This article, Dragon Ball Budokai AF (PGV), is the property of PGV2. |
Dragon Ball Budokai AF
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Developer (s)
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PGV, EXTREME TEAM, Shazza, Artanis
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Publisher (s)
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PGV, EXTREME TEAM, Shazza, Artanis, Bandai, Atari
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Genre
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Fighting, Action
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Platforms
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PlayStation 2
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Release
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2007
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Media
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DVD
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Plugin
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Dualshock 2
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Rating
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ESRB: T
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Dragon Ball Budokai AF is the MOD of Dragon Ball Z: Budokai 3 based on the series PGV's Dragon Ball AF. It was developed by PGV, EXTREME TEAM, Shazza or Artanis and published by PGV, EXTREME TEAM, Shazza, Artanis, Bandai or Atari for the PlayStation 2, and released on 2007 in North America.
Gameplay[]
Budokai AF is the same like as Budokai 3 but MOD fighting game with cel-shaded graphics to mirror the look and feel of the combat in the series. Budokai AF now has characters from the Dragon Ball AF.
New mechanics[]
- Ki - The Ki system is completely revamped from the past three Budokai games. Each character now has a base Ki level, Ki will increase/decrease showly until it is at base Ki level. If Ki is higher than the base Ki, then a bonus in attack is acquired (under base Ki level, a defense bonus is gained until you are back at normal defense level). Transformations, now instead of draining Ki slowly, can increase base Ki (this also evens out transformations as having less than base Ki will reduce a character's defense). Additionally, auras have been redone, and now look very close to the auras seen in the anime.
- Transformation - In the previous three games, a transformation gradually drained ki, and beeing knocked down with less than the ki level needed to transform would revert the transformation. In Budokai AF, a transformation will instead increase the base ki level, and is only reverted if a character is hit will less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations (like Zeel, Gohan AF, Nappa, Kuriza, Broly, Raditz, Cooler and Frieza's) are irreversible.
- Beam Struggle - If two beam attacks collide, instead of canceling each other out, a beam struggle is activated. The two characters rotate control sticks in order to push the two beams to one character or the other. If the fighters are close to each other and use Energy Wave Blasts on each other, they can damage each other or cause a Double K.O. with low health.
- Fatigue - A new fatigue meter is added to the HUD, it increases during battle. It is most important during an ultimate attack, but if fatigue is maxed out, a character will become exhausted if knocked down with less than one Ki gauge full.
- Dodging - By pressing guard just before being attacked, the character will dodge the attack completely, at the cost of a little ki.
- Teleport Counters - Before any attack connects, a character can teleport behind the attacking character and counter-attack at the cost of 3 ki bars. If only 2 ki bars remain, the character cannot teleport anymore; they have to charge up ki in order to teleport again.
- Items - Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health to granting temporary Ki Blast immunity. If a character is interrupted while trying to use an item, the item is lost.
- Hyper Mode - By pressing L2, a character enters Hyper Mode. They turn red, they ki slowly decreases, and they lose the ability to block. In Hyper Mode, a character is immune to most weak melee attacks, if Hyper Mode is allowed to run out, the character is fatigued and loses any applicable transformations. Hyper Mode is necessary to start Dragon Rushes and Ultimate Attacks. Hyper Mode is rather wildly reviled by veteran players due to the constant drain, the fact that the user slows down, and how easy they become to avoid until they are out of Ki and left helpless by fatigue. Hyper Mode does take up time as the fighter will have to turn the analog stick to get out of exhaustion, and the fighter can get attacked by their opponent.
- Dragon Rush - If a character knocks another character away while in Hyper Mode, that character can start a Dragon Rush. A Dragon Rush is a three part game of chance, where both characters choose one of the four buttoms. If the defender can pick the same buttom as the attacker, the Dragon Rush is ended, however, after each part, the number of buttons is decreased. If all three parts connect, the attacking character launches a powerful finisher.
- Ultimate Attacks - When in Hyper Mode, characters can launch powerful (and quite cinematic) ultimate attacks. Players use timing to stop a gauge just before it fills up. Depending on the results, the attack can have its power reduced, miss, or be sent back to the attacker, Fusion is also executed in the same way, but the mechanics for fusion are the same as they are in Budokai 3.
- Fusion - While still performed the same way, and still providing infinite Ki, Fusion Dance now instantly ends when the timer runs down to zero (whereas in the previous game, dance fusion was only reverted when your character falls over after the timer runs out). Fusion is also executed in Hyper Mode, just like an ulimate attack. If the opponent presses the same buttom while throwing the earring during a Potara Fusion, the character will catch it and crush it. After this happens, the player is unable to fuse.
- Super Saiyan 5 - Goku and Vegeta can now transform into Super Saiyan 5, changing their Kamehameha and Galick Gun attacks into 10x Kamehameha and Final Shine Attack respectively. These attacks are also 87% stronger than their basic versions. They can also fuse as Super Saiyan 5's to form Super Saiyan 5 Gogeta.
- "Free Flight" - By holding up or down while doing a backward dash, characters can ascend and descend, where in the past, a played had to be hit into the sky. This is a helpful feature as larger characters have an easier time hitting smaller characters while others simply fight less effectively in the air.
Game modes[]
Dragon Universe[]
The story mode in Budokai AF (it was the same as Budokai 3 MOD) takes place on a world map called Dragon Universe. This mode consists of 11 playable characters traveling around Earth or Hell during the four main sagas of PGV Dragon Ball AF: King Vegeta Saga, Hell Saga, Zeel Saga and Evil Goku Saga, while collecting items such as money, capsules, Dragon Balls or unlocking other characters for use in the other game modes. The various characters are each unlocked by completing a required task within Dragon Universe (for example, Majineous is unlocked by defeating Majineous with Yamcha in the Zeel Saga).
The Dragon Universe has a high level of replayability due to events in the game potentially changing from playthrough-to-playthrough. For example, in Goku's first playthrough the majority of the story proceeds as it does according to the anime. However, in the following playthroughs, certain choices can include Goku's fight with Super Saiyan 4 Nappa changing into a fight with Cooler instead. These choices can even lead to events such as fighting Legendary Super Saiyan 4 Broly and Super Perfect Zeel after fighting Super Saiyan 5 Xicor. With eleven characters available for play in Story Mode, and various choices available for each character, Dragon Universe has significantly more replay value than previous Budokai games.
The characters playable in Story Mode are:
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Playable characters[]
Original Budokai 3 Characters | MODDED BUDOKAI AF Characters | Avaliable at Start |
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Yes |
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No |
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Yes | |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
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Yes |
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Yes |
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Yes |
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Yes |
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No |
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No |
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No |
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No |
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Yes | |
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Yes |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
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No |
Battle Stages[]
- World Tournament Stage
- Hyperbolic Time Chamber
- Archipelago
- Urban Area
- Mountains
- Plain
- Grandpa Gohan's House
- Hell
- Cell Ring
- Supreme Kai's World
- Inside Buu
- Ruined City