Board Thread:Fun and Games/@comment-24295472-20160228024027/@comment-24295472-20170422042631

That sounds fine. Anyways:

Wickedness Personified (Janemba)

Dimension Sword (30 ki) - Using magic, create a sword for yourself sharp enough to cut through anything! Adds 5 feet to your melee range, damage dependant on user level.

Illusion Smash (25 ki) - You may attempt a melee attack on an enemy regardless of where they are by forming a portal and punching them through it.

Space Domination - You gain AC equal to your STR modifier.

Rakshasa's Claw - Slash repeatedly with your sword. You may attempt a series of extra attacks equal to your DEX modifier each turn. Each extra attack costs 15 ki).

Clone Counter - When an enemy attacks you with an energy wave attack, you may pay 1.5x the amount of ki they paid to counter the attack by creating a clone of the opponent to perform the attack right back at them, initiating a Beam Struggle.

Lightning Shower Rain/Dimension Ray (40 ki) - Wave your hand, creating a streak of green energy that can strike either a specific target or a wide area! Either strikes all enemies in a straight line for 100 feet, or all enemies within a 20-foot cone in front of you, with 8d6 damage instantaneously. Your targets may attempt a Reflex save to halve the damage taken. For every two levels past 8, you may pay an additional 10 ki to increase the damage by another d6 (max: 16d6).

Bunkai Teleport (35 ki) - Open a portal in space-time and teleport to anywhere you can see, or have been before.

Spike Hell (25 ki) Form a ball of red energy around one enemy to trap them, then slash them with your sword. Your opponent may attempt a Reflex save to avoid being trapped. If you hit with your initial slash, you may immediately follow up with Rakshasa’s Claw.

Hell Gate (50 ki) - Fire a green energy blast from your mouth, more powerful than your Ill Flash! 15d8 damage to one enemy. For every level past 15, you may pay an additional 10 ki to increase the damage by another d8 (max: 25d8). Inflicts After succeeding in Rakshasa’s Claw, you may immediately follow up Hell Gate. This combo is referred to as “Dimension Sword Attack.”

Ordered Chaos (Majuub)

Angry Shout (20 ki) - Scream at the top of your lungs, pushing away all opponent within a 20-foot radius! Angry Shout inflicts 1d4 per every two character levels and pushes all enemies in its radius 30 feet away from you. You may pay an additional 5 ki to increase the radius and knockback of Angry Shout by another 10 feet (max: 100 feet).

Kaikosen (25 ki) - Fire a beam from your fingertip, capable of paralyzing enemies! Your target must succeed in a Fortitude save or be stunned for 1d4 rounds. A stunned enemy cannot apply their DEX mod to avoid being absorbed.

Mystic Breath (35 ki) - When you are targeted by an energy attack that would inflict a status effect, you may attempt a Reflex Save to blow it back at the enemy who fired it, treating them as the target of their own attack. Apply the effect of the attack on them normally.

Blazing Barrage Palm (15 ki) - Upon a successful melee attack on an opponent, you may roll another melee attack at a cost of 15 ki, up to 3 extra attacks. The final strike of Blazing Barrage Palm is a Double Axe Handle that will leave your opponent prone on the ground. You may follow up Blazing Barrage Palm with Nightmare Impact if the final hit you attempted was successful.

Wild Sense (15 ki) - You may attempt a reflex save to dodge an attack that should hit you during an opponent’s turn. You take a -2 to your Wild Sense reflex save for every Wild Sense you've performed during this encounter.

Super Kamehameha (50 ki) - Through intense training, you’ve further improved your Majin Kamehameha into a Super Kamehameha! Inflicts 10d8 (in addition to the damage boost from your transformation) upon a successful ranged attack (half that to anyone behind the initial target) and launches your opponent (and anyone behind them) 70 feet. For every level after 10, you can pay an additional 10 Ki to increase the damage by another d8 (max:15d8).

Power Up To The Very Limit - Once per encounter, if your ki is 50% or less, you may use up an entire turn to regain all of your ki. You cannot move the turn after performing Power Up To The Very Limit.

Chocolate Kamehameha - You may pay an extra 10 ki when performing Majin Kamehameha or Super Kamehameha to imbue the energy wave with the magic of your Chocolate Beam. An enemy struck by Chocolate Kamehameha must attempt a Will save or be transformed into chocolate for 1d3 rounds, as well as taking the damage of the Kamehameha. An enemy who is struck but succeeds in the save still takes damage.

Lightning Arrow - When rolling for Human Extinction Attack, you may instead declare that you are performing Lightning Arrow. Lightning Arrow fires up to a maximum of 10 blasts, and your opponent takes a -2 to their reflex saves.