Dragon Ball: Majin Killers RPG

Dragon Ball: Majin Killers RPG
Created by: Valtus 3200

Co-Created by: XGC Xion

With help from: Octallord, Timothy Williams and Drake Bloodthorn

Forward
The DB MK RPG has been around for around six months, giving players an opportunity to run through the most unique d20 RPG ever created with their own, Saiyan, Human and Namekian player characters in a text based forum RPG.

''The RPG was created by Valtus3200, who wanted to bring the excitement and over all uniqueness of the Dragon Ball manga to the d20 RPG front. Though, being slightly different in format than most table top RPGs, the game is still mostly functional as a table-top game.''

''This wiki is for your reference, if you plan on joining the RPG on the original majin killer's forums or starting your own. This system can theoretically work for any canon or story. We thank all those that have supported us in the creation of this rule-book, as it's been a labor of love for all of us involved in the project.''

-Valtus

Table of Contents
1. Chapter 1 Character Creation [CTRL F: [A1]]


 * Racial Feats and Descriptions [CTRL F: [A2]]
 * Racial STATS and CS Info [CTRL F: [A3]]
 * Calculating Your Stats [CTRL F: [A4]]
 * Modifier Chart [CTRL F: [A5]]

2. Chapter 2 RULES [CTRL F[B1]]



Chapter 1: Character Creation
[A1]

In the far future, Dragon Earth is in a state of peace. The warriors that fought to protect the Earth from Majin Buu have left behind a legacy that will last until humanity is no more. But elsewhere, trouble is brewing on the planet Barbos, a world inhabited by the Saiyans that escaped Freeza’s attack on Planet Vegeta. They have long since forgotten their heritage.

Despite not knowing their roots, the Saiyans continue their destructive and corrupt ways; as a civil war grips their planet in constant strife and chaos. Their self proclaimed god of a dictator, a Super Saiyan with strange genetic abilities, governs them with an iron fist.

New Namek’s elder has also set his sights on the newly discovered Saiyan planet, called Barbos. So he’s sent his greatest disciples to tame the Saiyan planet and bring peace to them. The Elder knows the danger that the Saiyans present, if even one of them found a way to harness their immense potential, the results could be disastrous if that power were to fall into the wrong hands.

Meanwhile, a rogue cult of Namekians is also targeting the planet for unknown reasons. The race is on to save or destroy the soul of the Saiyan race.

The five provinces are listed as follows.

West Province: Darapos’ Fort

Darapo is a shrewd and fat Vegit, he’s not very strong, but he’s well liked among his cabinet of “advisors” and they do well to see that he stays in power. The man is a glutton, and the residents are fine so long as they stay out of his sight, and pay their taxes.

South Province: Taimat’s Fort (Valtus 3200’s personal character)

The terrible Taimat is thought to be the third most powerful Vegit on the planet. Though, he’s nearly been killed twice in battle against King Barbos. Taimat hates people, and the only thing he hates more than weaklings are those that are stronger than him, fortunately there aren’t many of those around. It’s said that if Taimat wasn’t training all the time, that he’d likely have killed his entire province off from sheer annoyance. Low level warriors in search of fame and a spot on top of the five factions, are encouraged to stay away from Taimat’s territory.

North Province: Barbos’ Kingdom

King Barbos has made a nice castle and country province for himself in the Northern hemisphere of the planet. Though it is home to the fifth faction, which is ran by Barbos’ own son Barr, he does most of the talking. Barr’s main job is to make the King look good, and kill anyone that doesn’t agree with their order. Barr has almost never been seen talking, but he’s thought to have a massive power, though not quite as strong as his father.

East Province: Country of Enlightenment

The leader of the country of enlightenment is unknown. But it’s said that he’s a Vegit that died and came back to life with the help of seven mystical orbs. They only know one thing, that he’s called Master Kaio by the group that guards his chambers.

The country of enlightenment is as peace oriented as planet Barbos gets. They’re not exactly pacifists, but they’re not likely to kill you for looking at them wrong, or existing. Many warriors journey to the East Province to learn Master Kaio’s secret, and usually turn up empty handed. Though there are legends of a few warriors that walked away from the East mountain fortress, claiming to have gained a gift called East Kaioken. Whether the claims are valid or not, remains to be seen, as all warriors that previously gained the gift are nowhere to be seen now.

Middle Province: Dragon’s Breath

The middle province is home to a legend, and the last faction under King Barbos. The last faction is lead by a midget woman with a massive power. Not much is known about her, other than the fact that she’s currently the second strongest Vegit on the planet.

The surrounding area is policed heavily, being the home of a local legend about a magical sphere that was discovered by a local hermit. No one knows if it’s true, but shortly after the rumor started, a local hermit’s house was assaulted by the Dragon’s Breath faction.

More information to come.

[A2]

RACES

“Saiyan”

An entire race, orphaned on an unknown world in the middle of the East Galaxy. You call yourselves Vegits. Not much is known about the origin of life on your world, but legends that have been passed down through the ages have told of a mighty warrior that saved several key Vegits in a far-away land amidst a great and terrible cataclysm. This warrior is said to have died eons ago. But his sacrifice allowed you to foster a new world and a new beginning for all Vegit kind.

Today, the old ways are constantly being challenged by new theories about the world and your universe that challenge the status quo. There are many factions that make up the Vegit world.

Your world is constantly being re-named by its rulers. You rest in the midst of one of five factions that govern the world, and are currently at war with one-another. With the advent of space travel just on your world’s door step, you have to wonder what’s in store for the rest of the universe.

PM a Mod or Valtus to see which province you end up in.

Also, if you're interested in world building one of the five provinces, PM Valtus as well for information.

STATS

Saiyans have a higher base level of ki right from birth. And they’re gifted with the Zenkai power-up, allowing them to double their power level upon recovering from near death injury.

Racial Feats

Select one of the powers below.

Enhanced Zenkai: Instead of merely doubling your Ki and health when you get a Zenkai power-up, you can triple it instead one out of every four Zenkai Power-ups. Cost: 50 Ki

Saiyan Pride: Your pride can give you a short burst of power, adding 1D6 to all melee basic attacks and Super Attacks for two forum posts. Upon gaining your fifth training boost, this damage is also augmented by Supers and Ultimates to include your constitution modifier like the rest of the attack.

You can take this feat multiple times, allowing it to stack. Every time you take this feat, upgrade the damage dice one level. For example, if you take this feat twice, you would add 1d8 toward all your attacks for four forum posts at a cost of 10Ki.

Cost: 5 Ki

Unknown Power: Unknown to you, the power of a Super Saiyan hides within your body. Once every couple of battles (two battles) you can choose to have a Zenkai increase, even without being fatally wounded. Cost: 25 ki

Super Spammer: Your love of energy based attacks has granted you the ability to choose (or invent) one more attack than an average Level 1 Saiyan usually starts off with (see Level Index for details on what you get when building your character).

Cost: N/A (see attack creation part of this document)

Ultimate Spammer: Your love of over-powered energy attacks has granted you the ability to choose (or invent) one more attack than an average Level 1 Saiyan usually starts off with.

Legendary Saiyan: High-tier Class You were born unique among your Saiyan peers. At random intervals of every 1d4 forum posts, you can make a check to see if your Ki doubles itself during a battle. Those that take this feat have a base WIS of 10 instead of 8 to represent their advantage over others.

Effect: Roll a D20 + (WIS) on the forum post specified, if you pass a DC of 18, your Ki doubles for as long as the fight lasts, make a spot on your character sheet for “temporary Ki” as the Ki gained in the battle will be gone after the fight is finished.

Stipulation: At level 1, your body can only handle a maximum of x2 Ki with this feat enabled. After your first increase, you cannot gain any more ki, instead, you'll gain back 1healing surge for that battle only. Increase this limit to x2/2 at level 5, x2/3 at level 10, x2/4 at level 15, x2/5 at level 20, x2/6 at level 25, and x2/7 at level 30.

X2=Ki doubling/# = number of times this happens.

example: Fight starts, Drake rolls a 2 on the d4. every two (of his) forum posts, this feat triggers. the number he has to pass is say 18. d20 + wisdom mod => 18

Stipulation: By taking this feat, you access Legendary Super Saiyan forms, and can access Super Saiyan at Level 6 instead of 10 with a required Ki and Health of 600, but are not able to go to SS2 or SS3. Also, at Level 5+ when your Ki increases do not equal 1, every increase after the first one is no longer x2 to your Ki, instead, each additional increase will decrease by 40%, with a minimum increase to ki of +5%.

YOU WONT BEAT ME! (lower-tier class)

Add's small buff to HP and stamina, which boosts Ki, and makes attacks cost less KI. Each use add 1d4 points to your current and max HP and Ki for the use of the battle only. Every 2 levels, add an additional dice and every 5 levels increase the die type.

[Can be stacked]

Cost: 15 Ki per use Duration: 1d4 + 1 (after 1st use) posts. [Con: physical damage lowered by 7 until end of effect.]

Engineered Legend: (Contact GM for backstory if you want this one)

Due to your incomplete engineering and modified physiology occasionally as you grow more powerful you'll lose control and cause damage to yourself, which can only be stopped by stabilizing and releasing the uncontrollable energy.

Every 1d4 turns you must make a wisdom check to keep his powers in check and resist the programming of his engineers.

Level 1: DC 17 Level 2: DC 17 -1 to your wisdom mod Level 3: DC 18 -1 to Wisdom mod Level 4: DC 18 -2 to Wisdom Mod Level 6: DC 19 Level 8: DC 20 -5 wisdom Mod

Upon failure you lose control of his powers and loses 5% HP eat turn(Post?) and rolls 1d20, 19 or 20 your body and cells stabilize briefly, resulting in a brief psuedo-Super Saiya-jin state that increase the damage of his attacks by 30% and stops losing hit-points.

Upon Reaching level 8 Engineered Saiya-jin changes to: Every turn your character heals 5%hp.

You can reach Super Saiya-jin at level 8.

Human

“You’re stranded you idiot! Why you stole a Capsule Corp space pod, is beyond me. But now that you’ve made your way through the East Galaxy, I may as well tell you that we’ve never charted the area before. Furthermore, you’re due to run out of air in several weeks, maybe even days. We’d tell you we’re sorry, but we’re really not.” -Capsule Corp. CEO

STATS

Humans have the lowest base ki level. They really have to work for their power, but it’s not impossible to get really powerful as a human. You just have to keep training, and learning to use your head before anything else.

Racial Feats

Adept: You’ve been born into a long line of humans that have been trained to handle Ki. Your natural affinity with Ki allows you a boost of +3 to your base level Ki when choosing this racial power.

Chicken: You’re not too fond of fighting people who’re stronger than you, so you’re more gifted with attacks that allow you to run away to gather your men and your strategy before attacking again (and running away). This ability makes super attacks like Taioken (solar flare) and anything (within reason) that can be used to either knock you or your opponent away and allow for a speedy getaway cost 50% less Ki.

Greedy Little Bastard: You trained hard, and probably stole your master’s attention away from his other students. So you gained 1 Super Attack more than all the other humans.

Energy Wall: You’re heavily concerned about defense. So you trained to be able to use an energy wall whenever you need to. Using this technique will allow you to trap enough air in your energy wall, to sustain you either under water or in space for five forum posts. Cost(Per Turn in use): 15 Ki

Simulated Zenkai Boost: Watching the saiyans that lived on Earth has given modern Martial Artists an edge. Utilizing space age technology, once every four completed battles, you can simulate the effects of a Zenkai boost (see Saiyan section for details).

Namekian

You’ve been sent to the East Galaxy to become Kami to a new and dangerous society. Your mission is sacred and tedious. Your Grand Elder has entrusted many of you with a secret, and sent several of you off into the depths of space to help tame a sleeping beast. The Saiyans. Yes. The very race that was thought to have been destroyed by Freezer oh so many years ago has mysteriously resurfaced in the East Galaxy. They know not where they came from, but they are presumed to be very dangerous and warring. But if souls like Goku and Vegeta can become great heroes, then so can this new world. You are forbidden to reveal to the fledgling race their true nature, or their past.

STATS

Namekians have a higher natural base Ki than humans. But just like humans, they require constant training to get up to higher levels. They also have a natural regeneration ability.

Racial Feats

Regeneration: You’ve lost an arm? No problem, at the cost of half your ki (until ability is mastered), you can regenerate any limb (other than your head). Note: Without choosing this skill, you will still be able to regenerate, but the cost will be 75% of your Ki instead of half. Cost: Half your ki (level 1), 50 Ki (level 2), 20 Ki (level 3)

Super Namek: You’ve heard legends of Namekians that have surpassed that of even the legendary Super Saiyans. Within you, you know there’s a chance you hold such a power. And thus, you have +5 added onto your base Ki, and +5 added onto your base strength with this racial power.

Arm Stretch Technique: You’ve learned and mastered the ability to stretch your arms really far, allowing you to surprise your opponents with a long reaching arm grab with less cost to the move as a melee basic attack. -5 to Ki Cost when using stretch arm attacks.

Natural Healer: Instead of focusing on battle tactics and developing Super Attacks to lay waste to your enemies, you’ve become a healer. You gain a +5 to all healing type rolls, and gain a +10 bonus to all healing effects. Though you suffer a reduction of your base strength (-10).

Android

Your name is a number, and the reason for your existence is unknown to you. Set upon an unknown world, you have one thought and one mission. What you do with that is up to you, or so you think.

STATS

Androids don’t run on Ki. At, least, not really. They regenerate everything per “post?” turn by a certain percentage (regen number is explained later).

Racial Feats

I Will Never Fade!: You’re confident that your energy is infinite, and that you are eternal. Allowing a +3 to your Ki regeneration per forum post.

Stronger Android Skin: You can take what you dish out, what would normally kill a human or a Saiyan, you stand strong against. You gain a +5 to your Physical Defense Rolls (such as dodges, absorbing damage, and deflecting an attack).

Stipulation: Each time this feat is activated, it costs 1d4 Ki to use.

Cool Beauty: If you’re a Female Android Model, (and of human base) you gain +3 attack bonus against any human or Saiyan male.

Terminator: If you’re a Male Android Model, (and not of human base) you gain a +3 to killing strokes (moves that are intended to kill an individual or even incinerate).

Pyrolite

Pyrolites hail from a neighboring planet from Barbos, called Pyro. Since their planet is one giant active volcano, Pyrolites have immense constitution and survival skills, they have also learned how to use the element of fire.

Stats

Unlike some races that have transformations, Pyrolites have evolutions. As they become more attuned to their environment and their affinity to fire, they evolve to forms that allow them to manipulate the element, create, and even absorb it.

Racial Feats

Pyrokinetics: Adds natural fire damage to any attack for 1d6 damage. This feat can be picked up multiple times for stacked effects. This feat also has to be applied each time to each attack you wish to have this effect; IE 3 attacks = 3 uses.

Cost: 10 Ki

Ki Recharge: Pyrolites are very good at maintaining their energy usage and recharging during battle. Activation of this feat will last for 1d4 forum posts and upon each post a d100 is rolled to determine the amount of ki restored.

1-50 = 1/4th of Ki restored; 51-100 = 1/2 of Ki Restored.

This feat can only be used once per day at Level 1; twice at level 5; three times at level 12; then four times at level 20+

Fire Prodigy: Your affinity to fire is far beyond anything that your people can fathom. With this feat you have a chance to evolve to the level of Hyper Pyro at level 8 instead of level 10. You receive half damage from any fire based attack and deal an additional 1d6 damage to each time you picked up the Pyrokinetics feat.

Blind Sight: Who needs eyes? You are use to always walking through or having to look through volcanic ash clouds so you rely on your senses to see your way through anything. Any penalties that you would take while in complete darkness, being blinded, seeing through smoke or dust are negated. While defending in these situations are you given a + 2 to your defense rolls.

[A3]

BUILDING A CHARACTER:

Step 1: Select your race or races.

Hybrid Race Rules

To calculate your base scores, points allocated at level 1, HSV value, and HP & Ki gained per level, you take the average of the two races. Note: Some races cannot have a hybrid, so make sure your GM approves of this before selecting your races.

One of the two bloods that flow through you have to take dominance, this will determine which transformations you can have, feats you can pick up, and your over all appearance.

Saiyan/Vegit:

As you can see, Saiyans have advantages in Ki and strength, but lack any base bonuses in other areas. If you choose Saiyan as your race, go ahead and divy up 22 ability points among your Strength->Charisma stats. Do not put 22 points on every stat, divide them up between STR, CON, DEX, INT, WIS and CHA.

NAME: LEVEL: EXP:

RACE: Saiyan/Vegit

AGE: SEX: HEIGHT: EYE: COLOR: HAIR:

HEALTH: 20

Ki: 20

STRENGTH: 14 CONSTITUTION: 10 DEXTERITY: 12 INTELLIGENCE: 8 WISDOM: 8 CHARISMA: 8

Physical Resistance Bonus:

Ki Resistance Bonus:

Healing Surges:

Zenkai Boost Counter: 0/11

---

Level 0 Ability Points: 22

Bonuses: Zenkai Boost

Healing Surges A Day: 6 + CON MOD

HP and Ki Gained Per Level: 10

---

HUMAN/Earthling

NAME: LEVEL: EXP:

RACE: Human

AGE: SEX: HEIGHT: EYE: COLOR: HAIR:

HEALTH: 20

Ki: 10

STRENGTH: 10 CONSTITUTION: 8 DEXTERITY: 8 INTELLIGENCE: 12 WISDOM: 12 CHARISMA: 14

Physical Resistance Bonus:

Ki Resistance Bonus:

Healing Surges:

---

Humans get a bad rap for being weak, but they have an untapped potential that you can unlock and see for yourself.

Level 1 Ability Points: 24

Bonuses: Sensu Beans X5 at start of game

Healing Surges A Day: 8 + CON Mod

HP and Ki Gained Per Level: 5

---

Namekian

NAME: LEVEL: EXP:

RACE: Namekian

AGE: SEX: HEIGHT: EYE: COLOR: HAIR:

HEALTH: 20

Ki: 15

STRENGTH: 12 CONSTITUTION: 12 DEXTERITY: 8 INTELLIGENCE: 10 WISDOM: 14 CHARISMA: 8

---

Namekians can be seen as the guardians of the universe in certain ways. Though, not quite as strong as Saiyans at base level, they still have potential to become Super Nameks.

Level 1 Ability Points: 23

Bonuses: Regeneration

Healing Surges A Day: 7 + CON Mod

HP and Ki Gained Per Level: 7

---

Android

NAME: LEVEL: EXP:

RACE: Android TYPE: ???

AGE: SEX: HEIGHT: EYE: COLOR: HAIR:

HEALTH: 20

Ki: 20

STRENGTH: 12 CONSTITUTION: 15 DEXTERITY: 10 INTELLIGENCE: 14 WISDOM: 10 CHARISMA: 8

Who says Androids can’t get stronger?

Level 1 Ability Points: 22

Bonuses: Constant Ki Regen, Energy Absorbtion, Android Absorbtion, etc (type picked while talking to GM in PMs)

Healing Surges A Day: 7 + CON MOD

HP and Ki Gained Per Level: 8

Regen #: Constitution modifier +1/8 of Ki +5 per forum post

---

Pyrolite

NAME: LEVEL: EXP:

RACE:

AGE: SEX: HEIGHT: EYE: COLOR: HAIR:

HEALTH: 20

Ki: 20

Strength: 8 Dexterity: 8 Constitution: 14 Intelligence: 10 Wisdom: 8 Charisma: 12

--

Level 1 Ability Points: 23

Bonuses: Fire Affinity

Healing Surges A Day: 6 + CON Mod

HP and Ki Gained Per Level: 9

--

[A4]

Calculating Your Stats

Hit Points: For every ability point you put on Constitution, increase your character’s hit-points by 2.

Ki: Take your Modifiers for STR and CON and add them together, add that number to your Base Ki level and you have your maximum Ki.

Physical Resistance: Take your Dexterity Mod and use that number as a bonus when you’re attempting to dodge a melee basic move.

Ki Resistance: Attempting to deflect or block an energy blast with an energy shield or your own arms is a skill in and of itself. Take your Modifier for Constitution and add it to your defensive moves.

Healing Surges Per Day: See your race’s section above for more information.

Healing Surge Value: Divide your maximum health by ¼ and you’ll get your Healing Surge Value. This is the number of HPs or Ki that you can replenish with sheer willpower in a given forum post.

NOTE: SOME ANDROIDS CANNOT USE HSV FOR THEIR Ki STAT!!

Bloodied Value: Divide your health in half. +10 to one Ultimate Attack when bloodied (Known as a Desperation Move) [i]SPECIAL DEFENSES

Fortitude: (Affected by Constitution) For every two points added on Constitution, add 1 point onto your fortitude, and then add 10 on-top of that, this will be your maximum fortitude.

If there’s a horrible smell, putrid decaying bodies, and whatnot… you’ll roll a Fortitude save, the higher your fortitude is the better. If your GM rolls his/her D20 (no “bonus” under normal conditions) rolls within the range of your fortitude, you’re safe. If it’s even slightly higher than your fortitude, you barf, or pass out.

Reflex: (Affected by Dexterity) For every two points you put on your Dexterity stat, add 1 point onto your reflex defense, after that, add on 10 points to get your maximum Reflex.

Reflex works the same as Fortitude, and it can only be used outside of combat. If you’re not aware of something coming towards your head, how quickly will you be able to notice it? That’s where reflex comes in.

Will: (Affected by Wisdom Value) For every two points you put on Wisdom (do you see a pattern here?) add 1 point onto your Will defense, and then add 10 more points onto your Will to get your maximum for this defensive stat.

Will can defend against psychic attacks from Namekians, and paralyzing moves that some Androids can use. It can also save you from being poisoned, and other status effects. In some cases, if you roll a Will check when near death, you can save yourself (two attempts only). Will defense works the same as Relfex and Fortitude.

[A5]

Modifiers: [IMPORTANT!!!] Are dictated by what your exact ability score is. Refer to the modifier chart below this disclaimer. The New Modifier Chart.

Chart works like this

Ability Score #-Ability Score# modifier bonus stipulation

1 –5 Can’t use Ki based attacks based on this ability 2–3 –4 Can’t use Ki based attacks based on this ability 4–5 –3 Can’t use Ki based attacks based on this ability 6–7 –2 Can’t use Ki based attacks based on this ability 8–9 –1 Can’t use Ki based attacks based on this ability 10–11 0 12–13 +1 14–15 +2 16–17 +3 18–19 +4 20–21 +5 22–23 +6 24–25 +7 26–27 +8 28–29 +9 30–31 +10 32–33 +11 34–35 +12 36–37 +13 38–39 +14 40–41 +15 42–43 +16 44–45 +17

ETC Congratulations, you’ve just constructed your character. Now it’s time to learn the rules of the game! And after that, we’ll pick your Feat, 2 Super attacks and 1 Ultimate.[/i]