Dragon Ball: Raging Blast DLC/KidVegeta

Whenever calculating damage, a default Videl is used as the opponent to ensure consistency.

Ledas
Bio: The Super Elite training partner of Prince Vegeta, he is renowned for being the highest ranked and most distinguished non-royal Saiyan in his time.

Species:

Character Type: Small-light

Dialogue:
To Vegeta:

Vegeta - "Prepare to be amazed." - 50% chance.

Ledas - "I'm gonna hit you so hard."

or

Ledas - "Hey, Vegeta, wanna spar?" - 50% chance.

Vegeta - "I won't hold back."

(Victory)

Ledas - "That was fun! Can we do it again? ...? Vegeta? Hello?"

(Loss)

Ledas - "Ow..."

To Layeeck:

Layeeck - "Show me your full power!!"

Ledas - "I don’t want to humiliate you, father. Please…"

(Victory)

Ledas - "I told you."

(Defeat)

Ledas - "Whatever."

To Cyleria:

Cyleria - "Do you want to spar, Ledas?"

Ledas - "Okay, let's go!"

(Victory)

Ledas - "How was that, mother?"

(Defeat)

Ledas - "Wow... that hurt..."

To :

If the Saiyan is Super, Ledas - "Are you a Super Saiyan too?"

If the Saiyan is Base, Ledas - "I didn't think there were any other Saiyans left."

(Victory)

If the Saiyan is Super, Ledas - "I guess I'm stronger than I thought."

If the Saiyan is Base, Ledas - " You can't really be a Saiyan if you're that weak."

(Defeat)

If the Saiyan is Super, Ledas, - "Wow, you're strong..."

If the Saiyan is Base, Ledas - "I should have won..."

To Badguys/Monsters (Broly included for LSS and LSS3):

Ledas - "This looks bad!" baring teeth and grimacing 50% chance

Ledas - "Hey, ugly." hands behind his head, all nonchalant 50% chance

(Victory)

Ledas - "I won't lose to someone like you."

(Defeat)

Ledas - "No..."

To Xiros:

Xiros - "Remember the monsters that haunt your nightmares child? I am that monster"

Ledas - "The only monster is inside me."

(Victory)

Ledas - "Good job Mr. Bigmouth."

(Defeat)

Ledas - "No! I can't lose to him!"

To Guva and Banas:

Ledas - "I think I'm strong enough for you now."

(Victory)

Ledas - "Tell me where Vegeta is."

(Defeat)

Ledas - "I-I didn't mean it..."

To Nir:

Ledas - "Nir..."

Nir - "How do you know my name?!"

(Victory)

Ledas - "We need to train together so you'll get better."

(Defeat)

Ledas - "Wow, I didn't expect that."

To Cuber:

Ledas - "Hey Dom." - 0.0013908205841446% chance (otherwise, activates below dialogue)

To Others:

Ledas - "I'll blow you away."

Ledas - "I dunno what you're talking about!" (only activated if other character initiates the conversation)

To Others (Victory)

Ledas - "Did you see that, Vegeta? I annihilated that guy."

To Others (Defeat)

Ledas - "I'll win next time for sure."

In-game Taunts:

Ledas - "Gotcha"

Ledas *chuckles*

Near-death:

Ledas - "I can still win."

High Tension:

Ledas - "Now I'm ready."

Team Battle Switch-out:

Escaping: Ledas - "Your turn."

Pursuing: Ledas - "Get back here!"

Switch In: Ledas - "Is this all?"

Fusion - Cubas:

''Cuber appears with the Mrovian fusion device in his hand before pressing the activation button. Ledas catches sight of Cuber, staring at him. Two blue beams shoot out of Cuber's eyes just as Ledas says "What are you doing here?". As the two beams hit Ledas, his body raises in the air about half a foot, and shoots toward Cuber, whose body is doing the mirror opposite. Their bodies collide. A medium-sized blue energy sphere encases the two for a second before burning out. In its place stands Cubas.''

Costumes:
(all costumes feature Ledas with his cyan scouter; you must use the unequip scouter item to remove his scouter)

Costume 1 (Full Saiyan Armor, black/red)
 * Damaged: Right pauldron blown off, several chunks of the chest-piece are missing. Left side is severely cracked.

Costume 2 (Training garb - black shorts, fingerless gloves)
 * Damaged: No change.

Costume 3 (Cooler style Armor, black/green)
 * Damaged: Right side severely destroyed. Left pauldron and harness is cracked. Pieces are missing from the collar.

Costume 4 (Earth Clothes - red hoodie, jeans, shoes)
 * Damaged: Hoodie disappears, leaving a black shirt underneath. Jeans are ripped, and Guva's wrist guard is visible.

Costume 5 (Earth Clothes 2 - white shirt, shorts, socks, fingerless gloves)
 * Damaged: One sock disappears. Shorts are ripped slightly at the knees.

Costume 6 (Custom Mrovian Armor - Painted orange, neon green, black, and silver with red highlights; includes helmet and visor; Ledas' speech is changed to that of being under a helmet)
 * Damaged: Right shoulder's armor is blown away in a small spot, and is bloody.

Supers Attacks:
Playful Galick - Light blue, real-time charge beam (no cutscene). 3500-6355 damage.

- While energy allows, teleport-evades multiple attacks.

Super Elite - For 60 seconds, the power of ki + supers + ultimates is raised significantly. Cannot be layered.

Adjudicator - Energy blast 3x from mouth, in arcing directions. 3000 damage apiece.

- Reduced cost of Special Attack.

Disciplined Rush - Ledas runs at his opponent, hits them hard in the stomach; they keel forward (lingering for a second), then Ledas teleports to their left side and kicks their feet from under them; he teleports again, this time to their right, punching them and sending them flying; he appears in front of their flying body and catches them by the shoulders, then headbutts them; then, he leans down under them and kicks them on the chest with both feet, sending them into the air; next, he teleports above them and elbows them to the ground; they make a large crater; Ledas lands while not facing them; as they try to get up, Ledas lets out a scream and turns around, firing off a blue beam of energy he has in both hands. 9185 damage, 60 second cooldown.

Ultimate Attack:
Kyorra Flash - Blue beam with no charge. Ledas stands still for about two seconds in cutscene giving a mean stare, then raises his hands, overlapped to have a triangle shape between them. The beam comes out suddenly and fires, after, he remains with his hands out, breathing hard. Works in air or on ground. 14,400 damage.

Signature Skill:
Enough! - Ledas stops, and slams his hands downward quickly, releasing a shock wave of energy around his body, if held. If not held, this move acts as a cancel for many other moves (excluding supers and ultimates). 785 damage

Melee:
Rush Attack - Only punches, random hand, can be same hand twice in a row.

Rush Attack Cancel - Starting with kicks, alternating, then going to punches.

Smash 1 - One punch with random hand, half-slice with other hand to turn enemy around.

Smash 2 - Two punches with random alternating hands, then creates a sonic energy blast with both hands.

Smash 3 - Three punches with random alternating hands followed up by a barrage of kicks to the opponent's chest. Ledas lands after a backflip.

Smash 4 - Four punches with random alternating hands followed by a powerful kick (from opposite side of starting hand) to the chest of enemy).

Smash 5 - Five punches with random alternating hands. Last punch is held long.

Smash High - Ledas kicks the opponent in the air.

Smash Low - Ledas sweeps the opponent's feet with his right leg (sliding to the ground, supporting himself with his hands as he does so), knocking them over.

Smash Combos:
 * 1) XXY - A side swipe with the right hand, followed by a face-punch with the left hand, then Ledas' sonic energy blast.
 * 2) XAB - A side swipe with the right, followed by a teleportation behind the enemy, kicking them forward, then another teleportation where Ledas does a flurry attack.
 * 3) YAY - Sonic energy blast followed by a teleport-punch from the right side and a deep gut punch.
 * 4) YABX - Sonic energy blast followed by a teleport-punch from the right, down smash, and then a punch which turns the enemy around.
 * 5) AXBX - Teleportation behind the opponent which does a down smash, then teleports in front of the enemy, hitting them with a deep gut punch, followed by a flurry attack and another punch which sends the opponent flying away.

Charge Attack Neutral - Ledas uses his left fist to charge up a decent punch.

Charge Attack Up - High kick and backflip.

Charge Attack Down - Low stab with left foot.

Charge Attack Left - Switch-kick, upside down with hands on the ground.

Charge Attack Right - Reverse switch-kick, upside down with hands on the ground.

Charge Attack Movement - Right hand punch, held long.

Charge Attack Dash - Ledas uses his right fist to charge up a decent punch.

Charge Attack Jump - Ledas jumps them slams his left foot into the enemy, reaching all the way to the ground.

Throw - Ledas kneels to the ground, grinning, before doing a snap-vanishing up to the enemy, propelling them away. 1673 damage.

Crash Evasion - If an enemy attempts to throw Ledas to the wall, he does a back roll over them, then spins and elbows them in the back of the head, sending them into the wall. 2870 damage.

Knockdown Attack - Ledas sends a small energy beam of energy to the fallen opponent. The beam is concentrated and continuous. 855 damage.

Assault Chase Initiation - Ledas' initiation is done by pressing Y after performing an up smash attack.

Assault Chase - Punch flurry, 10 hits, up to 3 pursuits including dive.

Pursuit Up - High kick, right foot.

Pursuit Down - Ledas flips in an arc, kicking downward.

Pursuit Side - Ledas kicks with his heel, sending the opponent sideways.

Ki Attacks:
Aura - Flame cyan; cyan and white charging aura. Medium charge speed. Plasma Aura is blue, but needs to be equipped.

Ki Charging - Ledas puts his arms out at 45 degree angles from his torso, and looks up to the sky while his aura envelops him.

Ki Blasts - 7 ki blasts, light blue.

Raging Soul Combos:
 * 1) XXXXXAYBYBAXYBX - Smash 5 then a teleport-down smash, straight punch, flurry punch, sonic air burst, left punch, a teleport to the side which smacks the opponent around, a deep gut punch, a left punch, a second left punch, a flurry punch, an up smash followed by a ping pong attack, which can be followed by pursuits if desired.
 * 2) XXXXXXABY - Smash 5 then a side swipe with the right, followed by a teleportation behind the enemy, kicking them forward, then another teleportation where Ledas does a flurry attack followed by an up smash and ping pong attack.
 * 3) XXXXXXXYA - Smash 5 then a side swipe with the right hand, followed by a face-punch with the left hand, then Ledas' sonic energy blast followed by a down kick after teleporting to the left side.
 * 4) XXXXXYAYB - Smash 5 then a sonic energy blast followed by a teleport-punch from the right side and a deep gut punch then a flurry attack.
 * 5) XXXXXYABXXY - Smash 5 then a sonic energy blast followed by a teleport-punch from the right, down smash, and then a punch which turns the enemy around, followed by a left punch, and then another right punch which sends the enemy flying away.
 * 6) XXXXXBBAY - Smash 5 then an up smash, followed by a teleport-smash, and then teleports to the opponent's back, kicking them in the back of the head, then teleports to their front kicking them in their face.
 * 7) XXXXXAXBXA - Smash 5 then a teleportation down smash, then teleports in front of the enemy, hitting them with a deep gut punch, followed by a flurry attack and another punch which sends the opponent flying away, then Ledas teleports into their path, doing a second deep gut punch, which makes the opponent fall instead of stagger.

Charge Ki Blasts - Blue ball, charged with both hands.

Charge Ki Blasts Snap - One handed throw, like a baseball.

Charge Ki Blasts Max - Blue ball, charged with both hands. Does maximum damage.

Charge Ki Blasts Jump - Ledas charges and throws his ball from his right hand, flicking it out from his chest.

Defense:
Block - Ledas puts both hands above his head.

Vanishing - Ledas does vanishings as if he was hopping. He vanishes when in the air, and reappears on the ground.

Sway - Ledas weaves out of the way of attacks at the expense of ki consumption. His speed for maneuvering is faster than normal.

Broken Block - When Ledas' block is broken, he falls to one knee, one eye closed in pain.

Counter - Ledas vanishes and reappears behind the opponent, kicking them with both feet.

Recovery From Faint - If on back, Ledas jumps up to his feet. If on stomach, Ledas stands up from a push-up position.

Deflecting Ki - Ledas uses only one hand to deflect ki. The hand is random.

Deflecting Supers/Ultimates - Ledas stands still, merely moving his arm to bat the energy away. He looks unimpressed.

Movement:
Move - When flying, Ledas has both arms back, and both feet back. No knee is up.

Jump - Jumps with both feet, sending a random knee up.

Ascend - Goes up with arms and legs at side.

Descend - Goes down with arms and legs at side.

Dashes (all) - One leg and arm out, bared teeth, ki enveloped.

Sudden Stop - Ledas comes to a stop, doing a front flip, with his legs out.

Ledas Super Saiyan
Bio: The enslaved Saiyan boy, now a Super Saiyan.

Species:

Character Type: Average-light

Dialogue:
To Cyleria:

Cyleria - "Do you want to spar, Ledas?"

Ledas - "Okay, let's go!"

(Victory)

Ledas - "How was that, mother?"

(Defeat)

Ledas - "Wow... that hurt..."

To Vegeta:

Ledas - "Look, Vegeta. I'm a Super Saiyan too."

(Victory)

Ledas - "Let's go again, can we?"

(Defeat)

Ledas - "Train... I need to train more..."

To Frieza and Cooler:

Ledas - "I'm the Monkey who'll kill you."

(victory)

Ledas - "I didn't underestimate you, and you shouldn't have underestimated me."

(Defeat)

Ledas - "This is a nightmare."

To Chaiva:

Ledas - "I see you starin' at my tail."

(Victory)

Ledas - "That felt really great!"

(Defeat)

Ledas - "You sure are rough, Miss Chaiva."

To Mr. Kill:

Ledas - "You again? Well, I can't say I didn't expect you, unfortunately."

(Victory)

Ledas - "I thought you were someone else."

(Defeat)

Ledas - "Someone... help..."

To Brocc:

Brocc - "What? A Super Saiyan toddler? Learn from your elders how to really fight!"

Ledas - "Show some respect, I'm a Super Elite."

(Victory)

Ledas - "Pathetic."

(Defeat)

Ledas - "Lucky hit."

To Guva and Banas:

Ledas - "I think I'm strong enough for you now."

(Victory)

Ledas - "Tell me where Vegeta is."

(Defeat)

Ledas - "I-I didn't mean it..."

To Nir:

Ledas - "Nir..."

(Victory)

Ledas - "We need to train together so you'll get better."

(Defeat)

Ledas - "Wow, I didn't expect that."

To Others:

Ledas - "Now I'm a Super Saiyan. Let's go!" - 50% chance.

Ledas - "You talk a lot for someone who's about to get the crap kicked out of them." - 50% chance.

(Victory)

Ledas - "That wasn't a suprise. I'm super elite."

(Defeat)

Ledas - "Lemme go again."

When Transforming From Base:

Ledas - "I am done playing around."

In-game Taunts:

Ledas - "Too slow."

Ledas - "Really?"

Near-death:

Ledas - "I have to be stronger..."

High Tension:

Ledas - "Now die!"

Team Battle Switch-out:

Escaping: Ledas - "Finish him."

Pursuing: Ledas - "Coward!"

Switch In: Ledas - "You're fighting me."

Fusion - Cubas:

''Cuber appears with the Mrovian fusion device in his hand before pressing the activation button. Ledas catches sight of Cuber, staring at him. Two blue beams shoot out of Cuber's eyes just as Ledas says "What are you doing here?". As the two beams hit Ledas, his body raises in the air about half a foot, and shoots toward Cuber, whose body is doing the mirror opposite. Their bodies collide. A medium-sized blue energy sphere encases the two for a second before burning out. In its place stands Cubas.''

Costumes:
(all costumes feature Ledas with his cyan scouter; you must use the unequip scouter item to remove his scouter)

Costume 1 (Full Saiyan Armor, black/red)
 * Damaged: Right pauldron blown off, several chunks of the chest-piece are missing. Left side is severely cracked.

Costume 2 (Training garb - black shorts, fingerless gloves)
 * Damaged: No change.

Costume 3 (Cooler style Armor, black/green)
 * Damaged: Right side severely destroyed. Left pauldron and harness is cracked. Pieces are missing from the collar.

Costume 4 (Earth Clothes - red hoodie, jeans, shoes)
 * Damaged: Hoodie disappears, leaving a black shirt underneath. Jeans are ripped, and Guva's wrist guard is visible.

Costume 5 (Earth Clothes 2 - white shirt, shorts, socks, fingerless gloves)
 * Damaged: Socks disappear. Shorts are ripped slightly at the knees.

Costume 5 (Custom Mrovian Armor - Painted orange, neon green, black, and silver with red highlights; includes helmet and visor; Ledas' speech is changed to that of being under a helmet)
 * Damaged: Right shoulder's armor is blown away in a small spot, and is bloody.

Super Attacks:
Razor Blast - Hail of many small ki blasts which do not explode, but cut the opponent. 6400 damage.

Kyorra Rage - Ledas rushes his opponent and sweeps their legs. As they fall, he disappears, and reappears, with his right foot on their chest. He bends down, and places his right hand under their chin, facing their face. He then fires off a blast of Kyorra. 7692 damage.

- Ledas evades an opponent's attack then teleports behind and hits them.

Burning Swath - Continuous, sweeping beam attack. 6050 damage.

Adaptive Barrier - Protective barrier that will explode into an energy wave after a random time between 1 and 5 seconds after being created. 5810 damage.

- Increased attack and defense for a short period of time.

Homing Finger Beams - A collection of finger beams. 6430 damage.

Ultimate Attack:
- Ledas mimics the last super attack used by the opponent. Only works for offensive super attacks. 15,120 damage.

Signature Skill:
Dire Howl - Ledas screams, momentarily paralyzing the opponent. 0 damage.

Melee:
Rush Atack - Randomly alternates between punches and kicks. Starting hand is random.

Rush Attack Cancel - Right hand, left hand, two right foot kicks, and another right foot kick.

Smash 1 - One punch, and a side swipe to turn the opponent around.

Smash 2 - One punch and a kick, followed by an open palmed sonic air energy blast.

Smash 3 - One punch, followed by a kick of the opposite side, and then a punch from the same side, then a flurry of kicks.

Smash 4 - One punch, followed by a kick of the opposite side, and then a punch from the same side, followed by a side kick and then a deep underhanded punch to the gut.

Smash 5 - One punch, followed by a kick of the opposite side, and then a punch from the same side, followed by a side kick and a head-butt.

Smash High - Ledas high kicks the opponent into the sky.

Smash Low - Ledas kicks the enemy in the knee, causing them to fall forward.

Smash Combos:
 * 1) XXA - Left punch, crouching side swipe, flurry attack.
 * 2) YAX - Kick that turns the enemy around, teleport high-kick, teleport to face enemy and straight punch to the chest.
 * 3) XXYY - Left punch, right punch, sonic energy blast, gut punch.
 * 4) AXX - Teleport to the side and down smash, down clubbing attack, right chop.
 * 5) YAXA - Kick that turns the enemy around, teleport in front of them and punches the face, Teleports behind and kicks, teleports in front and flurry attacks.

Charge Attack Neutral - Ledas stands forward and charges up an elbow attack.

Charge Attack Up - Uppercut punch.

Charge Attack Down - Downward punch.

Charge Attack Left - Split kick.

Charge Attack Right - Reverse split kick.

Charge Attack Movement - Front-flip heel kick.

Charge Attack Dash - Ledas stands forward and charges up an elbow attack.

Throw - Ledas quickly knees the opponent in the face, and as they are bowed down, he takes both hands and winds up an attack which propels them away. 1482 damage.

Crash Evasion - Ledas teleports behind the opponent, using a single boot to kick them into the wall. 2389 damage.

Knockdown Attack - Ledas jumps in the air, then lands with his elbow on the opponent's chest. 1822 damage.

Assault Chase Initiation - Smash 5 followed by combo 3.

Assault Chase - Punch flurry, 7 hits, up to 4 pursuits including dive.

Pursuit Up - Right hand punch.

Pursuit Down - Right hand elbow.

Pursuit Side - Right hand backslap.

Ki Attacks:
Aura - Flame cyan; cyan and white charging aura. Medium charge speed. Plasma Aura is blue, but needs to be equipped.

Ki Charging - Ledas stands in a half crouch, leaning forward. He places his right hand out from his hest parallel to the ground, and his left hand up behind his back.

Ki Blasts - 6 ki blasts, dark red.

Raging Soul Combos:
 * 1) XXXXXYAXBXAAYYA - Smash 5, kick that turns the enemy around, teleport high-kick, teleport to face enemy and straight punch to the chest, flurry attack, up smash, left punch, left punch, teleport right punch, down swipe, teleport gut punch to the back, ping pong attack which may be followed by aerial pursuits if desired.
 * 2) XXXXXXXABA - Smash 5, left punch, crouching side swipe, flurry attack, elbow hit, teleport down smash.
 * 3) XXXXXXYAXAYY - Smash 5, kick that turns the enemy around, teleport in front of them and punches the face, teleports behind and kicks, teleports in front and flurry attacks, back swipe, up smash, ping pong attack.
 * 4) XXXXXXXYYYY - Smash 5, left punch, right punch, sonic energy blast, gut punch, sweep kick, bicycle kick.
 * 5) XXXXXXAXXAAAY - Smash 5, teleport to the side and down smash, down clubbing attack, right chop, teleport shoulder-kick, up smash, left hand swipe, sonic energy blast.

Charge Ki Blasts - Dark red ball, thrown from over head.

Charge Ki Blasts Snap - Dark red ball, thrown from over head after teleporting to enemy.

Charge Ki Blasts Max - Dark red ball, thrown from overhead, holding it as long as possible.

Charge Ki Blasts Jump - Dark red ball, thrown straight down from chest from an open palm.

Defense:
Block - Ledas blocks only with his right hand.

Sway - Primary swaying backward, but there is some sideways swaying.

Broken Block - Ledas falls back, almost losing his balance.

Counter - Ledas disappears, and sock-punches the opponent across the face when reappearing behind.

Recovery From Faint - If on back, Ledas jumps up to his feet. If on stomach, Ledas stands up from a push-up position.

Deflecting Ki - Ledas uses both hands to deflect ki.

Deflecting Supers/Ultimates - Ledas hunches down and bats away the blast quickly.

Movement:
Move - When flying, Ledas has one, random hand forward.

Jump - Ledas jumps with his shoulders up and his knees down.

Ascend - Goes up with arms and legs at side.

Descend - Goes down with arms and legs at side.

Dashes (all) - Ledas has one arm forward.

Sudden Stop - Ledas snaps up quickly into a stiff position.

Ledas Super Saiyan 2
Bio: A quiet and elite Saiyan boy.

Species:

Character Type: Light

Dialogue:
To Cyleria:

Cyleria - "Do you want to spar, Ledas?"

Ledas - "Okay, let's go!"

(Victory)

Ledas - "How was that, mother?"

(Defeat)

Ledas - "Wow... that hurt..."

To Vegeta:

Ledas - "So this is the next level."

(Victory)

Ledas - "I've been waiting for this."

(Defeat)

Ledas - "Yeah, big surprise, Vegeta."

To The Benefactor:

The Benefactor - "Come with me."

Ledas - "Make me."

(Victory)

Ledas - "I just hope he's dead."

(Defeat)

Ledas - "After all this..."

To :

Ledas - "Let's fight, then."

(Victory)

Ledas - "Your technique is awful."

(Defeat)

Ledas - "How the heck did that happen..."

To Yuki:

Ledas - "Anyone like Frieza is an enemy to me."

(Victory)

Ledas - "I’m going to kill you now."

(Defeat)

Ledas - "This sucks."

To Cubas:

Ledas - "I guess you've got half a chance."

(Victory)

Ledas - "You got pretty cocky."

(Defeat)

Ledas - *coughs and falls over*

To Frieza and Cooler:

Ledas - "I'm the Monkey who'll kill you."

(victory)

Ledas - "I didn't underestimate you, and you shouldn't have underestimated me."

(Defeat)

Ledas - "This is a nightmare."

To King Blank:

King Blank - "A bit of lighting won't do anything to help you. I am king, and no matter what you are the same weak warrior underneath."

Ledas - "I bow to no king."

(Victory)

Ledas - "Don't you know how powerful a Super Saiyan is?"

(Defeat)

Ledas - "I yield!"

When Transforming From Base Or SS1:

Ledas - "You're about to feel really bad for making me do this."

In-game Taunts:

Ledas - "Bite me."

Ledas - "Really?"

Near-death:

Ledas - "If you think you've won..."

High Tension:

Ledas -"Shiaaah!"

Team Battle Switch-out:

Escaping: Ledas - "I'll let you finish."

Pursuing: Ledas - "No, you don't."

Switch In: Ledas - "Look around. This is where you'll die."

Fusion - Cubas:

''Cuber appears with the Mrovian fusion device in his hand before pressing the activation button. Ledas catches sight of Cuber, staring at him. Two blue beams shoot out of Cuber's eyes just as Ledas says "What are you doing here?". As the two beams hit Ledas, his body raises in the air about half a foot, and shoots toward Cuber, whose body is doing the mirror opposite. Their bodies collide. A medium-sized blue energy sphere encases the two for a second before burning out. In its place stands Cubas.''

Costumes:
(all costumes feature Ledas with his cyan scouter; you must use the unequip scouter item to remove his scouter)

Costume 1 (Full Saiyan Armor, black/red)
 * Damaged: Right pauldron blown off, several chunks of the chest-piece are missing. Left side is severely cracked.

Costume 2 (Training garb - black shorts, fingerless gloves)
 * Damaged: No change.

Costume 3 (Cooler style Armor, black/green)
 * Damaged: Right side severely destroyed. Left pauldron and harness is cracked. Pieces are missing from the collar.

Costume 4 (Earth Clothes - red hoodie, jeans, shoes)
 * Damaged: Hoodie disappears, leaving a black shirt underneath. Jeans are ripped, and Guva's guantlet is visible.

Costume 5 (Earth Clothes 2 - white shirt, shorts, socks, fingerless gloves)
 * Damaged: Socks disappear. Shorts are ripped slightly at the knees.

Costume 5 (Custom Mrovian Armor - Painted orange, neon green, black, and silver with red highlights; includes helmet and visor; Ledas' speech is changed to that of being under a helmet)
 * Damaged: Right shoulder's armor is blown away in a small spot, and is bloody.

Super Attacks:
Kyorra Flash - Light blue energy beam. 8307 damage.

Unrelenting Energy Burst - A rain of small ki blasts. 5700 damage.

- While energy allows, teleport-evades all enemy attacks.

Ice Cannon - Blue ball of energy. 6779 damage.

Particle Beam - Two lasers shot from the eyes. 4268 damage.

Homing Finger Beams - A collection of finger beams. 6430 damage.

- For every bar of health lost, melee damage increases. 3 minute timer.

Team Super Attacks:
Like Old Times - Specifications: Must be team battle. Must be using Ledas. Must have Vegeta (non-majin) on team. Must use the "Kyorra Flash Super". Opponent must not be Vegeta. Opponent must have one bar of health or less. Ledas runs at the enemy, punching them to the pavement. They sit up, trying to prepare a blast when Vegeta comes in, landing on their arm. He kicks the opponent, and throws them up into the air. Vegeta says "Ready?", and Ledas nods, and the two charge up their powerful blasts - Vegeta, his big bang attack, and Ledas his Kyorra flash. They connect their beams and shoot them to the ragdoll above them, incinerating the opponent. 99,999 damage.

Ultimate Attack:
Lightning Strike - Ledas lands on the ground, behind the opponent who turns around to face him. Ledas walks forward a bit, before kneeling down and looking up to the opponent, who is puzzled. Then, suddenly, an explosion goes off, destroying all of the surroundings and consuming the screen in white. 15,120 damage.

Signature Skill:
Finger Beam - Single finger beam, red in color. Takes up one ki bar. 1343 damage.

Melee:
Rush Attack - Extremely quick, but slightly less-quick than Kid Buu. Structured in the pattern of two right hand punches, left hand punch, two right foot kicks.

Rush Attack Cancel - Left punch, left kick, right kick, right punch.

Smash 1 - One right hand punch, followed by slap by the same hand to turn the opponent around.

Smash 2 - Two right hand punches, then left hand swipes outward to create a sonic energy blast.

Smash 3 - Two right hand punches, a left hand punch followed by a flurry of punches.

Smash 4 - Two right hand punches, a left hand punch, a right foot kick then a deep kick to the gut with the same foot.

Smash 5 - Two right hand punches, a left hand punch, two right foot kicks.

Smash High - Ledas side-kicks the opponent to the sky.

Smash Low - Ledas hooks his left leg around the back of the opponent's leg, tripping them violently.

Smash Combos
 * 1) YXA - Sonic smash, left punch, teleport and flip-kick.
 * 2) AYAY - Up smash, flip kick, teleport flurry hit, punch which makes the opponent fly out and fall to the ground.
 * 3) XAX - Right punch, air kick, right punch.
 * 4) YAXX - Sonic smash, teleport to behind and kick to the neck, left swipe, left swipe.
 * 5) BYAX - - Teleport gut punch, flurry attack, up smash, clubbing hit.
 * 6) AXY - Up smash, gut punch, teleport down-smash.

Charge Attack Neutral - Spin-kick.

Charge Attack Up - High kick with both feet, leaning back with both hands on the ground.

Charge Attack Down - Club attack.

Charge Attack Left - Swing-kick with hands on the ground to support the spin.

Charge Attack Right - Reverse swing-kick with hands on the ground to support the spin.

Charge Attack Movement - Ledas charges up a left kick. When it is released, it is quickly followed up by a right kick.

Charge Attack Dash - Straight punch.

Charge Attack Jump - Ledas jumps in the air, charging up both feet, and flying down onto the enemy reaching the ground.

Throw - Ledas rushes the opponent, elbowing them with his left hand, then powering up a strong punch with his right to send them flying back. 1540 damage.

Crash Evasion - Ledas spins around, jumping over the opponent's head, kicking them with his heel in the back of their head, and sending them into the wall. 2560 damage.

Knockdown Attack - Ledas grabs the opponent by the hair and throws them to the air. They will land on their feet as if from a jump. 460 damage.

Assault Chase Initiation - Smash 5 + Smash Combo 6 + X button will initiate.

Assault Chase - Punch flurry, 12 hits, up to 4 pursuits including dive.

Pursuit Up - Bicycle kick.

Pursuit Down - Flip-kick.

Pursuit Side - Straight kick.

Ki Attacks:
Aura - Flame cyan with plasma sparks; cyan and white charging aura. Fast charge speed. Plasma Aura is blue and does not need to be equipped.

Ki Charging - Arms flexed similar to Frieza's charging, while his head is forward.

Ki Blasts - 7 ki blasts, sky blue.

Raging Soul Combos:
 * 1) XXXXXYXAAYYYXAXYY - Smash five, sonic smash, left punch, teleport and flip-kick, teleport smash one, reverse high kick, gut kick, punch to the back of the head, left punch, teleport club attack, teleport flurry attack, teleport gut punch, up smash, ping pong attack followed by pursuits if desired.
 * 2) XXXXXAYAYABX - Smash five, up smash, flip kick, teleport flurry hit, punch which makes the opponent fly out and fall to the ground, teleport to below the enemy, using both feet to hit them up, teleport flurry attack, right punch.
 * 3) XXXXXXAXBYA - Smash 5, right punch, air kick, right punch, sonic energy blast, down club attack, left club attack.
 * 4) XXXXXYAXXYA - Smash five, sonic smash, teleport to behind and kick to the neck, left swipe, left swipe, left swipe, teleport reverse-flip kick.
 * 5) XXXXXBYAXXX - Smash five, teleport gut punch, flurry attack, up smash, clubbing hit, straight punch, straight punch.
 * 6) XXXXXAXYABBX - Smash five, up smash, gut punch, teleport down-smash, teleport down sweep, straight punch sending the opponent flying back, teleport behind them and flurry attacking, then up smash which sends the opponent up briefly before falling to the ground.

Charge Ki Blasts - Sky blue ball, thrown one-handed, like a slug, from chest.

Charge Ki Blasts Snap - Sky blue ball, thrown in a curve from behind body.

Charge Ki Blasts Max - Sky blue ball, thrown one-handed, like a slug, from chest, holding for the maximum time.

Charge Ki Blasts Jump - Sky blue ball thrown from over head with left hand.

Defense:
Block - Ledas uses both hands to block.

Sway - Sways in all directions.

Broken Block - Random shoulder is thrown forward as Ledas staggers back.

Counter - Ledas teleports behind the opponent, grabbing their shoulder, and pulling them into his fist, then letting go and letting them fly away.

Recovery From Faint - If on back, Ledas jumps up to his feet. If on stomach, Ledas stands up from a push-up position.

Deflecting Ki - Ledas uses both hands to deflect ki.

Deflecting Supers/Ultimates - Ledas hits the energy slightly over his head with either hand.

Movement:
Move - While standing, has arms folded, and no discernible form. While flying, both hands out to the right side.

Jump - Both knees are up when jumping.

Ascend - Arms and legs are not in formation, tail is out. Head looks up.

Descend - Arms and legs are not in formation, tail is out. Head looks down.

Dashes (all) - Both arms out while dashing.

Sudden Stop - Golden ki flares up, and Ledas does a half-hook to stop himself.

Ledas Super Saiyan 3
Bio: A form achieved by Ledas after many years of training in Other World.

Species:

Character Type: Average

(note: this character is a unique character with his own campaign; he cannot be transformed into by Ledas; as well, this transformation cannot fuse with Cuber to create Cubas)

Dialogue:
To Cuber:

Ledas - "Long time no see."

(Victory)

Ledas - "I thought you were faster."

(Loss)

Ledas - "I won't forget this."

To Vegeta:

Ledas - "I've gotten a lot stronger, Vegeta."

(Victory)

Ledas - "Heheh. That's okay. You'll get better."

(Loss)

Ledas - "... but not strong enough..."

To any character:

Ledas - "Nice hair."

(Victory)

Ledas - "You could do better than that."

(Loss)

Ledas - "Ah..."

To Others:

Ledas - "You are no one to me." - 50% chance.

Ledas - "I don't want to fight you, but I will if I have to." - 40% chance.

Ledas - "What are you babbling on about?" - 10% chance (only has a chance to activate if other character initiates the conversation)

(Victory)

Ledas - "Ha, that's all?!"

(Loss)

Ledas - "Dang it..."

In-game Taunts:

Ledas - "Lame."

Ledas - "Come on!"

Near-death:

Ledas - "You're strong..."

High Tension:

Ledas - "Let's end this!"

Team Battle Switch-out:

Escaping: Ledas - "I'm done with this."

Pursuing: Ledas - "Not today."

Switch In: Ledas - "I'll fight you."

Costumes:
Costume 1 (Custom Mrovian Armor - Painted orange, neon green, black, and silver with red highlights; does not include helmet or visor)
 * Damaged: Right shoulder's armor is blown away in a small spot, and is bloody.

Costume 2 (Custom Mrovian Armor (alternate) - Painted blue, yellow, white, and silver with light blue highlights; does not include helmet or visor)
 * Damaged: Right shoulder's armor is blown away in a small spot, and is bloody.

Costume 3 (Training garb - black shorts, fingerless gloves)
 * Damaged: No change.

Costume 4 (Kai garb - same clothes that Supreme Kai wears; fingerless gloves)
 * Damaged: Top half of clothes are blown away.

Supers Attacks:
Playful Galick - Blue energy beam. 7800 damage.

- While energy allows, teleport-evades multiple attacks.

Image Slash - Ledas charges at the opponent, hitting them to the turf. Then, he grabs them by their leg and throws them up into the air and teleport-kicks them in the back. Then, as they stagger forward, he punches them again and creates a ki sword, swiping the opponent horizontally with it. This is a real-time rush attack. The buttons needing to be pressed to continue it are: X, X, A, X, Y. 7760 damage.

Kyorra Impact - Ledas counters an opponent's attack and then kicks them into the air. He quickly follows this up with a one-handed teal blast. 9400 damage.

Ultimate Attack:
Feral - For 30 seconds, the power of melee attacks are greatly increased, though all attacks consuming ki are unable to be used. Cannot be layered.

Signature Skill:
Sonic Boom - Ledas performs a quick explosive wave which releases a sonic blast, stunning the opponent. Ledas is stunned for 2 seconds after performing it. 1575 damage.

Melee:
Rush Attack - Deliberate, quick attacks similar to Goku (Super Saiyan 3), often including small flurries between punches and kicks.

Rush Attack Cancel - Faster attack, using both hands and the right foot.

Smash 1 - Right hook followed by a kick with the left foot, kicking the opponent around.

Smash 2 - Right hook followed by right knee attack, then a sonic energy blast.

Smash 3 - Right hook followed by a right knee attack and a 3 hit flurry from the left foot. Then, Ledas does a flurry of punches with both fists.

Smash 4 - Right hook followed by a right knee attack and a 3 hit flurry from the left foot. This is followed up by another punch with the right hand and then a deep gut punch with the left.

Smash 5 - Right hook followed by a right knee attack and a 3 hit flurry from the left foot. This is followed up by another punch with the right hand and a lunging punch with the left hand.

Smash High - Ledas high-kicks the opponent into the air.

Smash Low - Ledas sweeps the opponent's feet with a swipe from his left hand.

Smash Combos:
 * 1) YXAB - A sonic energy blast followed by a lunging punch to the left, a teleport then a clubbing attack downward and a follow-up with a flurry attack.
 * 2) YYB - A sonic energy blast followed by a side-swipe and a flurry attack.
 * 3) YYA - A sonic energy blast followed by a side-swipe and a teleport-gut punch.
 * 4) YXXA - A sonic energy blast followed by a lunging punch to the left, a punch across the face to the right, and a teleport-punch to the back.
 * 5) XXAY - A kick to the left followed by another kick straight and a teleport-punch across the opponent's face, finished by a sonic energy blast.

Charge Attack Neutral - Ledas attacks with a right fist punch.

Charge Attack Up - Ledas slaps the opponent upwards.

Charge Attack Down - Ledas does a chop attack downward.

Charge Attack Left - Ledas bats the opponent left with his right fist.

Charge Attack Right - Ledas bats the opponent right with his right fist.

Charge Attack Movement - Ledas does a swinging punch with his right fist.

Charge Attack Dash - Ledas pulls his right fist back and punches the opponent with a very hard hit.

Charge Attack Jump - Ledas jumps in the air and then slams both of his feet down on the opponent, twisting his body to the right as he does.

Throw - Ledas kicks the opponent repeatedly, then punches them away. 1577 damage.

Crash Evasion - Ledas teleport-evades the opponent and re-appears behind them, chopping them with his left hand. 2990 damage.

Knockdown Attack - Ledas fires a small energy beam at the opponent, which does not go off for 2 seconds. Upon going off, the attack stuns the opponent for half a second. 245 damage.

Assault Chase Initiation - Press Y again after performing smash combo #5.

Assault Chase - Punch flurry, 10 hits, up to 4 pursuits including dive.

Pursuit Up - Ledas punches the opponent upwards with a left hand punch.

Pursuit Down - Ledas kicks the opponent downward.

Pursuit Side - Ledas kicks the opponent with the heel of his foot with the same foot as the side he is kicking the opponent to.

Ki Attacks:
Aura - Yellow with plasma sparks; gold charging aura. Slow charge speed. Plasma Aura is blue and does not need to be equipped.

Ki Charging - Ledas places his arms out, almost in a "T" position, but stretched back.

Ki Blasts - 8 ki blasts, dark blue.

Raging Soul Combos:
 * 1) XXXXXYXABXXYAYBAY - Smash 5 followed by a sonic energy blast, a lunging punch to the left, a teleport then a clubbing attack downward, a flurry attack, a kick upwards, a punch to the right, a flip-kick, a teleport-swipe that turns the opponent around, a kick straight ahead, a teleport-flying kick, a teleport-elbow attack to the back, and an up smash followed by a ping pong attack, which can be followed by pursuits if desired.
 * 2) XXXXXYYBXAX - Smash 5 followed by a sonic energy blast, a side-swipe, a flurry attack, a lunging punch straight ahead, a double-kick, and a down smash.
 * 3) XXXXXYYAXBAY - Smash 5 followed by a sonic energy blast, a side-swipe, a teleport-gut punch, a spinning kick, a flurry attack, a teleport-gut punch, and an up smash followed by a ping pong attack, which can be followed by pursuits if desired.
 * 4) XXXXXYXXAAAY - Smash 5 followed by a sonic energy blast, a lunging punch to the left, a punch across the face to the right, a teleport-punch to the back, a teleport-flip-kick, a teleport-gut punch, and a down smash.
 * 5) XXXXXXXAYBABY - Smash 5 followed by a kick to the left, a kick straight, a teleport-punch across the opponent's face, a sonic energy blast, a flurry attack, a teleport-side swipe, a flip-double-kick, and a triple punch flurry straight ahead.
 * 6) XXXXXAXAYAB - Smash 5 followed by a teleport-leg sweep, a teleport-kick upwards, a pursuit kick to the stomach, a sonic energy blast, a teleport-slap to the face, and a downward clubbing with interlocked hands from over the opponent's head.

Charge Ki Blasts - Dark blue ball, charged up in his left hand and thrown in a hooking motion from the top of his head down to his stomach.

Charge Ki Blasts Snap - Dark blue ball, charged up in his left hand and thrown straight out.

Charge Ki Blasts Max - Dark blue ball, charged up in his left hand and thrown in a hooking motion from the top of his head down to his stomach. Does maximum damage.

Charge Ki Blasts (motion) - If the movement stick is used while charging the ki blast, the shot will split into two dark balls after being fired, which are significantly slower than normal, yet home in on the opponent.

Charge Ki Blasts Jump - Ledas jumps from the ground and shoots a very quick, dark blue ball of energy from his left hand.

Defense:
Block - Ledas uses both hands to block, with his right hand in front.

Vanishing - Ledas does vanishings with his arms at his sides.

Sway - Ledas weaves out of the way of attacks at the expense of ki consumption. His speed for maneuvering is much faster than normal.

Broken Block - When Ledas' block is broken, he staggers back with his arms down.

Counter - Ledas vanishes and reappears behind the opponent, side-kicking them with his right fot.

Recovery From Faint - If on his back, Ledas jumps up to his feet. If on stomach, Ledas stands up from a push-up position.

Deflecting Ki - Ledas uses both hands to deflect ki, but he always starts with his left hand.

Deflecting Supers/Ultimates - Ledas jumps forward and slices the energy blast to the user-specified side.

Movement:
Move - When flying, Ledas has his right shoulder forward.

Jump - Jumps with both feet with his right knee up.

Ascend - Goes up with arms and legs slightly spread out from his sides.

Descend - Goes down with arms and legs slightly spread out from his sides.

Dashes (all) - Left leg and right arm out, bared teeth, ki enveloped.

Sudden Stop - Ledas comes to a sudden stop with his arms spread out to stop his momentum.

Nir
Bio: A boy who, at the time of his birth, was the last Saiyan in existence.

Species: -  Hybrid

Character Type: Average-light

Holding both triggers before selecting Nir and up until after the map is picked will start him in his Wepeel form.

Dialogue:
To Ledas:

Ledas - "Nir..."

Nir - "How do you know my name?!"

(Victory)

Nir - "Good fight."

(Loss)

Nir - "Were you trying to kill me?!"

To 

Nir - "Hey Kitty Kitty."

(Victory)

Nir - "Wow, you're fast."

(Loss)

Nir - "Come on, stop it! Not the claws...!"

To with tails:

Nir - "So you're a muto too?

(Victory)

Nir - "Looks like I'm better than you!"

(Loss)

Nir - "Ack...!"

To Badguys/Monsters (Broly included for LSS and LSS3):

Nir - "I'm not going down without a fight."

(Victory)

Nir - "I guess you were all bark and no bite."

(Loss)

Nir - "Oh, no..."

To :

Nir - "I'm not scared. I've fought someone like you before."

(Victory)

Nir - "This training is paying off."

(Loss)

Nir - "You're tough..."

To Others:

Nir - "Hello!" - 40% chance.

Nir - "Wanna spar?" - 30% chance.

Nir - "You think you can take me on?" - 20% chance.

Nir - "I'm a student of Master Roshi!" - 10% chance.

(Victory)

Nir - "That was cool!"

(Loss)

Nir - "I'll get stronger..."

In-game Taunts:

Nir - "Over here!"

Nir - "Keep up!"

Near-death:

Nir - "You'll have to kill me."

High Tension:

Nir - "You are not better than me!"

Team Battle Switch-out:

Escaping: Nir - "That's enough!"

Pursuing: Nir - "Get back here."

Switch In: Nir - "Can we just get this over with?"

Costumes:
Costume 1 (Turtle School Uniform - Orange Gi with 亀 Kanji and white belt and weighted white wristbands; no undershirt or shoes)
 * Damaged: Half of the top half is blown off on the right side along with major cuts and tears in the gi around the shirt and pants.

Costume 2 (Earth Clothes - White T-shirt and black/blue pants with white socks and black shoes)
 * Damaged: T-shirt is torn to shreds.

Costume 3 (Full Saiyan Armor - black/red, black undersuit, cyan scouter)
 * Damaged: Right pauldron blown off, several chunks of the chest-piece are missing. Left side is severely cracked.

Supers Attacks:
- Shoots a blue-white beam of energy at the opponent. Real time charge. 5265 to 8100 damage.

Deceptive Kamehameha - A blue-white beam that explodes almost immediately after being fired. From the smoke comes a flurry of smaller blue beams that then home in on the opponent. 8000 damage.

Back Breaker - Real time rush attack. Nir elbows the opponent across the face, punches them in the gut with his left hand (X), then, as the opponent is pushed back, Nir high-kicks them with his right foot (X), then, he teleports behind then, lowering his body to the ground, and only supporting himself with his hands, then kicks the opponent in the back with both feet (A), and as they reel from the pain, he appears in front of them, and lunges off of the ground to punch them in the face with his right fist (X). - 7950 damage.

- Increases the attack power and the power of Super and Ultimate Attacks for a limited time. Effects cannot be layered on top of each other.

- Causes a High-Tension state immediately after use. After High-Tension fades away, ki will be consumed.

Saiyan's Rush - Nir throws his shoulder into the opponent's chest, knocking them over. As they lay on the ground, he creates a ball of energy of his head and throws it at them. After the explosion, Nir shoots down at the opponent, burying both feet in their ribcage. Then, he grabs them by the head and throws them into the air before teleporting into their trajectory and kicking them once again to the ground. 7730 damage.

- Using this technique will cause you to evade your opponent's attacks for a limited time, consuming ki.

Ultimate Attack:
Wepeel Form - Nir transforms into Wepeel. All of his attacks are 50% faster, do slightly more damage, and cancel into one another more easily. However, ki charging is slower. Nir will revert back to his normal form after 30 seconds. If he has less than two bars of ki when doing so, NIr will be stunned for 2 seconds upon reverting.

Signature Skill:
Needle Blast - Nir rolls forward, and when he lands on his knees, he shoots a needle-like energy beam from both of his hands (which are over his head) at the opponent. The initial contact does 210 damage and staggers the opponent. Then the energy expodes 0.7 seconds later and does 1090 more damage.

Melee:
Rush Attack - Right hand and left hand punches, finishing with kicks on all smashes.

Rush Attack Cancel - Left hand to right hand, with ample right kick support.

Smash 1 - Right hand hook followed by a right foot kick that turns the opponent around.

Smash 2 - Right hook, a upward punch with the left hand followed by a sonic energy blast with both hands.

Smash 3 - Right hook, a upward punch with the left hand, a side kick with the right foot followed by a flurry attack with the right foot.

Smash 4 - Right hook, a upward punch with the left hand, a side kick with the right foot, an straight punch with the left fist followed by a deep gut punch with the right fist.

Smash 5 - Right hook, a upward punch with the left hand, a side kick with the right foot, an straight punch with the left fist followed by a straight kick with the left foot.

Smash High - Nir high kicks the opponent with his left foot.

Smash Low - Nir hits the opponent over the head with interlocked hands.

Smash Combos:
 * 1) XXY - A forward punch, a kick that turns the opponent around, a sonic energy blast.
 * 2) XYA - A forward punch, a down smash, a teleport up smash.
 * 3) XXA - A forward punch, a kick that turns the opponent around, a teleport flurry attack to the opponent's front side.
 * 4) YABA - A down smash, a teleport up smash, a flurry attack, a teleport lunging punch.
 * 5) YYAA - A down smash, an up smash, a teleport deep gut punch, a teleport flip-kick.

Charge Attack Neutral - Nir attacks the opponent with a straight kick with his left foot.

Charge Attack Up - Nir attacks the opponent with a high kick with left foot.

Charge Attack Down - Nir attacks the opponent with a front flip kick with both feet.

Charge Attack Left - Nir attacks the opponent with an elbow attack with the left arm.

Charge Attack Right - Nir attacks the opponent with a hook kick with the right foot.

Charge Attack Movement - Nir attacks the opponent with a swinging kick with his left foot.

Charge Attack Dash - Nir attacks the opponent with a spinning kick with his left foot.

Charge Attack Jump - Nir attacks the opponent with a diving kick with both feet. His right foot has dominance.

Throw - Nir punches and kicks the opponent before grabbing them by the shoulders and pushing off of them with both feet, sending them flying away. 1430 damage.

Crash Evasion - Nir disappears and reappears behind the opponent. He looks at the opponent for half a second before punching them into the wall with his right fist, aided by his left hand. 2590 damage.

Knockdown Attack - Nir shoots a flurry energy attack at the opponent. 750 damage.

Assault Chase Initiation - Nir's initiation is done by pressing Y after performing an up smash attack.

Assault Chase - Punch flurry, 9 hits, up to 3 pursuits including dive.

Pursuit Up - Nir high kicks the opponent with his left foot.

Pursuit Down - Nir hits the opponent over the head with interlocked hands.

Pursuit Side - If hitting the opponent to the left, Nir hits the opponent with an elbow attack with the left arm. If hitting the opponent to the right, Nir hits the opponent with a hook kick with the right foot.

Ki Attacks:
Aura - White; white and red charging aura. Medium charge speed. Plasma Aura is blue, but needs to be equipped. (Wepeel Form - Flame lime; orange red and lime charging aura. Slow charge speed. Plasma Aura is red, but needs to be equipped.)

Ki Charging - Nir puts his arms out in an exaggerated manner as he charges ki. (Wepeel Form - Wepeel extends his arms to be horizontal to his shoulders and pulls them back with his hands open.)

Ki Blasts - 6 ki blasts, light blue. (Wepeel Form - 7 ki blasts, orange red.)

Raging Soul Combos:
 * 1) XXXXXXXYYABXXXBYAY - Smash 5 followed by a forward punch, a kick that turns the opponent around, a sonic energy blast, a high kick, a teleport down smash, a flurry attack, a kick left, a kick up, a kick left, a deep gut punch, a kick that turns the opponent around, a teleport double-punch, an up smash followed by a ping pong attack, which can be followed by pursuits if desired.
 * 2) XXXXXXYAAAYYY - Smash 5 followed by a forward punch, a down smash, a teleport up smash, a teleport flip-kick, a teleport spinning punch, a down smash, an up smash, a straight kick to the chest.
 * 3) XXXXXXXAXXAB - Smash 5 followed by a forward punch, a kick that turns the opponent around, a teleport flurry attack to the opponent's front side, a kick upwards, a flying punch to the left, a teleport sonic energy blast, a double-kick followed by a ping pong attack, which can be followed by pursuits if desired.
 * 4) XXXXXYABAYYB - Smash 5 followed by a down smash, a teleport up smash, a flurry attack, a teleport lunging punch, a sonic energy blast, a kick that turns the opponent around, a deep gut punch.
 * 5) XXXXXYYAABBX - Smash 5 followed by a down smash, an up smash, a teleport deep gut punch, a teleport flip-kick, a flurry attack, a spinning elbow attack, a lunging kick left.
 * 6) XXXXXAXXYYB - Smash 5 followed by a teleport deep gut punch to the opponent's back, a kick forward, a punch forward, a down smash, an up smash, a flurry attack.
 * 7) XXXXXYYXXAA - Smash 5 followed by a kick upwards, a sonic energy blast, a punch across the face, a kick to the right, a teleport up smash, a teleport flip-kick.

Charge Ki Blasts - A small blue energy ball that fires extremely fast from Nir's left palm. (Wepeel Form - A small orange red energy ball that fires extremely fast from Wepeel's right palm.)

Charge Ki Blasts Snap - A small blue energy ball fired from Nir's left palm that immediately splits into a cloud of smaller balls, which then home in on the opponent. ((Wepeel Form - A small orange red energy ball that splits into two smaller, yet equally fast balls which then home in on the opponent.)

Charge Ki Blasts Max - A small blue energy ball that fires extremely fast from Nir's left palm. Does maximum damage. (Wepeel Form - A small orange red energy ball that fires extremely fast from Wepeel's right palm. Does maximum damage.)

Charge Ki Blasts Jump - Nir jumps with his right foot forward and shoots a large blue ball of ki from his interlocked hands. (Wepeel Form - Wepeel jumps straight up and shoots a large orange red ball of ki from his left hand. His left hand is positioned like a "high-five" with its palm out and its fingers rigidly kept together.)

Defense:
Block - Nir uses both hands to block in the standard "X" position, though his left hand is always on the outside.

Vanishing - Nir does not move a muscle before he vanishes, so his vanishes are unexpected.

Sway - Nir mostly sways side to side, though he will occasionally sway forwards and backwards. His speed for maneuvering is slower than normal.

Broken Block - Nir staggers back with both of his hands over his head.

Counter - Nir vanishes and reappears behind the opponent, slamming both feet into their back from a completely horizontal stance.

Recovery From Faint - If on his stomach, Nir props himself up with his elbows. If on his back, Nir jumps to his feet.

Deflecting Ki - Nir uses only one hand to deflect ki. The hand is random.

Deflecting Supers/Ultimates - Nir chops the blast to either side with a single hand. The hand used is the same as the direction chosen to hit the energy towards.

Movement:
Move - When flying, Nir keeps both arms near his chest in a defensive position.

Jump - Nir jumps with both feet, sending a random knee up.

Ascend - Nir ascends with both arms at his side and his head looking up.

Descend - Nir descends with his arms high over his head and his head looking down.

Dashes (all) - Nir keeps both arms near his chest in a defensive position with both knees pulled up.

Sudden Stop - Nir does a front flip to stop his momentum.

Digranite
Bio: A ruthless warrior, he is the third in command of Cooler's Empire.

Species: Cyren

Character Type: Average-light

Dialogue:
To Cooler: Digranite - "Lord Cooler..." (Victory) Digranite - "No one is better than me. No one!" (Defeat) Digranite - "Now kill me..."

To Clen: Digranite - "Fellow windchaser..." (Victory) Digranite - "It was a good battle. You are an honorable foe." (Defeat) Digranite - "I would not rather lose to anybody else."

To Members: Digranite - "Know your place, soldier." Digranite - "Salza wants to die today?" - only if fighting Salza (Victory) Digranite - "Disgrace that armor no more." (Defeat) Digranite - "I have been played."

To Guva:

Digranite - "Military Governor Guva."

(Victory)

Digranite - "Foolish insubordinate."

(Defeat)

Digranite - "Treason! Lord Cooler will..."

To Others: <br/ />Digranite - "You have made an incredible mistake goading me." - 45% chance. <br/ />Digranite - "I'm going to eat you." - 40% chance. <br/ />Digranite - "Quiet, plebian." - 15% chance. <br/ />(Victory) <br/ />Digranite - "Don't run now." <br/ />(Defeat) <br/ />Digranite - "You are no better than me."

In-game Taunts: <br/ />Digranite - "Ha!" <br/ />Digranite - "Come on!"

Near-death: <br/ />Digranite - "I am not so easy to kill."

High Tension: <br/ />Digranite - "Now we end this."

Team Battle Switch-out: <br/ />Escaping: Digranite - "Take over!" <br/ />Pursuing: Digranite - "Deserter!" <br/ />Switch In: Digranite - "I will enjoy testing the flexibility of your bones."

Costumes:
(all costumes feature Digranite with his red scouter, you must use the unequip scouter item to remove his scouter)

Costume 1 (Planet Trade Organization armor black/silver/green with spikes)
 * Damaged: Some spikes are missing, armor is cracked.

Costume 2 (No armor, some spikes remain, training pants)
 * Damaged: Some spikes are missing.

Super Attacks:
Ripper - Two green slugs of energy. 7455 damage.

Afterimage Wake - Afterimages away, then creates several clones of the user's image, which do not move. The opponent cannot tell which one is the true Digranite for several seconds.

Empty Slicer - Crimson ki Beam. 7865 damage.

Mark of Shame - A small burning attack is created in the right hand, then Digranite socks the opponent, making them fall to the ground. He then places his burning attack on their face for several seconds. 6750

Vicious Pursuit - Digranite throws a small blue energy beam into the opponent's face. When the dust clears, he comes running, sliding in, extremely quickly, and runs over the opponent, rolling over them with his spikes out. 7588 damage.

Ultimate Attack:
Vapid Execution - Digranite hits the opponent twice in the face, and as the opponent keels over, knees them in the nose. He then grabs them by the back of the head and throws them up into the air, shooting several red energy beams after them. The opponent falls back down, and Digranite brings his spikes out. The opponent falls on his back, on the spikes, and he thrusts backwards, pushing them deeper into the spikes. 15,120 damage.

Signature Skill:
Wing Blow - Digranite backhands, with his spikes out. Cancels from Smash 2. 850 damage.

Melee:
Rush Attack - Right hand claw punches alternating with left hand claw punches on a two to one ratio.

Rush Attack Cancel - Kicks, alternating, ending with a few punches.

Smash 1 - One punch, followed by the left hand ripping the opponent fully around to the opposite direction.

Smash 2 - Two right hand punches followed by a sonic energy blast, breaking the guard of the opponent. The energy blast is done with the left hand.

Smash 3 - Two right hand punches followed by a left kick, then a flurry of kicks between alternating feet.

Smash 4 - Two right hand punches followed by a left kick, and then a right footed kick to the gut.

Smash 5 - Two right hand punches, a left foot kick, a right foot kick, and a right elbow to the face.

Smash High - Digranite kicks the opponent to the sky.

Smash Low - Digranite kicks the opponent down, pushing them to the ground with his tail.

Smash Combos:
 * 1) YXX - Sonic energy blast, up smash, reverse bicycle kick.
 * 2) YBX - Sonic energy blast, teleport-down smash, left kick.
 * 3) AXX - Teleport up smash, gut punch, side-swipe.
 * 4) XYX - Right punch, teleport to back of head and kick, down punch.
 * 5) BAXX - Flurry attack, teleport down smash, teleport gut punch, teleport straight punch.
 * 6) BAYX - Flurry attack, teleport down smash, sonic air smash, straight punch.

Charge Attack Neutral - Digranite uses his left foot to charge up a decent attack.

Charge Attack Up - Knee charge attack.

Charge Attack Down - Elbow attack downward.

Charge Attack Left - Left swipe.

Charge Attack Right - Right swipe.

Charge Attack Movement - Rolling attack.

Charge Attack Dash - Left knee attack.

Charge Attack Jump - Digranite jumps, then falls down on the opponent with his forearm spikes in a devastating blow.

Throw - Digranite grabs the opponent by the throat and headbutts them, then throws them in a spiral. 1756 damage.

Crash Evasion - Digranite teleports out of the way, and does a sliding kick into the back of the opponent, sending them into the wall. 2377 damage.

Knockdown Attack - Digranite jumps on the chest of the fallen enemy, digging his talons into their chest. 752 damage.

Assault Chase Initiation - Up smash followed by pressing up and Y.

Assault Chase - 9 hits, up to four pursuits including the dive.

Pursuit Up - High kick, claws out.

Pursuit Down - Push kick, claws out.

Pursuits Side - Side kick with the heel claw.

Ki Attacks:
Aura - Dark green with plasma sparks; black, indigo, dark red, and dark green charging aura. Medium charge speed. Plasma Aura is red and does not need to be equipped.

Ki Charging - Digranite falls into a half squat, his arms slightly at his sides. His aura is black on red.

Ki Blasts - 5 ki blasts, black.

Raging Soul Combos:
 * 1) XXXXXYXXABYYXAX - Smash 5, sonic energy blast, up smash, reverse bicycle kick, teleport elbow attack, swipe that turns the enemy around, front kick, left kick, down smash, teleport gut punch, up smash, ping pong attack which can be followed by pursuits if desired.
 * 2) XXXXXBAXXY - Smash 5, flurry attack, teleport down smash, teleport gut punch, teleport straight punch, flip kick which send the opponent to the ground.
 * 3) XXXXXAXXYX - Smash 5, teleport up smash, gut punch, side-swipe, swipe which turns the opponent around, left punch.
 * 4) XXXXXYBXABBX - Smash 5, sonic energy blast, teleport-down smash, left kick, teleport gut punch, teleport straight kick, flurry attack, right kick.
 * 5) XXXXXBAYXYX - Smash 5, flurry attack, teleport down smash, sonic air smash, straight punch, sonic energy blast, flurry attack, then ping pong attack, followed by pursuits if desired.
 * 6) XXXXXXYXXAX Smash 5, right punch, teleport to back of head and kick, down punch, up smash, gut punch.

Charge Ki Blasts - Black ball, thrown from left hand, sideways.

Charge Ki Blasts Snap - Black ball, thrown from the left hand, sideways.

Charge Ki Blasts Max - Black ball, thrown from left hand, sideways, held for the maximum time.

Charge Ki Blasts Jump - Black ball, thrown from right hand, sideways.

Defense:
Block - Digranite uses both hands to block in front of his chest.

Vanishing - Digranite kneels slightly before teleporting.

Sway - Digranite leans back, weaving out of the way of attacks.

Broken Block - Digranite staggers back if his block is broken.

Counter - Digranite teleports behind the opponent and kicks them with his heel while not facing them.

Recovery From Faint - Digranite jumps up to his feet if on his stomach. If on his back, he goes on his knees before standing up.

Deflecting Ki - Uses both hands to deflect ki, alternating.

Deflecting Supers/Ultimates -Right hand is always used to deflect.

Movement:
Move - When flying, has both knees up and arms out.

Jump - Random knee is pushed up while jumping.

Ascend - Arms and legs at side, looks up.

Descend - Arms and legs at side, looks down.

Dashes (all) - One shoulder up, tail out.

Sudden Stop - If coming to a stop, legs, arms, tail are all down.

The Benefactor
Bio: A rampant genocider and Captain under Frieza.

Species: Iyxan

Character Type: Average-heavy

Dialogue:
To Ledas: <br/ />The Benefactor - "You have something of mine." <br/ />(Victory) <br/ />The Benefactor - "I need you. I'll bleed you now." <br/ />(Defeat) <br/ />The Benefactor - "I will not have this."

To Ledas Super Saiyan 2: <br/ />The Benefactor - "Come with me." <br/ />Ledas - "Make me!" <br/ />(Victory) <br/ />The Benefactor - "If you must die, then so be it." <br/ />(Defeat) <br/ />The Benefactor - "You will yield."

To Layeeck:  <br/ />Layeeck - "I'm here to kill Frieza, not you." <br/ />The Benefactor - "Can’t let you do that, boss." <br/ />(Victory) <br/ />The Benefactor - "Die!" <br/ />(Defeat) <br/ />The Benefactor - "I'll rip out your throat!"

To Frieza: <br/ />The Benefactor - "Boss." <br/ />(Victory) <br/ />The Benefactor - "A merciful end." <br/ />(Defeat) <br/ />The Benefactor - "You want me gone, don't you?"

To : <br/ />The Benefactor - "Captain Zarbon, so nice to see you." <br/ />(Victory) <br/ />The Benefactor - "Goodbye." <br/ />(Defeat) <br/ />The Benefactor - "Enough of this!"

To Vegeta: <br/ />The Benefactor - "Prince." <br/ />(Victory) <br/ />The Benefactor - "You were never the one I wanted." <br/ />(Defeat) <br/ />The Benefactor - "Unfortunate."

To Brocc: <br/ />Brocc - "Hey you! What's with that hood? I like to see the faces of opponents I defeat!" <br/ />The Benefactor - "Such hubris." <br/ />(Victory) <br/ />The Benefactor - "Another dead Saiyan." <br/ />(Defeat) <br/ />The Benefactor - "I have underestimated you."

To Others: <br/ />The Benefactor - "You ever hear of someone who's too dangerous to let live? Consider me that someone." 45% chance. <br/ />The Benefactor - "Quiet." - 35% chance. <br/ />The Benefactor - "Careful, you stare at death for too long, and one day it just might stare back." 20% chance. (Victory) <br/ />The Benefactor - "You will be bled." (Defeat) <br/ />The Benefactor - "This has only served to make me angry."

In-game Taunts: <br/ />The Benefactor - "No." <br/ />The Benefactor - "Move."

Near-death: <br/ />The Benefactor - "So much pain..."

High Tension: <br/ />The Benefactor - "Don't run."

Team Battle Switch-out: <br/ />Escaping: The Benefactor - "My time is done." <br/ />Pursuing: The Benefactor - *snarls* <br/ />Switch In: The Benefactor - "Here I am."

Costumes:
Costume 1 (Black robes cover the entire body)
 * Damaged: Lots of blood drips from this character's body.

Costume 2 - (Robes are white, and the arms are not covered)
 * Damaged: Lots of blood drips from this character's body.

Super Attacks:
- Creates an image that the opponent will attack, but do not damage to The Benefactor.

Impalement Beam - Yellow spear that sticks the enemy to the ground. 6281 damage.

Aura of Fear - Passive super. Ultimate may be activated with only two bars of ki. 60 second timer.

Dreadful Absorption - Passive super. Physical attack power greatly increases with each bar of health lost. Ki charging time decreases with each bar of health the opponent loses. 2 minute timer.

- Purple energy blast, fired in two pulses. 8200 damage.

- Energy wave, black. 7300 damage.

- The Benefactor lunges onto the opponent, slashing them repeatedly with his claws. He flips them over, and smacks them with his tail before kicking them away. 7530 damage.

Ultimate Attack:
- The Benefactor teleports, appearing behind the enemy. He hits them with a flurry of punches and kicks, which knock them onto their stomach. He jumps on top of them, bending down to their neck and takes out his knife, and does two cuts. 15,120 damage.

Signature Skill:
Locke's Ruse - The Benefactor creates a black mist in front of him which will absorb up to 1800 in ki damage, which fills his ki meter. Beyond that, he takes full damage.

Melee:
Rush Attack - Right foot kick then left hand slice, then right hand punch, then left foot hook.

Rush Attack Cancel - Only punches.

Smash 1 - One right foot kick, and using the same foot, spins the opponent around.

Smash 2 - Right foot kick, then a left hand slice, followed by the left hand pushing into the face of the opponent (but not touching) palm forward, creating a sonic energy blast.

Smash 3 - Right foot kick followed by a left hand slice and right hand punch, then alternating flurry of right and left hand light punches.

Smash 4 - Right foot kick followed by a left hand slice, right hand punch, left foot hook, then a deep punch to the gut with the left fist.

Smash 5 - Right foot kick, left hand slice, right hand punch, left foot hook, tail whip.

Smash High - Hits the opponent to the air with a forearm hit to the chin.

Smash Low - The Benefactor spins around, hooking the back of his foot behind the opponent's, knocking them to the ground.

Smash Combos:
 * 1) AYY - Teleport spin kick, sonic energy blast, open palm face hit.
 * 2) BYA - Flurry attack, tail swipe, teleport to down club attack.
 * 3) ABY - Teleport spin kick, right punch, left punch.
 * 4) XYA - Straight punch, kick that turns the opponent around, teleport to in front of them and gut punch.
 * 5) BAB - Flurry attack, teleport down smash, side swipe.

Charge Attack Neutral - The Benefactor places his left hand on the wrist of his right and charges up an attack. He hits with an open hand, with his claws pointed out.

Charge Attack Up - Charge attack with forearm, arcing upward.

Charge Attack Down - Toe-poke charge.

Charge Attack Left - Stretch-kick.

Charge Attack Right - Reverse stretch-kick.

Charge Attack Movement - Flip-kick which attacks with both feet.

Charge Attack Dash - Flip-kick which attacks with both feet.

Charge Attack Jump - The Benefactor jumps into the air, doing a front flip and bringing his tail down on the opponent.

Throw - The Benefactor grabs the opponent by both shoulders and kicks them away. 1899 damage.

Crash Evasion - The Benefactor teleports behind the opponent, and uses both feet to latch on then push off the opponent, sending them into the wall. 2650 damage.

Knockdown Attack - The Benefactor lunges forward and knifes the fallen opponent. 782 damage.

Assault Chase Initiation - Smash 4 followed by smash combo 1.

Assault Chase - 16 hits, four pursuits.

Ki Attacks:
Aura - Black with plasma sparks; black charging aura. Fast charge speed. Plasma Aura is red and does not need to be equipped.

Ki Charging - No pose.

Ki Blasts - 6 ki blasts, purple.

Raging Soul Combos:
 * 1) XXXXXAYYBAAYABA - Smash 5, teleport spin kick, sonic energy blast, open palm face hit, flurry attack, teleport slap, right punch, deep gut punch, teleport straight kick, half-strike, up smash, ping pong attack which may be followed by pursuits if wanted.
 * 2) XXXXXBYABYY - Smash 5 Flurry attack, tail swipe, teleport to down club attack, reverse swipe, delayed right punch, tail spin.
 * 3) XXXXXABYYAAAB - Smash 5, teleport spin kick, right punch, left punch, sonic energy blast, teleport gut punch, teleport down smash, teleport up smash, down club attack.
 * 4) XXXXXXYABAB - Smash 5, Straight punch, kick that turns the opponent around, teleport to in front of them and gut punch, flurry punch, elbow to the face, down smash, teleport straight punch.
 * 5) XXXXXBABYYY - Smash 5, flurry attack, teleport down smash, side swipe, sonic energy blast, up smash, down smash.
 * 6) XXXXXYYYYAAY - Smash 5, sonic energy blast, up smash, down smash, teleport left kick, teleport gut punch, gut punch, then ping pong attack, followed by pursuits if desired.

Charge Ki Blasts - Purple ball, thrown underhand from the left hand.

Charge Ki Blasts Snap - Purple ball, thrown overhand from the left hand.

Charge Ki Blasts Max - Purple ball, thrown underhand from the left hand, holding it as long as possible.

Charge Ki Blasts Jump - Purple ball, thrown overhand from right hand.

Defense:
Block: The Benefactor uses both hands to block below his chest.

Vanishing - Before vanishing, The Benefactor tends to fold his arms and lock his legs.

Sway - The Benefactor leans side to side, never back.

Broken Block - The Benefactor falls forward with his right shoulder almost hitting the ground.

Counter - The Benefactor teleports behind the opponent, socking them across the back of the head and into the wall.

Recovery From Faint - The Benefactor crawls up if on his stomach. If on his back, he flips over then crawls up.

Deflecting Ki - The Benefactor uses random, alternating feet to deflect ki.

Deflecting Supers/Ultimates - The Benefactor slaps the energy aside with his tail, to a random side.

Movement:
Move - The Benefactor moves in a pouncing position at most times.

Jump - One random knee is always elevated when jumping.

Ascend - Arms and legs are out, as if anticipating to grab onto something.

Descend - Arms and legs at side, tail is out.

Dashes (all) - Left shoulder always faces first when dashing.

Sudden Stop - A brief black ki aura explodes when the dash ends.

Guva
Bio: A senior Military Governor, he watches over Planet Cooler 92.

Species: Faereth

Character Type: Heavy

Dialogue:
To Banas:

Guva - "Captain Banas. Conspiring, are we?"

(Victory)

Guva - "That's it, Captain. You're done."

(Defeat)

Guva - "You bastard."

To Ledas:

Guva - "You are my soldier, Ledas. Use discretion before attacking."

(Victory)

Guva - "Get back to your training."

(Defeat)

Guva - "I will not serve you."

To Cooler:

Guva - "I have had enough of your endless reign."

(Victory)

Guva - "You will not die a martyr. I will have your corpse thrown into a hole with the dogs where it belongs."

(Defeat)

Guva - "No! S-spare me..."

To Digranite:

Guva "Commander General Digranite."

(Victory)

Guva - "Lord Cooler will never know."

(Defeat)

Guva "I need help here."

To :

Guva "I’ve known plants with higher power levels than you."

(Victory)

Guva - "Are you up for round two?"

(Defeat)

Guva - "I did not expect you to be able to damage me so easily."

To :

Guva - "What’s this? Another to challenge me?"

(Victory)

Guva - "Little Clown, you may as well give up."

(Defeat)

Guva - "I-is… that the best you’ve got?"

To :

Guva - "Come on, you spineless coward!"

(Victory)

Guva - "Bastard! Get back here!"

(Defeat)

Guva - "Honestly, I…"

To Members:

Guva - "You are my subordinate. Fighting me will only get you killed."

(Victory)

Guva - "Kneel."

(Defeat)

Guva - "I'm ruined..."

To Others:

Guva - "I am Military Governor Guva." - 35% chance.

Guva - "I order you to death." - 45% chance.

Guva - "Get out of my way." - 20% chance.

(Victory)

Guva - "Worthless being."

(Defeat)

Guva - "I may need to rethink this..."

In-game Taunts:

Guva - "You've missed me."

Guva - "Allow me to finish."

Near-death:

Guva - "I will fight to my death!"

High Tension:

Guva - "You are witnessing true power."

Team Battle Switch-out:

Escaping: Guva - "I will let you have a turn."

Pursuing: Guva - "You will not get far!"

Switch In: Guva - "You are very gracious to wait."

Costumes:
(using the unequip scouter item will unequip Guva's left wrist guard)

Costume 1 (No armor, blue tunic and cape)
 * Damaged: Armor is cracked and broken on all sides.

Costume 2 (Ornate armor, shin armor and wrist guards; cape)
 * Damaged: Turns into Costume 3.

Costume 3 (Ornate armor, shin armor and wrist guards; torn cape, broken armor)
 * Damaged: No change.

Super Attacks:
Energy Scattershot - Red energy blasts shot out at once. Does more damage the closer the opponent is. 5570 damage.

Image Slash - Energy sword attack. 6780 damage.

Medium Blast - Medium range blue ki blast. 6500 damage.

- Defensive move that evades an attack.

Governor's Rush - Guva attacks the opponent with a flurry of kicks, ending with a punch to the face. 6125 damage.

Ultimate Attack:
Elegant Finisher - Crimson beam. 14,400 damage.

Signature Skill:
Quickfoot - Guva jumps back several feet, in the direction specified by the left analog stick. Cancels into supers or ultimates.

Melee:
Rush Attack - Punches, kicks, randomly alternating.

Rush Attack Cancel - Opposite of the rush attack, this uses kicks and punches in the opposite alternating way.

Smash 1 - Punch with right hand, then a swipe to turn the enemy around with the left hand.

Smash 2 - Punch with right hand, punch with left hand, X cross out with both hands creating a sonic energy blast.

Smash 3 - Punch with right hand, punch with left hand, left kick, flurry between kicks.

Smash 4 - Punch with right hand, punch with left hand, left kick, left kick, keep gut kick with right foot.

Smash 5 - Punch with right hand, punch with left hand, left kick, left kick, left kick.

Smash High - Guva does a back kick, hitting the opponent to the air.

Smash Low - Guva sweeps the opponent's legs with his hands.

Smash Combos:


 * 1) XYY - One-handed teleport sonic smash, reverse kick, down smash.
 * 2) ABAY - Teleport gut punch, flurry attack, teleport side hit, teleport upward kick.
 * 3) YYXY - Elbow attack, straight punch, left punch, left kick.
 * 4) AYB - Teleport gut punch, straight punch, teleport behind the opponent and punch.
 * 5) XBY - One-handed teleport sonic smash, flurry attack, sonic energy blast.
 * 6) YXA - Elbow attack, gut punch, teleport split kick.
 * 7) YAXY - Elbow attack, teleport split kick, gut punch, up smash.

Charge Attack Neutral - Guva charges up an attack with his right foot.

Charge Attack Up - High, side kick.

Charge Attack Down - Downward punch with left hand.

Charge Attack Left - Side swipe left.

Charge Attack Right - Side swipe right.

Charge Attack Movement - Spin-kick.

Charge Attack Dash - Right hand punch.

Charge Attack Jump - Guva jumps then brings a knee down on the opponent.

Throw - Guva uses a flurry attack, then flip kicks the opponent away. 1677 damage.

Crash Evasion - Guva teleports behind the opponent, kicking them with the left foot into the wall. 2870 damage.

Knockdown Attack - Guva hits the opponent with a heel kick. 540 damage.

Assault Chase Initiation - Smash Attack + Smash Combo 6 + B.

Assault Chase - Punch flurry, 7 hits, up to 4 pursuits including dive.

Pursuit Up - High kick.

Pursuit Down - Flip kick.

Pursuit Side - Side swipe.

Ki Attacks:
Aura - Purple; purple and black charging aura. Slow charge speed. Plasma Aura is red, but needs to be equipped.

Ki Charging - Guva flexes his arms out, standing tall.

Ki Blasts - 4 ki blasts, dark purple.

Raging Soul Combos:


 * 1) XXXXXYYXYABBAYXY - Smash 5, elbow attack, straight punch, left punch, left kick, teleport up smash, swipe attack, double kick, teleport club attack, arc kick, sonic air smash, gut punch, up smash, ping pong attack, followed by pursuits if desired.
 * 2) XXXXXXYYAB - Smash 5, one-handed teleport sonic smash, reverse kick, down smash, left kick, flurry attack.
 * 3) XXXXXABAYXX - Smash 5, teleport gut punch, flurry attack, teleport side hit, teleport upward kick, right kick, down punch.
 * 4) XXXXXAYBAA - Smash 5, teleport gut punch, straight punch, teleport behind the opponent and punch, teleport right punch, up smash, ping pong attack, followed by pursuits if desired.
 * 5) XXXXXXBYXY - Smash 5, one-handed teleport sonic smash, flurry attack, sonic energy blast, right kick, down smash.
 * 6) XXXXXYXABX - Smash 5, elbow attack, gut punch, teleport split kick, flurry attack, left kick.
 * 7) XXXXXYAXYY - Smash 5, elbow attack, teleport split kick, gut punch, up smash, low punch.

Charge Ki Blasts - Huge purple ball, lighter in the center. Thrown from right hand, palm open, with left hand behind and supporting it.

Charge Ki Blasts Snap - Huge purple ball, lighter in the center. Thrown from right hand, palm open, with left hand behind and supporting it.

Charge Ki Blasts Max - Huge purple ball, lighter in the center. Thrown from right hand, palm open, with left hand behind and supporting it, held as long as possible.

Charge Ki Blasts Jump - Huge purple ball, lighter in the center. Thrown from left hand, underhand.

Defense:
Block - Guva uses one hand to block.

Vanishing - Guva crouches slightly before disappearing.

Sway - Guva sways mostly side-to-side.

Broken Block - When Guva's block is broken, his arms fall back, but does not move.

Counter - Guva teleports behind the opponent, punching the opponent away.

Recovery From Faint - Guva teleports up from the ground if he is on his stomach or back.

Deflecting Ki - Guva uses both hands to deflect ki.

Deflecting Supers/Ultimates - Guva kicks the energy attacks aside.

Movement:
Move - Guva moves on the ground with his arms crossed. In the air, he keeps his arms at his sides.

Jump - Guva jumps with both knees up.

Ascend - Guva goes up into the air with his arms at his side, and his fists slightly out.

Descend - Guva goes down from the air with his arms at his side, and his fists slightly out.

Dashes (all) - Guva dashes with a random arm out.

Sudden Stop - Guva quickly stops, twisting his torso to prevent momentum from continuing.

Banas
Bio: The veteran Captain of Cooler, he is a quick and unpredictable fighter.

Species: Sobren

Character Type: Light

Dialogue:
To Guva:

Banas - "Governor… you’re here early. I didn’t even put out the tea yet."

(Victory)

Banas - "Give it up, Guva! You can’t beat me!"

(Defeat)

Banas - "I hope you are not implying you wish to kill me? That would set such a bad example."

To Ledas:

Banas - "Hey, kid. Get into to position. I don't have all day."

(Victory)

Banas - "Good try, but you have no chance at beating me."

(Defeat)

Banas - "Oh, you’ve got to be kidding me…"

To :

Banas - "That’s cute. Really very cute. You’ve forgotten one thing, though, Captain. This is the real world. We’re not little kids."

(Victory)

Banas - "It's not surprising you were all fluff."

(Defeat)

Banas - "Ow, show a little respect for a fellow Captain!"

To :

Banas - "You must think I’m stupid. My power level is greater than yours."

(Victory)

Banas - "The only thing you will be the fastest at is dying."

(Defeat)

Banas - "Impressive speed. Would you like to have a spot on my team?"

To Frieza and Cooler:

Banas - "My lord, I humbly ask for an audience to kill you."

(Victory)

Banas - "That went better than expected."

(Defeat)

Banas - "Ah, darn. I thought I had you."

To Members:

Banas - "The question is, are you here to spar or die?"

(Victory)

Banas - "I've answered my own question."

(Defeat)

Banas - "You maggot!"

To Others:

Banas - "So nice of you to come to me. How would you like to die?" - 50% chance.

Banas - "Don't talk down to me." - 50% chance.

(Victory)

Banas - "You mean nothing to me."

(Defeat)

Banas - "I'll get you..."

Near-death:

Banas - "I have time."

High Tension:

Banas - "Ah!"

In-game Taunts:

Banas - "Too late."

Banas - "Get down."

Team Attack Switch-out:

Escaping: Banas - "I have other soldiers to finish you."

Pursuing: Banas - "Come back, I won't bite."

Switch In: Banas - "You want this, don't you?"

Costumes:
(all costumes feature Banas with his red scouter; you must use the unequip scouter item to remove his scouter)

Costume 1 - (Yellow and black armor, no shoulder pads; boots and gloves; light undershirt)
 * Armor is completely blown off, leaving only training pants and boots.

Costume 2 - (Blue and white armor, no shoulder pads; boots and gloves; light undershirt)
 * Armor is completely blown off, leaving only training pants and boots.

Super Attacks:
- While energy allows, teleport-evades opponent's attacks.

Greater Razor Blast - Yellow energy shard which does not explode, but damages the opponent. 5892 damage.

Scattershot Beam - Beam which branches off into many smaller beams before converging on an opponent. 6209 damage.

Swift Impact - Rush Attack consisting of a flurry of punches and kicks, then hits the opponent upward, where Banas teleports behind them and spikes them into the ground. 6450 damage.

Yellow wave of energy. 4300 damage.

Power to the Max - Banas' speed is greatly enhanced and his smash attacks cancel far more frequently. Effect lasts 15 seconds.

Ultimate Attack:
Ice Breaker - Banas air dashes to the opponent, hitting them in the face. Then he hits his opponent into the air, and then knocks them around for a while, up there. It ends with a punch, bicycle kick, and then hammer into the ground below. 14,400 damage.

Signature Skill:
Razor Blast - A single shard of energy which may be fired up to three times. It does not make the opponent falter. 207 damage.

Melee:
Rush Attack - Punches and melee, always completely random.

Rush Attack Cancel - Slower, using punches and melee in random but more powerful attacks.

Smash 1 - One attack, one kick to turn around.

Smash 2 - Two attacks, single-handed sonic energy blast.

Smash 3 - Three attacks, punch flurry.

Smash 4 - Four attacks, deep kick to the gut.

Smash 5 - Five attacks, can be either punches or kicks.

Smash High - High kick.

Smash Low - Elbow downward.

Smash Combos:
 * 1) XXX - Swift punch, double punch, flurry punch.
 * 2) YBA - Sonic energy blast, teleport up smash, spike kick.
 * 3) AYB - Teleport left kick, right kick, teleport gut punch.
 * 4) AAAY - Teleport left kick, teleport kick that turns the opponent around, teleport face smash, reverse kick.
 * 5) BBY - Flurry attack, straight punch, up smash.
 * 6) ABXY - Teleport left kick, right punch, up punch left, club attack.

Charge Attack Neutral - Left front kick.

Charge Attack Up - Right high kick.

Charge Attack Down - Flip kick followed by a second kick with the opposite side.

Charge Attack Left - Right hand punch to the side.

Charge Attack Right - Left hand punch to the side.

Charge Attack Movement - Clubbed hands swing.

Charge Attack Dash - Left hand punch.

Charge Attack Jump - Banas jumps, turns to his side, then slams down on the opponent with the side of his foot in an arc.

Throw - Grabs the opponent by the legs, swinging them and then throwing them. 1877 damage.

Crash Evasion - Banas teleports behind enemy, kicking them with both feet. 2745 damage.

Knockdown Attack - Banas jumps on the opponent and kicks them repeatedly. 1557 damage.

Assault Chase Initiation - Up smash + Y.

Assault Chase - Punch and kick flurry, 15 hits, up to 4 pursuits including dive.

Pursuit Up - High kick.

Pursuit Down - Elbow attack.

Pursuit Side - Side swipe.

Ki Attacks:
Aura - Yellow; yellow and white charging aura. Fast charge speed. Plasma Aura is red, but needs to be equipped.

Ki Charging - Half squat, arms out in front and up.

Ki Blasts - 6 ki blasts, electric white.

Raging Soul Combos:
 * 1) XXXXXABXYYYYBAXAXA - Smash 5, teleport left kick, right punch, up punch left, club attack, sonic smash, up hit, teleport down kick, gut punch, right kick, right kick, teleport split kick, straight kick, up smash then teleport behind the opponent, ping pong attack, followed by pursuits if desired.
 * 2) XXXXXXXXAX - Smash 5, swift punch, double punch, flurry punch, down smash, teleport kick.
 * 3) XXXXXYBAA - Smash 5, sonic energy blast, teleport up smash, spike kick, teleport straight punch.
 * 4) XXXXXAYBAA - Smash 5, teleport left kick, right kick, teleport gut punch, up smash, left kick.
 * 5) XXXXAAAYY - Smash 5, teleport left kick, teleport kick that turns the opponent around, teleport face smash, reverse kick, sonic energy blast.
 * 6) XXXXXBBYBB - Smash 5, flurry attack, straight punch, up smash, down smash, down kick.

Charge Ki Blasts - White blast that splits into two blasts, that come together again once hitting the opponent.

Charge Ki Blasts Snap - White blast that splits into two blasts, that come together again once hitting the opponent.

Charge Ki Blasts Max - White blast that splits into two blasts, that come together again once hitting the opponent. Held as long as possible.

Charge Ki Blasts Jump - Pulse blast from right hand, does not split into two.

Defense:
Block - Banas uses both forearms to block.

Vanishing - Banas crouches before vanishing.

Sway - Banas prefers to sway randomly.

Broken Block - Banas staggers backward.

Counter - Banas teleports behind the enemy doing a spin-kick.

Recovery From Faint - Banas stands up quickly, rolling forward from his back, and doing a spring-jump from his stomach.

Deflecting Ki - Banas uses both hands to deflect ki.

Deflecting Supers/Ultimates - Random hand is used.

Movement:
Move - Banas flies with his head up and everything else down.

Jump - Banas jumps with one knee up.

Ascend - Banas ascends with his arms at his sides and looking up.

Descend - Banas descends with his arms at his sides and looking up.

Dashes (all) - Banas dashes with a random hand out.

Sudden Stop - Banas twists himself out of moving so fast. No ki comes out of it.

Grif
Bio: A lazy, sarcastic soldier under Cooler, but he has quick-wits and a quicker tongue.

Species: Space-badger

Character Type: Average-heavy

Dialogue:
To Ledas:

Grif - "You look terrible. Just terrible."

(Victory)

Grif - "Oh yeah, you care to say that to my face…? Yeah didn’t think so. Punk."

(Defeat)

Grif - "Eeaah! You cheater!"

To Members:

Grif - "Me? I’m just a traveling paper salesman, who just so happened to be, uh, selling paper here."

(Victory)

Grif - "That’s why you shouldn’t judge a paper salesman by his armor."

(Defeat)

Grif - "You're going to reimburse me for this, right?"

To :

Grif - "Wow, I'm surprised you can talk at all."

(Victory)

Grif - "What's that? Huh? Yeah. Couldn't hear you over how awesome I am!"

(Defeat)

Grif - "Jerk-off."

To :

Grif - "This one looks important. Look at that hair... how much do I get for beating him, again?"

(Victory)

Grif - "I have to say, that wasn't very hard."

(Defeat)

Grif - "I don't remember this episode."

To :

Grif - "Sup, Big Green?"

(Victory)

Grif - "Gotta say, I expected more from my oldest pal."

(Defeat)

Grif - "Ow! Ow! It hurts! Stop!"

To :

Grif - "You look realistic."

(Victory)

Grif - "Aw, I broke it!"

(Defeat)

Grif - "Come on, come on. Select characters! I'll pick someone different."

To King Blank:

Grif -"Diggin' the hair, man. What's that make ya? 200? 300?"

(Victory)

Grif - "It's okay, you probably don't remember who I am."

(Defeat)

Grif - "Dude, you're completely overpowered!"

To Astra:

Astra - "I'm bored, so I'm going to kill you."

Grif - "Whoa, whoa whoa. You should try something new. I've heard bowling is a lovely hobby."

(Victory)

Grif - "I've gotta say, this is pretty boring."

(Defeat)

Grif - "No, no, stop! Killing me is boring!"

To Xi:

Xi - "If it isn't the lamer, less funny me."

Grif - "Is that supposed to be a joke? Because if it is, you're really funny."

(Victory)

Grif - "Clap, clap, clap. Great job, man."

(Defeat)

Grif - "Oh... ah... getting beat up is hard work..."

To Others:

Grif - "Yeah, yeah..." 40% chance - only occurs when other character starts conversation.

Grif - "Hey, jerkface!" 30% chance.

Grif - "Hey, shut up." 30% chance.

(Victory)

Grif - "Oh yeah, you care to say that to my face…? Yeah didn’t think so. Punk."

(Defeat)

Grif - "Hacker!"

Near-death:

Grif - "You tricked me!"

High Tension:

Grif - "Yeah, I've got the big guns."

In-game Taunts:

Grif - "You suck!"

Grif - "Aha, nice one."

Team Attack Switch-out:

Escaping: Grif - "Uh, you take over!"

Pursuing: Grif - "Where ya goin', big shot?"

Switch In: Grif - "Please, please, hold the applause."

Costumes:
(all costumes feature Grif with his green scouter; you must use the unequip scouter item to remove his scouter)

Costume 1 - (Full Cooler-style Armor, helmet and blaster included, black on orange)
 * Damaged: Helmet blown away.

Costume 2 - (No armor, just dark olive pants)
 * Damaged: Pants shredded.

Super Attacks:
- Evade an opponent's attack, and hit them with a counterattack.

Quickslap - Counters an opponent's attack by slapping them across the face. 4500 damage.

I'm A Space-badger - Using this super will deactivate an opponent's passive Super Attack and cause them to fall over. If the opponent has more than one passive Super currently active, this only deactivates the most recent.

Cannon Blast - Huge green energy blast fired from Grif's wrist cannon. 6180 damage.

Sly - Greatly boosts defense, health, and blocking speed for fifteen seconds. Effects may not be layered.

Ultimate Attack:
Greater Stasis - Stasis attack that paralyzes the opponent then goes into cutscene. In it, Grif jumps around the opponent, hitting and kicking them, mostly in the face, before readying a huge blast from his hand cannon, and firing it at them. 14,400 damage.

Signature Skill:
Stasis - Briefly paralyzes the opponent in a purple energy coat, can be guarded against. 0 damage.

Melee:
Rush Attack - Right kick, left punch, left swipe, right punch, left punch.

Rush Attack Cancel - Only punches, much quicker than regular rush attack.

Smash 1 - Right kick, then right-handed backhand that turns the enemy around.

Smash 2 - Right kick, left punch, then takes both hands shooting them upward, creating a sonic energy blast.

Smash 3 - Right kick, left punch, left swipe, flurry between alternating right and left punches, starting with the right hand.

Smash 4 - Right kick, left punch, left swipe, right punch, deep gut punch with left hand, underhand.

Smash 5 - Right kick, left punch, left swipe, right punch, left punch.

Smash High - Backhand with right hand to up in the air.

Smash Low - Low swipe with left hand.

Smash Combos:
 * 1) YBX - Sonic energy blast, flurry attack, gut punch.
 * 2) YYX - Sonic energy blast, left kick, right kick.
 * 3) YAYY - Sonic energy blast, teleport high kick, up smash, downward kick.
 * 4) YBAX - Sonic energy blast, elbow to face, teleport swipe, teleport punch.
 * 5) AYY - Down smash, swipe that turns the opponent around, straight punch.
 * 6) AYX - Down smash, swipe that turns the opponent around, teleport backhand.
 * 7) ABXX - Down smash, teleport up smash, teleport kick, teleport punch.
 * 8) AYB - Down smash, swipe that turns the opponent around, left kick.

Charge Attack Neutral - Headbutt attack, hitting with the tip of the helmet.

Charge Attack Up - Kick upward.

Charge Attack Down - Double kick downward.

Charge Attack Left - Hit across the face with an open hand.

Charge Attack Right - Opposite hand hits across the opponent's face with an open hand.

Charge Attack Movement - Headbutt attack, sideways.

Charge Attack Dash - Straight kick.

Charge Attack Jump - Grif jumps to the air with both hands above him clubbed together, bringing them down on the enemy.

Throw - Grabs the opponent by shoulder, turning around, and throwing them over his head. 1879 damage.

Crash Evasion - Grif teleports behind the opponent, kicking them into thew all. 2256 damage.

Knockdown Attack - Medium blast, unrelenting. 340 damage.

Assault Chase Initiation - Smash 4 + smash combo 3 + A.

Assault Chase - Punch flurry, 10 hits, up to 4 pursuits including dive.

Pursuit Up - Upward kick.

Pursuit Down - Downward kick.

Pursuit Side - Half kick.

Ki Attacks:
Aura - Flame lime; lime and yellow charging aura. Slow charge speed. Plasma Aura is blue, but needs to be equipped.

Ki Charging - Grif crouches with his arms down.

Ki Blasts - 5 ki blasts, light green.

Raging Soul Combos:
 * 1) XXXXXYBXAYXYBAY - Smash five, sonic energy blast, flurry attack, gut punch, teleport up smash, down hit, left kick, teleport head kick, teleport leg sweep, teleport below the falling opponent and kicks upward, up smash, ping pong attack, followed by pursuits if desired.
 * 2) XXXXXYYXA - Smash five, sonic energy blast left kick, right kick, straight kick.
 * 3) XXXXXYAYYX - Smash five, sonic energy blast, teleport high kick, up smash, downward kick, swipe that turns the enemy around.
 * 4) XXXXXYBAXY - Smash five, sonic energy blast, elbow to face, teleport swipe, teleport punch, side swipe.
 * 5) XXXXXAYYA - Smash 5, down smash, swipe that turns the opponent around, straight punch, reverse kick.
 * 6) XXXXXAYXX - Smash five, down smash, swipe that turns the opponent around, teleport backhand, gut punch, ping pong attack, followed by pursuits if desired.
 * 7) XXXXXABXXB - Smash five, down smash, teleport up smash, teleport kick, teleport punch, flurry attack.
 * 8) XXXXXAYBY - Smash five, down smash, swipe that turns the opponent around, left kick, sonic energy blast, ping pong attack, followed by pursuits if desired.

Charge Ki Blasts - Dark green, very small and tear-drop shaped. He throws it from his right hand blaster, with his left hand on his shoulder.

Charge Ki Blasts Snap - Dark green, very small and tear-drop shaped. He throws it from his right hand blast, with no support.

Charge Ki Blasts Max - Dark green, very small and tear-drop shaped. He throws it from his rigth hand blaster, with his left hand on his shoulder.

Charge Ki Blasts Jump - Dark green, very small and tear-drop shaped. He jumps, then fires it faster than otherwise.

Defense:
Block - Grif uses both hands to block.

Vanishing - Grif squats before disappearing.

Sway - Grif sways back and forth, not side to side.

Broken Block - Grif staggers forward when his block is broken.

Counter - Grif teleports behind the opponent and punches the opponent away.

Recovery From Faint - Grif stands up slowly, and not very happily.

Deflecting Ki - Grif uses both hands to deflect ki.

Deflecting Supers/Ultimates - Grif uses both hands to swing the energy beam away to a random side.

Movement:
Move - Grif moves slowly, and when in the air, his hands are out.

Jump - Grif jumps with his knees and shoulders up.

Ascend - Grif looks up, his hands out before going up.

Descend - Grif looks down, his hands out before going down.

Dashes (all) - Grif has his hands out, and his legs in. He uses up a large amount of ki via dashing.

Sudden Stop - Grif stutters forward into a stop, taking about a second to get readjusted.

Stomping Grounds Elite
Bio: Trained and trusted warriors of Cooler, these veterans have power levels on average of 16,000.

Species: Varies

Character Type: Average

Dialogue:
To Cooler:

Stomping Grounds Elite - "Sire, you called me?"

(Victory)

Stomping Grounds Elite - "Is this a trick?"

(Defeat)

Stomping Grounds Elite - "I-I've failed..."

To Frieza:

Stomping Grounds Elite - "Come with us, and we won't kill you, Frieza."

(Victory)

Stomping Grounds Elite - "Take it!"

(Defeat)

Stomping Grounds Elite - "We need more men..."

To Digranite:

Stomping Grounds Elite - "General, we have orders for your head."

(Victory)

Stomping Grounds Elite - "It's over. We got him."

(Defeat)

Stomping Grounds Elite - "Ask Cooler... to send more reinforcements..."

To Members:

Stomping Grounds Elite - "Give up and die." - 50% chance.

Stomping Grounds Elite - "You don't know what you've gotten into. Now you've got a whole army after you." - 50% chance.

(Victory)

Stomping Grounds Elite - "Aw yeah! Feel the power of Cooler's Legion!"

(Defeat)

Stomping Grounds Elite - "Traitor!"

To Others:

Stomping Grounds Elite - "You lack discipline." - 32% chance.

Stomping Grounds Elite - "You won't know what hit you." - 32% chance.

Stomping Grounds Elite - "I have been ordered to destroy you." - 32% chance.

Stomping Grounds Elite - "Ha ha ha. Easy pickings. This'll be fun." - 2% chance.

(Victory)

Stomping Grounds Elite - "Lord Cooler will be pleased."

(Defeat)

Stomping Grounds Elite - "The others will get to you..."

In-game Taunts:

Stomping Grounds Elite - "Ha ha!"

Stomping Grounds Elite - "Weak!"

Near-death:

Stomping Grounds Elite - "I'll die with honor."

Team Battle Switch-out:

Escaping: Stomping Grounds Elite - "Finish him for me, will ya?"

Pursuing: Stomping Grounds Elite - "You're not getting away."

Switch In: Stomping Grounds Elite - "Time for some payback."

Costumes:
(all costumes feature the Stomping Grounds Elite with his blue scouter; you must use the unequip scouter item to remove his scouter)

Costume 1 - (Cooler-style full armor, Black and Dark Blue, black undersuit, helmet)
 * Damaged: Chunks of armor removed, most of the rest is cracked.

Costume 2 - (Cooler-style full armor, Green and Gray, faded blue undersuit, helmet)
 * Damaged: Chunks of armor removed, most of the rest is cracked.

Costume 3 - (Cooler-style full armor, White and Purple, faded crimson undersuit, helmet)
 * Damaged: Chunks of armor removed, most of the rest is cracked.

Super Attacks:
Forked Blast - Green Energy blast fired from an open palm, which forks outward into three blasts. 6010 damage.

Regimented - Passive super. Lowers ki charge time and lowers the amount of ki needed per super attack. Lasts until user takes 4000 damage.

Continuous Energy Barrage - A quick bunch of ki blasts fired at the opponent. 5361 damage.

Energy Slicer - Slicer-blade, green color. 5800 damage.

Temerity - A rush that counterattacks an opponent's attack with a series of kicks and punches. 6300 damage.

Team Super Attack:
Pinpoint Attack - Specifications: Must be team attack. Must have 5 Stomping Grounds Elites on your team. Opponent must have one bar of health. The opponent goes to attack the Elite, but as he does, four more come up behind him. The opponent stumbles back, afraid. The five then nod to each other, two of them pounding fists together, before running at the opponent, who is thrown about like a ragdoll. The five do so much damage, that the dust is too thick to see through. Then, all five jump up into the air, and yelling out in unison, start charging up red ki blasts. As they do, the dust clears, and the opponent looks up, trying to stand up when five energy beams come down on them, killing them. 99,999 damage.

Ultimate Attack:
Incineration Protocol - A blue energy wave. 14,400 damage.

Signature Skill:
Headbutt - Headbutt attack, cancels from many smashes. 899 damage.

Melee:
Rush Attack - Left punch, right punch, left punch, right punch, right kick.

Rush Attack Cancel - Left kick, right kick, right kick, right kick (double), right left punch.

Smash 1 - Left punch, spinning right kick to turn the enemy around.

Smash 2 - Left punch, right punch, slices both hands outward quickly to create a sonic energy blast.

Smash 3 - Left punch, right punch, left punch, flurry between left and right feet.

Smash 4 - Left punch, right punch, left punch, right punch, deep gut punch with a squat from left hand.

Smash 5 - Left punch, right punch, left punch, right punch, right kick.

Smash High - The Elite spins counter-clockwise, raising his left foot and hitting the enemy to the air with his left heel.

Smash Low - The Elite kicks the opponent's shins with both feet at once, then bounces back to balance.

Smash Combos:
 * 1) XXX - Left hit, right hit, teleport straight hit.
 * 2) XAX - Left hit, teleport down kick, up smash.
 * 3) AXY - Teleport side swipe, right hit, flurry attack.
 * 4) XXYY - Left hit, right hit, down smash, teleport sonic smash.
 * 5) XXAY - Left hit, right hit, teleport back hit, teleport up smash.

Charge Attack Neutral - The Elite charges up an attack with his right hand.

Charge Attack Up - High kick.

Charge Attack Down - Low kick.

Charge Attack Left - Sideways club attack.

Charge Attack Right - Sideways club attack (opposite).

Charge Attack Movement - Both hands used for a double punch.

Charge Attack Dash - Left hand punch.

Charge Attack Jump - The Elite jumps then brings down his boot to the opponent's chest.

Throw - The Elite does a flurry attack followed by a charge attack max, which throws the enemy far. 1455 damage.

Crash Evasion - The Elite teleports out of the way, and punches with his left fist to make the opponent fly into the wall. 2520 damage.

Knockdown Attack - The Elite jumps on the opponent's chest. 1000 damage.

Assault Chase Initiation - Smash 4 + Combo 3 + Special Attack.

Assault Chase - Punch flurry, 9 hits, 4 pursuits including dive.

Pursuit Up - Punches with left fist upward.

Pursuit Down - Punches with right fist downward.

Pursuit Side - Sideswipes the enemy.

Ki Attacks:
Aura - Tomato; silver and tomato charging aura. Fast charge speed. Plasma Aura is red, but needs to be equipped.

Ki Charging - Settles into a half squat, arms extended.

Ki Blasts - 4 ki blasts, light red.

Raging Soul Combos:
 * 1) XXXXXXXXAAXXXYXY - Smash five, left hit, right hit, teleport straight hit, teleport back smash, teleport up smash, left kick, down kick, right kick, sonic energy blast, gut punch, up smash, ping pong volley, followed by pursuits if desired.
 * 2) XXXXXXAXXY - Smash five, left hit, teleport down kick, up smash, kick that turns the opponent around, gut punch.
 * 3) XXXXXAXYY - Smash five, teleport side swipe, right hit, flurry attack, sonic air smash.
 * 4) XXXXXXXYYY - Smash five, left hit, right hit, down smash, teleport sonic smash, up smash, ping pong attacks, followed by pursuits if desired.
 * 5) XXXXXXXAYA - Smash five, left hit, right hit, teleport back hit, teleport up smash, teleport flurry attack.

Charge Ki Blasts 1 - Red ball thrown straight from right hand, open palm.

Charge Ki Blasts Snap - Red ball thrown sideways from right hand.

Charge Ki Blasts Max - Red ball thrown straight from right hand, open palm, doing maximum damage.

Charge Ki Blasts Jump - The Elite jumps to the air, creating a red ki blast in both hands before shooting it from the middle of his chest.

Defense:
Block - Uses two hands to block.

Vanishing - Squats slightly before vanishing, both arms out.

Sway - Prefers to sway side to side.

Broken Block - Nearly falls backward, shoulders back.

Counter - Teleports behind the opponent and double kicks them.

Recovery From Faint - If on stomach, stands up from push-up position. If on back, rolls to stomach and stands from push-up position.

Deflecting Ki - Uses both hands on a two to one ratio, randomly started.

Deflecting Supers/Ultimates - Random hand, bats to the side.

Movement:
Move - When flying, has arms and legs strictly at sides.

Jump - Tactically done, with knees in.

Ascend - Arms, legs at side, looks up.

Descend - Arms, legs at side, looks down.

Dashes (all) - Both arms out in front.

Sudden Stop - Half-spin, ki evaporates.

Yuki
Bio: The cross-species daughter of Nitro and Chaiva.

Species: -  hybrid

Character Type: Average-heavy

Dialogue:
To Nitro:

Nitro - "Show me how well your training has paid off, daughter."

Yuki - "Father, you mustn't try to kill me this time."

(Victory)

Yuki - "I should get at least two planets for that."

(Defeat)

Yuki - "I'm sorry, father."

To :

Yuki - "I do not have time for insubordination."

(Victory)

Yuki - "Only a fool would challenge me."

(Defeat)

Yuki - "Impossible!"

To Frieza and Cooler:

Yuki - "Step aside, uncle." 50% chance.

Yuki - "Your blood means nothing to me." 50% chance.

(Victory)

Yuki - "Your empire is mine!"

(Defeat)

Yuki - "Please... let me live..."

To Cuber:

Cuber - "You're Nitro's daughter?"

Yuki - "That's right, worm!"

(Victory)

Yuki - “It’s hopeless. I’ve won this fight.”

(Defeat)

Yuki - "No..."

To Cuber Super Saiyan:

Cuber - “Don’t make the same mistake your father did.”

Yuki - “That is your secret? Don’t make me laugh. You’re nothing.”

(Victory)

Yuki - “It’s hopeless. I’ve won this fight.”

(Defeat)

Yuki - “No…”

To Ledas Super Saiyan 2:

Ledas - "Anyone like Frieza is an enemy to me."

Yuki - “Why does Frieza matter?”

(Victory)

Yuki - “Thanks for your time.”

(Defeat)

Yuki - “Just a second alone, and I can power up past him!”

To Cubas:

Cubas - “You’re done.”

Yuki - “What are you?”

(Victory)

Yuki - “Now, I win!”

(Defeat)

Yuki - “No…”

To Cuber Super Saiyan 2:

Yuki - “You're still nothing compared to me.”

Cuber - “Bring it.”

(Victory)

Yuki - “Weak as always.”

(Defeat)

Yuki - “No…”

To others:

Yuki - “Tell me his name.”

(Victory)

Yuki - “What a waste of time.”

(Defeat)

Yuki - “Father, I have failed you.”

In-game taunts:

Yuki - Fooled you.

Yuki - Worm!

Near-death:

Yuki - "Haa... no!"

High Tension:

Yuki - "Now you're dead."

Team Battle Switch-out:

Escaping: Yuki - "Take over!"

Pursuing: Yuki - "A fruitless escape!"

Switch In: Yuki - "Must I fight such trash?"

Costumes:
(all costumes feature Yuki with her red scouter; you must use the unequip scouter item to remove her scouter)

Costume 1 - (No armor)
 * Damaged: No change.

Costume 2 - (Planet Trade Organization armor, pink and purple, two shoulder pauldrons, no leg or crotch guards)
 * Damaged: All armor removed.

Costume 3 - (No armor, skin color changed to light purple)
 * Damaged: No change.

Costume 4 - (Planet Trade Organization armor, purple and orange, one shoulder-strap, no leg or crotch guards, skin color changed to light purple)
 * Damaged: All armor removed.

Super Attacks:
Psychokinesis - Paralyzes the opponent with an energy wave for a few seconds. Can be guarded against.

- Passive power that evades an opponent's attack

Energy Frag - Yuki fires a pink energy sphere, which then splits into multiple smaller spheres that all home on the opponent. 6030 damage.

- Yuki fires very fast pink energy beams out of her eyes. 4250 damage.

- Yuki fires a pink-and-deep-purple beam out of her index finger. 5860 damage.

Snow Blades - Pink energy blades which explode on contact. Three are thrown per attack. 6120 damage.

Ultimate Attack:
Merciless Shredder - Yuki wraps her tail around the enemy’s neck and then cuts the enemy’s back eight times with two pink energy blades; she then turns the enemy around, fires a pink finger beam to the enemy’s abdomen, punches the enemy five times in the gut, and then fires another finger beam to the enemy’s forehead. 15,120 damage.

Signature Skill:
Shock Beam - Yuki fires a dark purple beam with yellow electricity out of her palm that stuns the enemy for two seconds.

Melee:
Rush Attack - Punches only, alternating fists, random initiation.

Rush Attack Cancels - Only punches.

Smash Attacks: 1 - One punch and then a hook kick that turns the enemy around.

Smash Attacks: 2 - Two punches and then a backhand.

Smash Attacks: 3 - Three punches followed by a kick and multiple tail whips.

Smash Attacks: 4 - Four punches followed by a short straight-punch to the gut.

Smash Attacks: 5 - Four punches followed by a front kick.

Smash Attacks: High - Yuki whips her tail upwards.

Smash Attacks: Low - Yuki does a sweeping roundhouse kick to the enemy’s legs, knocking the enemy over.

Smash Attacks: Combos -
 * 1) XXAA: Punch with both fists, hook kick, teleport front kick, another teleport front kick
 * 2) YAXY: Tail slap followed by a uppercut, then a teleport to behind and bicycle kick downward followed by a left punch.
 * 3) AXX - Teleport backhand, chest kick, sonic energy blast.
 * 4) ABA - Sideswipe, teleport upper smash, teleport nose-punch.
 * 5) BXX - Flurry punches, swipe that turns the enemy around, straight punch.

Charge Attack: Neutral - Cross

Charge Attack: Up - Uppercut.

Charge Attack: Right - Backhand.

Charge Attack: Left -Roundhouse kick.

Charge Attack: Down - Overhead club with interlocked fingers.

Charge Attack: Movement - Double-fisted punch.

Charge Attack: Dash - Straight punch with left hand.

Charge Attack: Jump - Yuki flips and hits the opponent with her tail.

Throw - Yuki grabs the enemy by the top of his/her head, and then does a backflip, flinging the enemy far away. 1250 damage.

Crash Evasion - Yuki teleports behind the opponent and punches him/her into the wall. 2900 damage.

Knockdown Attack - Yuki stomps on the fallen enemy. 1300 damage.

Assault Chase Initiation - Smash attack (any) + Smash Combo 4 + Y.

Assault Chase - Punch flurry, 8 hits, four pursuits including dive.

Ki Attacks:
Aura - Ultramarine with plasma sparks; ultramarine charging aura. Slow charge speed. Plasma Aura is red and does not need to be equipped.

Ki Charging - Yuki’s arms are at her sides and her hands are in fists as she charges aura around her body.

Ki Blasts - 7 ki blasts, ultramarine.

Raging Soul: Combos -
 * 1) XXXXXXAAAYAXBBB: Smash 5, punch with both fists, teleport to front of enemy, hook kick that sends enemy flying, teleport to front of enemy, front kick that sends enemy flying, teleport to front of enemy, front kick that sends enemy flying, teleport below enemy, upwards palm strike, teleport to front of enemy, hook kick, five front kicks (first two alternating, last three are the same as the first leg), ping pong attack, finished with pursuit if desired.
 * 2) XXXXXYAXYXA Smash 5, tail slap followed by a uppercut, then a teleport to behind and bicycle kick downward followed by a left punch, kick to the back of the head, and then a ping pong attack.
 * 3) XXXXXAXXY - Smash 5, teleport backhand, chest kick, sonic energy blast, back-hook kick.
 * 4) XXXXXABAAY - Smash 5, sideswipe, teleport upper smash, teleport nose-punch, right punch, right punch, flurry attack.
 * 5) XXXXXBXXBB - Smash 5, flurry punches, swipe that turns the enemy around, straight punch, down smash, front-flip tail whip.

Rush Blast - 4 ki blasts, purple, alternating hands.

Charge Ki Blast: Level 1 - Stronger purple sphere, fired from a palm thrust.

Charge Ki Blast: Snap - Even stronger purple sphere, thrown like a baseball.

Charge Ki Blast: Max - Even stronger purple sphere, thrown like a baseball.

Defense:
Defense - Yuki blocks with her left forearm.

Broken Block - Yuki staggers back with both shoulders back.

Counter - Yuki vanishes and then reappears behind the opponent, elbowing the back of his/her head.

Recovery From Faint - Yuki stands up slowly and elegantly from either position.

Movement:
Move - Moves with shoulders up in confidence, and tail up behind her back.

Jump - Both knees go up when jumping.

Ascend - Shoulders thrown forward when ascending.

Descend - Shoulders thrown forward when descending.

Dashing (all) - Random shoulder and arm forward, leaning moderately in a half-swimmer's pose.

Sudden Stop - Yuki does a quick slam with her front shoulder to stop.

Yuki Final Form
Bio: The daughter of Nitro's Saiyan genes have enhanced her power and allowed her to reach a form few of her father's kind have ever seen.

Species: -  hybrid

Character Type: Average

Dialogue:
To Nitro:

Nitro - "Show me how well your training has paid off, daughter."

Yuki - "It surely has, father."

(Victory)

Yuki - "I should get at least two planets for that."

(Defeat)

Yuki - "I'm sorry, father."

To :

Yuki - "Keep your head and turn away."

(Victory)

Yuki - "Get out of my way."

(Defeat)

Yuki - "Impossible!"

To Frieza and Cooler:

Yuki - "Step aside, uncle." 50% chance.

Yuki - "Your blood means nothing to me." 50% chance.

(Victory)

Yuki - "Your empire is mine!"

(Defeat)

Yuki - "Please... let me live..."

To Cuber:

Cuber - "You're Nitro's daughter?"

Yuki - "I've transformed beyond your abilities!"

(Victory)

Yuki - “Vengeance is mine.”

(Defeat)

Yuki - "No! This can't be!"

To Cuber Super Saiyan:

Cuber - “Don’t make the same mistake your father did.”

Yuki - “That is your secret? Don’t make me laugh. You’re nothing.”

(Victory)

Yuki - “It’s hopeless. I’ve won this fight.”

(Defeat)

Yuki - “No…”

To Ledas Super Saiyan 2:

Ledas - "Anyone like Frieza is an enemy to me."

Yuki - “My uncle is nothing to me.”

(Victory)

Yuki - “Thanks for your time.”

(Defeat)

Yuki - “I don't know how...!”

To Cubas:

Cubas - “You’re done.”

Yuki - “Pathetic worm. I hold the high ground.”

(Victory)

Yuki - “Now, I win!”

(Defeat)

Yuki - “No…”

To Cuber Super Saiyan 2:

Yuki - “You're still nothing compared to me.”

Cuber - “Bring it.”

(Victory)

Yuki - “Weak as always.”

(Defeat)

Yuki - “No…”

To others:

Yuki - “It has been a long time since I have used this form.”

(Victory)

Yuki - “No one can stand up to me. Not even you.”

(Defeat)

Yuki - “Impossible!”

In-game taunts:

Yuki - "Is that all?"

Yuki - "Worm!"

Near-death:

Yuki - "Not yet..."

High Tension:

Yuki - "Kneel before me!"

Team Battle Switch-out:

Escaping: Yuki - "I am done with this one."

Pursuing: Yuki - "Coward!"

Switch In: Yuki - "This is my opponent?"

Costumes:
Costume 1 - (No armor)
 * Damaged: No change.

Costume 2 - (Planet Trade Organization armor, pink and purple, two shoulder pauldrons, no leg or crotch guards)
 * Damaged: All armor removed.

Costume 3 - (No armor, skin color changed to light purple)
 * Damaged: No change.

Costume 4 - (Planet Trade Organization armor, purple and orange, one shoulder-strap, no leg or crotch guards, skin color changed to light purple)
 * Damaged: All armor removed.

Super Attacks:
Psychokinesis - Paralyzes the opponent with an energy wave for a few seconds. Can be guarded against.

- Teleport-evades an attack, followed by a counterattack.

Death Surge - Yuki fires a purple teardrop-shaped energy blast at of her palm. 6000 damage.

Pulse Beam - Yuki fires a pink-and-deep-purple beam out of her index finger. 7260 damage.

Snow Blades - Pink energy blades which explode on contact. Six are thrown per attack. 6120 damage.

Stun Explosion - Yuki releases a blinding light from her body in all directions, momentarily stunning the enemy. 607 damage.

Ultimate Attack:
Hypernova - Yuki charges a massive dull-blue energy sphere above her finger and then flings it at her opponent. 16,200 damage.

Signature Skill:
- Yuki fires very fast pink energy beams out of her eyes. 890 damage.

Melee:
Rush Attack - Punches, kicks, and tail attacks, random initiation.

Rush Attack Cancels - 3 to 1 ratio of kicks to punches. Faster than normal.

Smash Attacks: 1 - One punch and then a tail chop.

Smash Attacks: 2 - Two punches and then a backhand swipe leading to a sonic energy blast.

Smash Attacks: 3 - Two punches, a kick, then followed by multiple tail whips.

Smash Attacks: 4 - Two punches, two kicks followed by a short straight punch to the gut.

Smash Attacks: 5 - Two punches, two kicks followed by a front kick.

Smash Attacks: High - Yuki does an uppercut.

Smash Attacks: Low - Yuki does a sweeping roundhouse kick to the enemy’s legs, knocking the enemy over.

Smash Attacks: Combos -
 * YAY: Flurry attack, cross.
 * 1) ABBB: Short straight-punch, three jabs.
 * 2) AYAX - Short straight-punch, sonic energy blast, up kick, gut punch.
 * 3) YXXY - Flurry attack, right punch up, reverse palm hit down, straight punch.
 * 4) AXX - Short straight-punch, teleport tail slap, down smash.

Charge Attack: Neutral - Cross

Charge Attack: Up - Uppercut.

Charge Attack: Right - Backhand.

Charge Attack: Left - Roundhouse kick.

Charge Attack: Down - Overhead club with interlocked fingers.

Charge Attack: Movement - Side kick.

Charge Attack: Dash - Yuki does a spin-elbow attack.

Charge Attack: Jump - Jump then a kick with both hands.

Throw - Yuki grabs the enemy by the collar or throat, and then drop kicks him/her. 1556 damage.

Crash Evasion - Yuki teleports behind the opponent and punches him/her into the wall. 2715 damage.

Knockdown Attack - Yuki fires a purple energy wave at the fallen enemy. 502 damage.

Assault Chase Initiation - Smash attack followed by Smash Combo 4.

Assault Chase - Punch flurry, 8 hits, four pursuits including dive.

Ki Attacks:
Aura - Flame purple and black; black charging aura. Fast charge speed. Plasma Aura is red and does not need to be equipped.

Ki Charging - Yuki’s arms are at her sides and her hands are in fists as she charges aura around her body.

Ki Blasts - 7 ki blasts, purple.

Raging Soul: Combos -
 * 1) XXXXXYAYABYYXAAY: Smash 5, flurry attack, cross that sends enemy flying, teleport to front of enemy, punch flurry, roundhouse kick, hook kick with opposite leg, two vertical tail slaps, teleport above enemy, downwards palm strike, teleport next to enemy, backhand that sends enemy flying, teleport to front of enemy, right-handed sonic energy blast, ping pong attack, ending in pursuits if desired.
 * 2) XXXXXABBBBX: Smash 5, Short straight-punch, four jabs, up smash, ping pong attack, followed by pursuits if desired.
 * 3) XXXXXAYAXAA - Smash 5, short straight-punch, sonic energy blast, up kick, gut punch, teleport reverse kick, teleport backhand.
 * 4) XXXXXYXXYY - Smash 5, flurry attack, right punch up, reverse palm hit down, straight punch, teleport flurry attack.
 * 5) XXXXXAXXB - Smash 5, short straight-punch, teleport tail slap, down smash, split kick.

Rush Blast - 5 ki blasts, purple, alternating hands.

Charge Ki Blast: Level 1 - Stronger purple sphere, fired from a palm thrust.

Charge Ki Blast: Snap - Even stronger purple sphere, thrown like a baseball.

Charge Ki Blast: Max - Even stronger purple sphere, thrown like a baseball.

Defense:
Defense - Yuki blocks with her left forearm.

Broken Block - Yuki staggers back with both shoulders back.

Counter - Yuki vanishes and then reappears behind the opponent before throwing a palm strike.

Recovery From Faint - Yuki stands up slowly and elegantly from either position.

Movement:
Move - Moves with shoulders up in confidence, and tail up behind her back.

Jump - Both knees go up when jumping.

Ascend - Shoulders thrown forward when ascending.

Descend - Shoulders thrown forward when descending.

Dashing (all) - Random shoulder and arm forward, leaning moderately in a half-swimmer's pose.

Sudden Stop - Yuki does a quick slam with her front shoulder to stop.

Cubas Super Saiyan 2
Bio: The Mrovian fusion of two pure-blood Saiyans, Cuber and Ledas.

Species: Pure

Character Type: Average

Dialogue:
To Cuber and Ledas:

Cubas - "You're me... but I'm you..."

(Victory)

Cubas - "You can't think I'd let myself lose to you."

(Defeat)

Cubas - "This fusion has its limits."

To and :

Cubas - "What, another fusion?"

(Victory)

Cubas - "Don't make me laugh."

(Defeat)

Cubas - "Ahh..."

To Yuki:

Cubas - "You're done."

(Victory)

Cubas - "Too easy."

(Defeat)

Cubas - "What... what did you do?!"

To Chaiva:

Cubas - "What do you want?"

(Victory)

Cubas - "Fine, I won't come back."

(Defeat)

Cubas - "I'm losing what I don't deserve..."

To Others:

Cubas - "This shouldn't be too hard." - 50% chance.

Cubas - "It doesn't matter who I am. You're still going to lose." - 50% chance.

(Victory)

Cubas - "Come back once you've trained more."

(Defeat)

Cubas - "This fusion has its limits."

In-game Taunts:

Cubas - "Come on."

Cubas - "Hit me if you can!"

Near-death:

Cubas - "We're not done here."

High Tension:

Cubas - "Get back!"

Team Battle Switch-out:

Escaping: Cubas - "You can finish here."

Pursuing: Cubas - "You aren't getting away."

Switch In: Cubas - "I'm here."

Costumes:
(the unequip scouter item will make Cubas' tail hang freely, otherwise it is wrapped around his waist)

Costume 1 - (Mrovian armor, black)
 * Damaged:

Costume 2 - (Saiyan armor, black on yellow with both shoulder pads; shin and wrist armor; blue jumpsuit)
 * Damaged: Armor is blow almost completely off. There are rips and holes in the jumpsuit.

Costume 3 - (Shirtless, training pants; shin and wrist armor)
 * Damaged: Clothes are ripped apart.

Super Attacks:
Kyorra Destruction Wave - A blue energy beam. 6590 damage.

Galick Obliterator Cannon - A deeply crimson ball of energy. 6724 damage.

- Greatly increases the power of Super and Ultimate Attacks. Cannot be layered.

You Deserve It - A yellow finger beam, followed by five white finger beams with the opposite hand. 6210 damage.

- A defensive move which teleport-evades an attack.

Let's End This - Real-time rush attack. Cubas hits the opponent across the faces (X), punches them in the throat (X) , then takes them by the back of the head and slams them into his knee (B). Then, Cubas stands up, pushing the opponent away, who looks up just in time to sea green energy beam formed and thrown into their faces (Y). 7576 damage.

Ultimate Attack:
Good Riddance - Cubas shoots a crimson ball of energy to the opponent. As they stumble back, he teleports and grabs them by the neck. He creates a cyan ki sword in his free hand and smirks before cutting it across the opponent's neck, which is not shown. 16,200 damage.

Signature Skill:
Sword Rush - A sword of ki is formed which will slice every time the B button is pressed up to six times in a row. If the entire combo is done in a row, this acts the same as a smash attack in that smash combos may be followed immediately. 309 damage.

Melee:
Rush Attack - Uses alternating fists to kicks on a two to one ratio which decreases to a one to one ratio on repeat.

Rush Attack Cancel - Alternating kicks ended with a punch.

Smash 1 - One punch, followed by a hook kick which turns the opponent around.

Smash 2 - Two punches, alternating fists, followed by a backhand-thrown sonic energy blast.

Smash 3 - Two punches, alternating fists, a kick, and then a punch flurry.

Smash 4 - Two punches, alternating fists, a kick, another punch, and then a sliding kick and a deep gut punch.

Smash 5 - Two punches, alternating fists, a kick, another punch, and then a roundhouse kick.

Smash High - Cubas side-kicks the opponent into the sky.

Smash Low - Cubas falls backward, supporting himself on his hands and does a spinning kick to knock the opponent down.

Smash Combos:
 * 1) XAY - Up punch, teleport down kick, teleport sonic energy blast.
 * 2) XBAA - Up punch, flurry attack, teleport flying kick, teleport reverse-fist to face.
 * 3) XYY - Up punch, teleport full-body sonic energy blast, teleport full-body sonic energy blast.
 * 4) YXAY - Right kick, teleport drill kick, full-body sonic energy blast, teleport full-body sonic energy blast.
 * 5) AAX - Hook, front kick, knee with opposite leg.
 * 6) YYYY - Right kick, right kick, up kick, sonic wave.

Charge Attack Neutral - Cubas charges an attack in his right leg, and then does a flashkick.

Charge Attack Up - Cubas kicks upward with his right foot.

Charge Attack Down - Cubas does a club attack.

Charge Attack Left - Cubas elbows the opponent.

Charge Attack Right - Cubas does a side-kick with his left foot.

Charge Attack Movement - Cubas does a straight punch.

Charge Attack Dash - Punch with right hand.

Charge Attack Jump - Left kick.

Throw - Teleports behind the opponent, turns, grabs their shoulder, and throws them over his head. 1322 damage.

Crash Evasion - Cubas teleports behind the enemy and kicks him/her into the wall. 2809 damage.

Knockdown Attack - Cubas grabs the opponent by the head and then throws them upwards. 522 damage.

Assault Chase Initiation - Smash Attack + Smash Combo 2.

Assault Chase - Punch and kick flurry, 10 hits, up to four pursuits including dive.

Pursuit Up - Up-slap.

Pursuit Down - Punch downward.

Pursuit Side - Elbow attack, either direction.

Ki Attacks:
Aura - Flame azure with plasma sparks; gold and white charging aura. Fast charge speed. Plasma Aura is blue and does not need to be equipped.

Ki Charging - Half-crouch, bent over with arms arcing up toward chest. Fast charge speed.

Ki Blasts - 5 ki blasts, dark green.

Raging Soul Combos:
 * 1) XXXXXXAYAYYYXAXYY: Smash 5, up punch, teleport down kick, teleport sonic energy blast, slap, back kick, front kick, two punches, teleport overhead club with interlocked fingers, teleport flurry attack, teleport short straight-punch, upwards side kick, ping pong attack followed by pursuits if desired.
 * 2) XXXXXXBAAABX: Smash 5, up punch, flurry attack, teleport flying kick, teleport reverse-fist to face, teleport upwards dropkick, teleport flurry attack, punch.
 * 3) XXXXXXYYBBBX: Smash 5, up punch, six teleport full-body sonic energy blasts, flashkick, ping pong attack.
 * 4) XXXXXYXAYYXA: Smash 5, right kick, teleport drill kick, full-body sonic energy blast, teleport full-body sonic energy blast, teleport upwards palm strike, teleport upwards right-palmed sonic energy blast, teleport upwards axe kick, ping pong attack
 * 5) XXXXXAAXABXYA: Smash 5, hook, front kick, knee with opposite leg, teleport roundhouse kick, stomp, roundhouse kick, teleport roundhouse kick, teleport punch.
 * 6) XXXXXYYYYA: Smash 5, right kick, right kick, up kick, sonic wave, teleport sideways club with interlocked fingers.

Charge Ki Blasts - Dark green sphere thrown from a palm thrust.

Charge Ki Blasts Snap - Small, sleek green blast. Quick blast from left hand, thrown curving in.

Charge Ki Blasts Max - Dark green sphere thrown from a palm thrust.

Charge Ki Blasts Jump - Dark green sphere thrown like a baseball.

Defense:
Block - Cubas uses both arms to block.

Sway - Cubas sways in all directions,

Broken Block - Cubas falls to one knee.

Counter - Cubas teleports behind the opponent and punches him/her.

Recovery From Faint - If on back, Cubas does a kip-up without his hands. If on stomach, Cubas does a prone kip-up.

Deflecting Ki - Cubas uses both hands to deflect ki.

Deflecting Supers/Ultimates - Cubas hits the energy attack off to the side.

Movement:
Move - Arms are folded while standing. Both arms are out to the right side when flying.

Jump - Jumps with one random knee forward.

Ascend - Legs straight, arms at sides.

Descend - Legs straight, arms raised.

Dashes (all) - Both arms are out.

Sudden Stop - Cubas does a half-hook to stop himself.

Cubas Super Saiyan 3
Bio: The Mrovian fusion of two pure-blood Saiyans, Cuber and Ledas, reaching the pinnacle of power.

Species: Pure

Character Type: Average-heavy

Dialogue:
To Cuber and Ledas:

Cubas - "You're me... but I'm you..."

(Victory)

Cubas - "You can't think I'd let myself lose to you."

(Defeat)

Cubas - "This fusion has its limits."

To, , and :

Cubas - "I'm far beyond your level."

(Victory)

Cubas - "Don't make me laugh."

(Defeat)

Cubas - "More... time..."

To :

Cubas - "Impressive speed."

(Victory)

Cubas - "Go back to hell."

(Defeat)

Cubas - "No... I can't lose..."

To :

Cubas - "What kind of Super Saiyan is he?!"

(Victory)

Cubas - "Yeah, right. There's nothing legendary about you."

(Defeat)

Cubas - "Urgh..."

To :

Cubas - "This is me not caring."

(Victory)

Cubas - "You weren't difficult."

(Defeat)

Cubas - "..."

To Others:

Cubas - "I will fight you. I will win." - 50% chance.

Cubas - "This is a Super Saiyan 3 you're dealing with." - 50% chance.

(Victory)

Cubas - "Hmph."

(Defeat)

Cubas - "You're powerful all right."

In-game Taunts:

Cubas - "Are you even trying?"

Cubas - "Getting slow."

Near-death:

Cubas - "Not so fast..."

High Tension:

Cubas - "Full power!"

Team Battle Switch-out:

Escaping: Cubas - "I'm done with this."

Pursuing: Cubas - "Why must you always run?"

Switch In: Cubas - "Is this all?"

Costumes:
Costume 1 - (Mrovian Armor, colors like Ledas' variant; no helmet)
 * Damaged: Some armor is torn apart.

Costume 2 - (Black training pants, no shirt; included are shin and wrist armor)
 * Damaged: No change.

Super Attacks:
Kyorra Destruction Wave - A blue energy beam. 6780 damage.

Finger Galick Obliterator Cannon - Crimson bullet. 4830 damage.

- 360 degree energy attack, yellow. 6225 damage.

- Evades an opponent's attack and counterattacks.

- Greatly increases the power of Super and Ultimate Attacks. Cannot be layered.

Advanced Sword Rush - Physical Attack. Cubas charges at the opponent, hitting them to the ground, he then creates a blue energy sword, picks them up by the neck, and slices them across the face. He then throws them and teleports behind them, kicking them back. 6450 damage.

Ultimate Attack:
At World's End - Massive Energy Wave, orange. 16,200 damage.

Signature Skill:
Speed Blow - Teleport bicycle kick. Can be guarded against. Cancels into some smash attacks. 1010 damage.

Melee:
Rush Attack - Primarily kicks, with some open hand punches.

Rush Attack Cancel - Two punches, three kicks.

Smash 1 - One kick, then an elbow attack to turn the opponent around.

Smash 2 - Two kicks, backhand sonic energy blast.

Smash 3 - Three kicks, flurry of punches.

Smash 4 - Three kicks, one open hand punch, deep gut punch with left fist.

Smash 5 - Three kicks, two open hand punches.

Smash High - Straight kick upward with right leg.

Smash Low - Side kick downward.

Smash Combos:
 * 1) XAY - Double kick, teleport left swipe, sonic energy blast.
 * 2) XXB - Double kick, up punch, flurry attack.
 * 3) XAX - Double kick, teleport left swipe, teleport gut punch.
 * 4) YBAX - Teleport to behind and kick down, flurry attack, teleport straight kick, straight punch.
 * 5) AAYA - Teleport flip kick, down smash, sonic air smash, up smash.
 * 6) YBYA - Teleport to behind and kick down, flurry attack, left kick, right gut kick.

Charge Attack Neutral - Cubas punches with his right fist.

Charge Attack Up - Cubas high kicks with his left foot.

Charge Attack Down - Cubas low kicks from the side of his right foot.

Charge Attack Left - Cubas backhands from his left hand.

Charge Attack Right Cubas backhands from his right hand.

Charge Attack Movement - Cubas uses both of his feet to kick at the same time, going feet first.

Charge Attack Dash - Same as charge attack neutral.

Charge Attack Jump - Cubas jumps into the air, then crashes down with both feet.

Throw - Flurry of punches and kicks, then kicks them away. 1451 damage.

Crash Evasion - Cubas teleports behind the enemy and head-butts them into the wall. 2452 damage.

Knockdown Attack - Long burning energy attack. 1470 damage.

Assault Chase Initiation - Smash High + Y.

Assault Chase - Punch and kick flurry, 9 hits, up to four pursuits including dive.

Pursuit Up - Up smack with both hands, open palms.

Pursuit Down - Heel kick.

Pursuit Side - Side punch either way.

Ki Attacks:
Aura - Yellow with plasma sparks; yellow charging aura. Slow charge speed. Plasma Aura is blue and does not need to be equipped.

Ki Charging - Leaning forward, arms out in falcon position. Fast charge speed.

Ki Blasts - 7 ki blasts, white.

Raging Soul Combos:
 * 1) XXXXXXAYYYAXBAX - Smash five, double kick, teleport left swipe, sonic energy blast, reverse kick, straight punch, teleport down smash, flurry attack, left kick, teleport to back of opponent and punch to the head, up kick, up smash, ping pong attack, followed by pursuits if desired.
 * 2) XXXXXXXBAB - Smash five, double kick, up punch, flurry attack, side punch, flip kick.
 * 3) XXXXXXAXY - Smash five, double kick, teleport left swipe, teleport gut punch, up smash.
 * 4) XXXXXYBAXX - Smash 5, teleport to behind and kick down, flurry attack, teleport straight kick, straight punch, straight punch.
 * 5) XXXXXAAYAYY - Smash 5, teleport flip kick, down smash, sonic air smash, up smash, down kick, left kick.
 * 6) XXXXXYBYAY - Smash 5, teleport to behind and kick down, flurry attack, left kick, right gut kick, ping pong attack followed by pursuits if desired.

Charge Ki Blasts - Very light red, small ball thrown from overhead with left hand.

Charge Ki Blasts Snap - Very light red, small ball thrown under hand with left hand.

Charge Ki Blasts Max - Very light red, small ball thrown from overhead with left hand. Held as long as possible.

Charge Ki Blasts Jump - Very light red, small ball, thrown from right hand straight down to opponent.

Defense:
Block - Cubas uses both arms to block.

Sway - Cubas sways back and forth.

Broken Block - Cubas staggers, arcing himself back.

Counter - Cubas teleports behind the opponent and kicks them away.

Recovery From Faint - If on back, Cubas jumps up without his hands. If on his stomach, Cubas rolls to his back then jumps up.

Deflecting Ki - Cubas uses both hands to deflect ki.

Deflecting Supers/Ultimates - Cubas hits the energy attack off to a random side.

Movement:
Move - Cubas keeps his hands at his side, and his knees spread. It's the same when flying.

Jump - Cubas jumps with both knees up.

Ascend - Cubas ascends with his left shoulder forward.

Descend - Cubas descends with his left shoulder forward.

Dashes (all) - Cubas' left shoulder is forward.

Sudden Stop - Cubas lurches forward then stops.

Legetas
Bio: The hypothetical fusion of Ledas and Prince Vegeta.

Species: Saiyan

Character Type: Light

Dialogue:
To King Vegeta or Layeeck:

Legetas - "I'm going to hurt you, father."

(Victory)

Legetas - "Man, this is boring."

(Defeat)

Legetas - "No way..."

To :

Legetas - "It's time to show you the true power of a Saiyan!"

(Victory)

Legetas - "Pathetic."

(Defeat)

Legetas - "It... can't be..."

To any other fusion:

Legetas - "This is gonna be so one-sided."

(Victory)

Legetas - "Pure trash."

(Defeat)

Legetas - "What!? H-how...!?"

To Others:

Legetas - "This is where you're going to die." - 30% chance.

Legetas - "I'll shut you up." - 30% chance.

Legetas - "Whatever." - 25% chance.

Legetas - "You have no idea what I'm about to do." - 15% chance.

(Victory)

Legetas - "That's what you get when you mess with me."

(Defeat)

Legetas - "Aaaahh!"

In-game Taunts:

Legetas - "Die!"

Legetas -"You're too slow!"

Near-death:

Legetas - "I'll kill you!"

High Tension:

Legetas - "I am the greatest Saiyan!"

Team Battle Switch-out:

Escaping: Legetas - "This is boring."

Pursuing: Legetas - "You're not running from me."

Switch In: Legetas - "This is gonna hurt."

Costumes:
Costume 1 (Royal cape, dark purple, black, and white robes, black/red wrist guards)
 * Damaged: Royal cape is gone, much of the robes are torn apart.

Costume 2 (Saiyan Armor, black/white chest harness, royal cape, white wrist guards, black jumpsuit)
 * Damaged: Left should pauldron is blown off, the jumpsuit is torn, and Legetas holds his left shoulder while not moving.

Costume 3 (Training garb - black training pants, black/red wrist guards)
 * Damaged: Left wrist guard is blown off.

Super Attacks:
Final Galick Flash - Legetas punches the opponent, then grabs them by the shoulder and pulls them in to a blue energy beam he's charging with his other hand. 8390.

Shining Kyorra Cannon - Legetas kicks the opponent into the dirt. As they sit up, they notice him charging a light purple and blue energy beam in each hand. They have a look of horror on their face as it fires and hits them. 8700 damage.

- Defensive move that evades an attack.

- Reduced cost of Special Attack.

- A yellow ki explosion. 7120 damage.

Crazy Homing Finger Beams - Legetas shoots a flurry of yellow finger beams out of each of his hands. They home in on the opponent before exploding. 6350 damage.

Ultimate Attack:
The Stuff of Legend - Legetas shoots a barrage of purple energy at the opponent. As the opponent blocks, he teleports behind them and kicks them deep in the back, then kicks them upwards. He teleports again, and slams them to the ground with his elbow. As they struggle to get up, he lands and shoots 6 light blue energy blasts at them, causing a large explosion. Then, Legetas creates a ball of green energy above his head and throws it at the opponent, causing an even larger explosion. 14,400 damage.

Signature Skill:
Shut Up! - Legetas fires a one-handed purple energy blast at the opponent, which will always cause them to fall over. Legetas is stunned for 1 second. 1560 damage.

Melee:
Rush Attack - Punches followed by kicks on a 2:1 ratio.

Rush Attack Cancel - Exclusively kicks.

Smash 1 - Right hand punch followed by a kick that turns the opponent around.

Smash 2 - Right hand punch, left hand open-palm hit followed by a sonic energy blast.

Smash 3 - Right hand punch, left hand open-palm hit, right knee hit, flurry of kicks with left foot.

Smash 4 - Right hand punch, left hand open-palm hit, right knee hit, spinning right hand punch, deep gut kick.

Smash 5 - Right hand punch, left hand open-palm hit, right knee hit, spinning right hand punch, left hand hook.

Smash High - Legetas kicks the opponent upwards.

Smash Low - Legetas kicks the opponent in the feet, causing them to fall over.

Smash Combos:
 * 1) AXAA - A teleport behind the opponent and a kick to the back, a kick upwards, a teleport in front of them and an elbow attack downward, a teleport punch to the side.
 * 2) AYYX - A teleport behind the opponent and a kick to the back, a sonic energy blast, a down smash, a lunging punch.
 * 3) ABXY - A teleport behind the opponent and a kick to the back, a flurry attack, a spinning kick, a sonic energy blast.
 * 4) XYYX - A lunging punch, a sonic energy blast, an up smash, a double-kick.
 * 5) XYXX - A lunging punch, a sonic energy blast, a sliding kick, a swipe to the right side.

Charge Attack Neutral - A punch with interlocked fists.

Charge Attack Up - A kick upwards.

Charge Attack Down - A side-kick downwards.

Charge Attack Left - A side-kick with the right foot.

Charge Attack Right - A side-kick with the left foot.

Charge Attack Movement - A lunging punch.

Charge Attack Dash - Hook attack with right hand.

Charge Attack Jump - Legetas jumps in the air and then brings his elbow down on the opponent.

Throw - Legetas flurry attacks the opponents with kicks and punches, then charges up a more powerful kick to send them flying away.

Crash Evasion - Legetas dodges the opponent's attack and does a spinning punch. 2777 damage.

Knockdown Attack - Legetas kicks the opponent hard. Foot used is random. 1308 damage.

Assault Chase Initiation - Press A after performing smash combo #2.

Assault Chase - Punch flurry, 12 hits, up to 4 pursuits including dive.

Pursuit Up - Legetas kicks the opponent upward.

Pursuit Down - Legetas does a flip-kick, sending the opponent downward.

Pursuit Side - Legetas swats the opponent to either side.

Ki Attacks:
Aura - Flame gold with plasma sparks; cyan and purple charging aura. Fast charge speed. Plasma Aura is blue and does not need to be equipped.

Ki Charging - Legetas places his arms out, almost in a "T" position, but stretched back. His fists are not closed.

Ki Blasts - 6 ki blasts, light blue.

Raging Soul Combos:
 * 1) XXXXXAXAAYXBXXAYAY - Smash 5 followed by a teleport behind the opponent and a kick to the back, a kick upwards, a teleport in front of them and an elbow attack downward, a teleport punch to the side, a low punch, a lunging kick, a flurry attack, a punch to the left, a punch upwards, a teleport kick into the left side, a sonic energy blast, a teleport elbow attack, an up smash followed by a ping pong attack, which can be followed by pursuits if desired.
 * 2) XXXXXAYYXABAX - Smash 5 followed by a teleport behind the opponent and a kick to the back, a sonic energy blast, a down smash, a lunging punch, a teleport flip-kick, a flurry attack, a teleport gut punch, a punch forward.
 * 3) XXXXXABXYXXY - Smash 5 followed by a teleport behind the opponent and a kick to the back, a flurry attack, a spinning kick, a sonic energy blast.
 * 4) XXXXXXYYXAAA - Smash 5 followed by a lunging punch, a sonic energy blast, an up smash, a double-kick, a spinning elbow attack, a high kick, a sliding kick, a teleport up smash, a teleport double-kick downward, a teleport deep gut punch.
 * 5) XXXXXXYXXBBYAY - Smash 5 followed by a lunging punch, a sonic energy blast, a sliding kick, a swipe to the right side, a flurry attack, a spinning kick, a teleport punch to the back of the head, a follow-up punch to the neck.
 * 6) XXXXXBYXAXYB - Smash 5 followed by a deep gut punch, sonic energy blast, lunging punch to the left, a teleport kick upwards, a kick across the opponent's face, a flip-kick, a flurry attack.

Charge Ki Blasts - A light purple ball which is very small and very fast. Thrown from the left hand.

Charge Ki Blasts Snap - A light purple ball which is very small and very fast. As it leaves Legetas' hand, it splits into a bunch of smaller ki balls, which then home in on the opponent. Thrown from the left hand.

Charge Ki Blasts Max - A light purple ball which is very small and very fast. Thrown from the left hand. Does maximum damage.

Charge Ki Blasts (motion) - Legetas shoots the ki ball in an arcing motion which usually causes the small light purple ball to hit the opponent from behind.

Charge Ki Blasts Jump - Legetas jumps and creates a large purple ball of ki over his head. He throws it by spinning it at the opponent.

Defense:
Block - Legetas uses both hands to block.

Vanishing - Legetas leans forward on his left shoulder before vanishing.

Sway - Legetas weaves sideways and forward and backwards out of the way of attacks at the expense of ki consumption. His speed for maneuvering is very fast.

Broken Block - Legetas staggers backwards, pulling his right side back more.

Counter - Legetas vanishes behind the opponent and then reappears behind them, facing away from them. He clockwise spins into them quickly and punches them with his right fist.

Recovery From Faint - If on his back, Legetas stands up with a jump. If on his stomach, Legetas does a one-handed push up to stand up. The hand used is random.

Deflecting Ki - Legetas uses both hands to deflect ki. He uses both the insides and outsides of his hands.

Deflecting Supers/Ultimates - Legetas quickly bats the attack away, looking unimpressed. The hand used depends on whichever side is specified.

Movement:
Move - Legetas flies with both knees down and both shoulders pulled back.

Jump - Legetas jumps with his left knee up first.

Ascend - Legetas ascends with both hands out at 45 degree angles. His hands are not in fists.

Descend - Legetas descends with his hands up. From his shoulders to his elbows, his arms are perpendicular to his body. His arms from his elbows up are facing upwards.

Dashes (all) - Legetas dashes with his left shoulder thrown forward and his right fist pulled back.

Sudden Stop - Legetas suddenly stops with his left arm in a blocking stance.

Layeeck
Bio: The captain of King Vegeta's Saiyan guards.

Species:

Character Type: Average

Dialogue:
To :

King Vegeta - "Layeeck, my friend, how are you?"

Layeeck - "My King."

(Victory)

Layeeck - "That was a good match, milord."

(Defeat)

Layeeck - "I'm... not surprised, sire."

To Cyleria:

Layeeck - "Who are you?"

Cyleria - "Come and get me."

(Victory)

Layeeck - "We're going to see King Vegeta now."

(Defeat)

Layeeck - "Heh... you've got some fight in you, girl."

To Ledas:

Layeeck - "Show me your full power!!"

Ledas - "I don’t want to humiliate you, father. Please…"

(Victory)

Layeeck - "Get up! I know you can take more than that!"

(Defeat)

Layeeck - "Ledas is right. He is stronger than me."

To The Benefactor:

Layeeck - "I'm here to kill Frieza, not you."

The Benefactor - "Can’t let you do that, boss."

(Victory)

Layeeck - "Get offa me!!"

(Defeat)

Layeeck - "Gahhh… no!"

To Frieza:

Frieza - "You’ve gone and made me spill my drink… you dirty little monkey."

Layeeck - "I’ll kill you! I have to-"

(Victory)

Layeeck - "Frieza, you worm! I promise... this won't be painless."

(Defeat)

Layeeck - "No… is this what we are compared to Frieza?"

To :

Layeeck - "I am the Captain of the Guard. You will not win."

(Victory)

Layeeck - "Impressive..."

(Defeat)

Layeeck - "I must get stronger."

To Others:

Layeeck - "And what do you want?"

(Victory)

Layeeck - "Better luck next time, scum."

(Defeat)

Layeeck - "Unbelievable... you got me."

In-game Taunts:

Layeeck - "Low class!"

Layeeck - "Enough!"

Near-death:

Layeeck - "This... isn't over."

High Tension:

Layeeck - "Now watch this!"

Team Battle Switch-out:

Escaping: Layeeck - "I need a break."

Pursuing: Layeeck - "You're not going far!"

Switch In: Layeeck - "You will be disposed of."

Costumes:
(all costumes feature Layeeck with his green scouter; you must use the unequip scouter item to remove his scouter)

Costume 1 (Full Saiyan Armor - black/red chest piece only)
 * Damaged: Both pauldrons blown off, several chunks of the chest-piece are missing. back of chest is cracked up.

Costume 2 (Training garb - tan shorts, black boots, no shirt)
 * Damaged: Tears across the shorts.

Costume 3 (Captain of Guard Armor - black/red full armor, black gloves and boots, cape)
 * Damaged: Cracks in armor, large crack on torso area. Cape is gone.

Super Attacks:
- Single finger beam, yellow in color. Takes up one ki bar. 4670 damage.

- Increased attack and defense for a short period of time.

- Layeeck evades an opponent's attack then teleports behind and hits them.

- Reduced cost of Special Attack.

One-handed Kyorra Flash - Bluish ball of energy. 6735 damage.

Captain's Rush - Layeeck rushes at the opponent, kicking and punching them so quickly that the camera cannot keep up, and they vanish into a cloud. The opponent is thrown from that to the ground and a green energy blast follows, hitting him or her. Then, Layeeck descends from the cloud, landing right next to the opponent. He stomps his boot on their neck, then kicks them away. 7180 damage.

Ultimate Attack:
Kyorra Flash - Blue beam with no charge. Layeeck stands still for about two seconds in cutscene giving a mean stare, then raises his hands, overlapped to have a triangle shape between them. The beam comes out suddenly and fires, after, he remains with his hands out, breathing hard. Works in air or on ground. 14,400 damage.

Signature Skill:
Fierce Reflector - Layeeck creates a ball of light pink energy in his fist, which expands outward. If it hits the opponent while expanding, it will explode, doing 1030 damage. If no opponent is around, the ball will expand to its full size. Then, it will reflect any ki blasts shot at it, except for super or ultimate attacks. It will reflect up to 5 ki blasts, or the equivalent of 1600 damage, whichever comes first. All reflected blasts will do 460 damage to the opponent. After reflecting an energy blast, Layeeck will be stuck holding the Fierce Reflector for half a second.

Melee:
Rush Attack - Three punches followed by spinning kicks.

Rush Attack Cancel - Punches and kicks alternating randomly without spinning.

Smash 1 - Uppercut with left hand followed by high kick with right leg.

Smash 2 - Uppercut with left hand followed by two quick punches with the right and left hands. Then the left hand creates a sonic energy blast.

Smash 3 - Uppercut with left hand followed by two quick punches with the right and left hands and and a swift kick followed by a flurry of kicks and punches.

Smash 4 - Uppercut with left hand followed by two quick punches with the right and left hands and and a swift kick and another low kick and a deep gut punch with both fists at once.

Smash 5 - Uppercut with left hand followed by two quick punches with the right and left hands and and a swift kick and another low kick and then a swinging hard punch with the right hand.

Smash High - Layeeck backhands the opponent into the air.

Smash Low - Layeeck sweeps the opponent's legs with his right foot.

Smash Combos:
 * 1) XAA - Interlocked hands club the opponent from over the top of the head. Layeeck teleports behind the opponent and lowers to the ground and kicks the opponent into the air. Layeeck teleports in front of the opponent doing a flip kick, hurling the opponent downward.
 * 2) XYX - Interlocked hands club the opponent from over the top of the head. Layeeck does a sonic energy blast followed by a deep punch across the opponent's face.
 * 3) YAX - Sonic energy blast followed by a teleport kick to the left and a swinging punch to the right.
 * 4) XBAY - Interlocked hands club the opponent from over the top of the head. Layeeck does a flurry of punches and kicks, followed by a teleport kick across the face and a sonic energy blast.
 * 5) XXXA - Interlocked hands club the opponent from over the top of the head. Layeeck does a deep gut punch followed by a side kick and a teleport-punch to the opponent's back.

Charge Attack Neutral - Layeeck uses his right fist to charge up a decent punch.

Charge Attack Up - Layeeck backhands the opponent into the air.

Charge Attack Down - Layeeck does a double kick into the opponent's chest, sending them to the ground.

Charge Attack Left - Layeeck sweeps his right hand across the opponent's face to the right.

Charge Attack Right - Layeeck sweeps his left hand across the opponent's face to the left.

Charge Attack Movement - Layeeck charges up a punch with his left fist.

Charge Attack Dash - Layeeck charges up a kick with his right foot.

Charge Attack Jump - Layeeck jumps and elbows the opponent with his left arm.

Throw - Layeeck kicks the opponent a bunch of times before grabbing them by their shoulders, pulling them in, and headbutting them, which causes them to be thrown. 1455 damage.

Crash Evasion - Layeeck teleports behind the opponent and flip-kicks them into the wall. 2688 damage.

Knockdown Attack - Layeeck stomps on his opponent's neck. 1250 damage.

Assault Chase Initiation - Layeeck's initiation is done by pressing Y after performing smash combo 1.

Assault Chase - Punch and kick flurry, 15 hits, up to 3 pursuits including dive.

Pursuit Up - Layeeck backhands the opponent into the air.

Pursuit Down - Layeeck does a double kick into the opponent's chest, sending them downward.

Pursuit Side - Depending on the side chosen, Layeeck uses the hand of that direction and swipes his opponent that way.

Ki Attacks:
Aura - White; white and medium blue charging aura. Medium charge speed. Plasma Aura is blue, but needs to be equipped.

Ki Charging - Layeeck stands tall puts his arms out to his sides as his aura envelops him.

Ki Blasts - 6 ki blasts, blue.

Raging Soul Combos:
 * 1) XXXXXXAAYYAXBXYA - Smash 5 followed by Layeeck interlocking his hands to club the opponent from over the top of the head. Layeeck teleports behind the opponent and lowers to the ground and kicks the opponent into the air. Layeeck teleports in front of the opponent doing a flip kick, hurling the opponent downward. Layeeck teleports in front of the opponent and punches them across the face, then a left punch, an upwards punch, a flip-kick, a double kick, a flurry attack, a spinning kick, smash 1, and a teleport side-swipe followed by a ping pong attack, which can be followed by pursuits if desired.
 * 2) XXXXXXYXY - Smash 5 followed by Layeeck interlocking his hands to club the opponent from over the top of the head. Layeeck does a sonic energy blast followed by a deep punch across the opponent's face and an up smash followed by ping pong attack, which can be followed by pursuits if desired.
 * 3) XXXXXYAXXY - Smash 5 followed by a sonic energy blast followed by a teleport kick to the left and a swinging punch to the right. Layeeck follows this up with a punch left and a kick upwards.
 * 4) XXXXXXBAYAA - Smash 5 followed by Layeeck interlocking his hands to club the opponent from over the top of the head. Layeeck does a flurry of punches and kicks, followed by a teleport kick across the face and a sonic energy blast followed by a teleport gut punch and a smash 1 attack.
 * 5) XXXXXXXXABB - mash 5 followed by Layeeck interlocking his hands to club the opponent from over the top of the head. Layeeck does a deep gut punch followed by a side kick and a teleport-punch to the opponent's back. He follows with a flurry and a teleport high-kick.
 * 6) XXXXXBBYYXY - Smash 5 followed by a flurry attack, an upward smash, a sonic blast, a teleport kick, a punch to the right, and another punch to the right.
 * 7) XXXXXAXYBYB - Smash 5 followed by a teleport flip-kick, a punch to the right, a kick to the left, a flurry attack, a kick to the left, and a deep gut punch.

Charge Ki Blasts - Blue ball charged with both hands in the chest area.

Charge Ki Blasts Snap - Blue ball that splits into two blue balls. It is charged in the chest area.

Charge Ki Blasts Max - Blue ball charged with both hands in the chest area. Does maximum damage.

Charge Ki Blasts Jump - Blue ball charged in the right hand and thrown forcefully.

Defense:
Block - Layeeck only uses his left hand to block.

Vanishing - Layeeck puts his hands on his shoulders before vanishing.

Sway - Layeeck weaves sideways out of the way of attacks at the expense of ki consumption. His speed for maneuvering is normal.

Broken Block - Layeeck staggers back on his right foot, lowering his left hand.

Counter - Layeeck vanishes and reappears behind the opponent, swiping the opponent to the side.

Recovery From Faint - If on his back, Layeeck stands up from a sitting position. If on his stomach, Layeeck does a quick push up to stand up.

Deflecting Ki - Layeeck deflects ki with the insides of his hands only.

Deflecting Supers/Ultimates - Layeeck uses both hands to push the ki blast to whichever side is specified.

Movement:
Move - Layeeck flies with his right knee up.

Jump - Layeeck jumps with both feet at the same time and keeps them both tucked against his chest.

Ascend - Layeeck ascends with his head looking toward the sky and both arms at his sides.

Descend - Layeeck descends with his arms over his head.

Dashes (all) - Layeeck charges with his left arm extended and his left knee tucked.

Sudden Stop - Layeeck suddenly stops with his left shoulder lurching forward for a moment before he falls back into his defensive stance.

Cyleria
Bio: ''A female Saiyan who was part of a tribe conquered by King Vegeta before the Saiyan-Tuffle War. She later became the mate of Layeeck.''

Species: Saiyan

Character Type: Average-light

Dialogue:
To Layeeck:

Layeeck - "Who are you?"

Cyleria - "Come and get me."

(Victory)

Cyleria - "No mercy."

(Defeat)

Cyleria - "I'll make you pay..."

To Ocra:

Cyleria - "You won't be getting out of here alive."

Ocra - "We'll see about that."

(Victory)

Cyleria - "Sucks for you."

(Defeat)

Cyleria - "Ack..."

To King Vegeta:

Cyleria - "I have no king."

(Victory)

Cyleria - "I hardly even tried."

(Defeat)

Cyleria - "Be a king and kill me yourself."

To Ledas:

Cyleria - "Do you want to spar, Ledas?"

Ledas - "Okay, let's go!"

(Victory)

Cyleria - "That's enough for today. I don't want to kill you."

(Defeat)

Cyleria - "That's unbelievable!"

To other :

Cyleria - "All right, I'm ready."

(Victory)

Cyleria - "Heh heh heh heh!"

(Defeat)

Cyleria - "You are stronger than I thought..."

To others:

Cyleria - "I'll shut you up." - 37% chance.

Cyleria - "Don't kid yourself." - 33% chance.

Cyleria - "Let's just fight." - 30% chance.

(Victory)

Cyleria - "That was a good fight."

(Defeat)

Cyleria - "I-I was dominated..."

In-game Taunts:

Cyleria - "Seriously?"

Cyleria - "That's it?"

Near-death:

Cyleria - "This time's for real!"

High Tension:

Cyleria - "I'm a warrior too!"

Team Battle Switch-out:

Escaping: Cyleria - "I'm not dying here!"

Pursuing: Cyleria - "Heh, coward!"

Switch In: Cyleria - "It's time to end this."

Costumes:
Costume 1 (Feral Clothes - brown fur shorts, fur bracers, topless torso, two strands of hair covering both of her nipples, fur boots, tail hanging free)
 * Damaged: Left fur bracer is missing and there are tears in the fur shorts.

Costume 2 (Tuffle War Victory Garb - bbrown fur shorts, fur bracers inlaid with bones and jewels, topless torso, two strands of hair covering both of her nipples, fur boots inlaid with bones and jewels, gold necklace, jeweled belt, tail wrapped around her waist, large scar going down her back)
 * Damaged: Left fur bracer is missing, necklace is gone, tail hangs free, and there are tears in the fur shorts.

Costume 2 (Full Saiyan Armor - black/violet chest armor, side guards, armored bracers, white boots, yellow scouter)
 * Damaged: Scouter is gone, both shoulder pauldrons are blown away, and there are massive cracks in the armor.

Super Attacks:
Dire Howl - Cyleria howls at the top of her lungs, causing the opponent to clutch at their ears and be paralyzed for 2 seconds.

- Reduced cost of Special Attack.

Flash Kick - Cyleria counters the opponent and kicks them across the face. Then, she rams her shoulder into them, causing them to fall over. She then kneels and slams her elbow into the opponent's chest. 7530 damage.

- Cyleria evades an opponent's attack then teleports behind and hits them.

Attrition Cannon - Cyleria fires three light green beams of energy from alternating hands at the opponent. 8250 damage.

Cutthroat - Cyleria punches the opponent across the face, then grabs them and throws them into the air. She flies up after them, punching them deep in the gut, grabbing them by the foot, and throwing them back to the ground. After the dust clears, and they stand up, Cyleria appears behind them, holding them by the back of their head, and creates a small ki blast in her hand, which she uses to slice their throat. 8620 damage.

Continuous Homing Energy Balls - A purple energy ball that is thrown at the opponent. As it gets near, it suddenly explodes and turns into a ton of smaller balls which then home in on the opponent. 6400 damage.

Ultimate Attack:
The Arbiter - Cyleria fires a dark green energy blast at the opponent from her mouth. After hitting them, the energy explodes and covers the opponent partially in the green energy, which does not allow them to move. As it burns the opponent and drains their ki reserves, Cyleria fires a second dark green from her mouth, which incinerates the opponent. 14,400 damage.

Signature Skill:
Lightning Burst - Cyleria pushes her right hand forward, shooting an invisible blast at the opponent. The attack hits them, and causes several small explosions to go off, which causes the opponent to fall over. 1450 damage.

Melee:
Rush Attack - Fast mix of punches and spinning kicks.

Rush Attack Cancel - Slower, more deliberate kicks and punches.

Smash 1 - Right hook followed by a swipe with the other hand to turn the opponent around.

Smash 2 - Right hook, a scratch with the left hand followed by a sonic energy blast.

Smash 3 - Right hook, a scratch with the left hand, a backhand with the left hand followed by a flurry of kicks with both feet.

Smash 4 - Right hook, a scratch with the left hand, a backhand with the left hand, a spinning kick with the right leg (that is 2 hits) followed by a deep gut kick with the right leg.

Smash 5 - Right hook, a scratch with the left hand, a backhand with the left hand, a spinning kick with the right leg followed by an upwards kick with the left foot.

Smash High - Cyleria side-punches the opponent upwards with her left fist supported by her right hand.

Smash Low - Cyleria lowers her body to the ground, supporting herself only by her hands, and swings both of her feet to knock the legs out of her opponent.

Smash Combos:
 * 1) XAYB - Open-palm hit to the chin, a teleport flip-kick, a sonic energy blast, a flurry attack.
 * 2) BYYY - A bicycle kick, a sonic energy blast, a teleport up smash, a kick to the chest.
 * 3) BAXX - A bicycle kick, a teleport spinning kick, a right hook, a left punch.
 * 4) BXAY - A bicycle kick, a straight punch, a teleport up smash, a double-kick.
 * 5) YXXA - A sonic energy blast, a straight punch, a flying kick, a teleport flurry elbow attack.

Charge Attack Neutral - Cyleria charges up an open-palm attack and hits the opponent on the chin with it.

Charge Attack Up - Cyleria elbows the opponent into their neck.

Charge Attack Down - Cyleria interlocks her hands and swings a club attack down from above the opponent's head.

Charge Attack Left - Cyleria backhands the opponent with her left fist.

Charge Attack Right - Cyleria backhands the opponent with her right fist.

Charge Attack Movement - Cyleria throws a punch with her right fist.

Charge Attack Dash - Cyleria charges at the opponent, then flips right before reaching them to perform a flip-kick.

Charge Attack Jump - Cyleria jumps in the air and comes down at an angle with her left foot in front and her right foot supporting the attack.

Throw - Cyleria punches the opponent in the chest then flurry attacks them with kicks from both feet before headbutting the opponent away. 1490 damage.

Crash Evasion - Cyleria teleports out of the way, then appears behind the opponent and double-kicks them into the wall. 2218 damage.

Knockdown Attack - Cyleria

Assault Chase Initiation - Cyleria's initiation is done by pressing Y after performing an up smash attack.

Assault Chase - Punch and kick flurry, 9 hits, up to 3 pursuits including dive.

Pursuit Up - Cyleria clubs the opponent upward.

Pursuit Down - Cyleria flip-kicks the opponent down.

Pursuit Side - Cyleria lunge-kicks the opponent to either side. The foot used is opposite of the direction specified.

Ki Attacks:
Aura - Dark green; lime and yellow charging aura. Slow charge speed. Plasma Aura is blue, but needs to be equipped.

Ki Charging - Cyleria crouches down partially and spreads her arms far out as her aura envelops her.

Ki Blasts - 7 ki blasts, green.

Raging Soul Combos:
 * 1) XXXXXXAYBAYXYABXAX - Smash 5 followed by an open-palm hit to the chin, a teleport flip-kick, a sonic energy blast, a flurry attack, a teleport flashkick, a split-kick, a lunging punch, a swipe that turns the opponent around, a teleport high-punch, a spinning elbow attack, a punch with both fists at once, a teleport deep gut punch, a left hook followed by a ping pong attack, which can be followed by pursuits if desired.
 * 2) XXXXXBYYYAAA - Smash 5 followed by a bicycle kick, a sonic energy blast, a teleport up smash, a kick to the chest, a teleport punch to the right from behind, a teleport kick to the right from the front, a teleport deep gut kick.
 * 3) XXXXXBAXXYY - A bicycle kick, a teleport spinning kick, a right hook, a left punch, a sonic energy blast, an up smash followed by a ping pong attack, which can be followed by pursuits if desired.
 * 4) XXXXXBXAYAXX - Smash 5 followed by a bicycle kick, a straight punch, a teleport up smash, a double-kick, a teleport flashkick, a lunging punch right, a kick with the left leg.
 * 5) XXXXXYXXAAYB - Smash 5 followed by a sonic energy blast, a straight punch, a flying kick, a teleport flurry elbow attack, a teleport flip-kick, a down smash, a flurry attack.
 * 6) XXXXXAAAAAYA - Smash 5 followed by a teleport punch right, a teleport kick right, a teleport deep gut kick from behind, a teleport spinning-kick, a teleport backhand attack, a sonic energy blast, a teleport open-palm attack to the opponent's chin.
 * 7) XXXXXYYYYYAY - Smash 5 followed by a down smash, an up smash, a flying kick, a punch straight, a teleport lunging kick, an up smash followed by a ping pong attack, which can be followed by pursuits if desired.

Charge Ki Blasts - Small green ball of energy charged in her left hand, then thrown straight ahead.

Charge Ki Blasts Snap - Medium sized green ki ball charged in her left hand, then thrown overhead. It explodes just before impacting the opponent instead of on impact.

Charge Ki Blasts Max - Small green ball of energy charged in her left hand, then thrown straight ahead. Does maximum damage.

Charge Ki Blasts Jump - Cyleria jumps, then creates two green, round ki balls in each hand, which she throws. They merge together after she throws them and then the new ki blast homes in on the opponent.

Defense:
Block - Cyleria aggressively defends with both hands.

Vanishing - Cyleria crouches slightly before disappearing.

Sway - Cyleria sways back and forth and side to side. Her speed for maneuvering is quite fast.

Broken Block - Cyleria staggers backwards with both shoulders thrown back.

Counter - Cyleria vanishes and reappears behind the opponent, hitting them with an open palm.

Recovery From Faint - If on her back, Cyleria rolls onto her stomach before stepping up. If on her stomach, Cyleria stands up from her hands and knees.

Deflecting Ki - Cyleria only uses her left hand for deflecting ki.

Deflecting Supers/Ultimates - Cyleria uses both hands to deflect the attack to either side.

Movement:
Move - Cyleria flies with her arms out at her sides and her teeth bared.

Jump - Cyleria jumps with both knees tucked into her chest.

Ascend - Cyleria ascends with both arms at her sides. She does not look up.

Descend - Cyleria descends with her arms slightly out. She looks down as she goes.

Dashes (all) - Cyleria dashes with her left shoulder forward and her right fist pulled back.

Sudden Stop - Cyleria stops by putting both her her hands out.