Dragon Ball: The Grand Journey

Dragon Ball: The Grand Journey is a roleplay only for the more experienced writers on this wiki. It has a stat system and will be conduced in pages as well as chat.

Stat System
Every character starts with a power level of 10,000. Every time you defeat an opponent, you gain half of their power level. Every character starts out with 2 techniques.

When you start the game, you are given 100 stat points. You can add them as you wish to the following categories:
 * Attack
 * Speed
 * Defense
 * Ki
 * Health

Dragon Balls
Throughout the roleplay, there will be fights called "Dragon Ball Battles". These occur when the characters fight each other (chosen at random, not all will be DBB) for the prize of a Dragon Ball. If an owner of a Dragon Ball is in another Dragon Ball Battle, he or she can win and receive another Dragon Ball; if they lose, they will lose all Dragon Balls in their possession. Once all Dragon Balls are collected by a character, they can make a wish by summoning the Eternal Dragon Shenron.

Wishes: ( *denotes that after death, player can not be revived again, but can visit Earth for a short amount of time.)
 * Power level +10,000
 * +5 Attack
 * +5 Speed
 * +5 Defense
 * +5 Ki
 * +5 Health
 * Revival (of a deceased player)

Traveling
When character reaches a power level of 50,000+, he or she will be able to travel to Namek in a Capsule Corp. spaceship to have his or her hidden potential unlocked by Grand Elder Guru or be taught in the ways of the Namekian fighters by Nail.

Special Techniques
Some techniques require a certain power level to be trained or upgraded, such as the Spirit Bomb. Until reaching a power level of 80,000, the character's the Spirit Bomb cannot be upgraded to the Large Spirit Bomb.

Races
Every race has their own power

Saiyans: Zenkai

Humans: Get more PL gain from training

Majins: Can learn techniques faster

Namekians: Can regenerate

Demons: Lower opponent's PL when they are defeated.

Kais: Can manipulate the environment.

Astra
Race: Kai

Stats:
Attack: 20

Defense: 15

Speed: 30

Ki: 20

Health: 15

Current PL:

10,000

Flute
Race: Namekian

Stats
Attack:15

Defense: 20

Speed: 20

Ki: 30

Health: 15

Current PL:

10,000

Places to Train
Master Roshi: Gain +8000 PL, learn Kamehameha

Crane Hermit: Gain +7500 PL, learn Dodon Ray.

King Kai (if dead): Gain +9000 PL, learn Kaioken, Spirit Bomb

Grand Elder Guru (on Namek): Gain 9500 PL, +10 Ki

Nail (on Namek): Gain 8000 PL, learn Mystic Flasher