Dragon Ball: Raging Blast DLC/Hyper Zergling

Whenever calculating damage, a default Videl is used as the opponent to ensure consistency.

Cuber (base)
Species:

Character Type: Average light

Quotes:
To Speonitch, Speonitch or Chaiva:

Cuber - “Are you ready for this?”

(Victory)

Cuber - “I didn't hit you too hard, did I?”

(Defeat)

Cuber - “Alright, you win.”

To Kailon

Cuber - "Just try not to kill me, Kailon."

(Victory)

Cuber - "I didn't hit you too hard, did I?"

(Defeat)

Cuber - "What did I tell you?"

To 

Zarbon - "Where is Chukberry?"

Cuber - "Last time I checked, he had a hole through his head."

(Victory)

Cuber - "Stop being such a pansy."

(Defeat)

Cuber - "Just going to play dead..."

To Mrovian Soldier

Cuber - "I could use some practice."

Mrovian Soldier - "Very well, then, Cuber."

(Victory)

Cuber - "I didn't hit you too hard, did I?"

(Defeat)

Cuber - "You know, I let you win."

To Nitro

Nitro - "I will not make the same mistake my brothers did."

Cuber - "No matter what you do, you can't win."

(Victory)

Cuber - "What you've done...is unforgivable!"

(Defeat)

Cuber - "No!"

To Yuki

Cuber - "You're Nitro's daughter?"

Yuki - "That's right, worm!"

(Victory)

Cuber - "Good riddance."

(Defeat)

Cuber - “This ain’t good at all.”

To Kailon, Kailon , or Kailon 

Cuber - "I knew it, Kailon. You're the super saiyan!"

(Victory)

Cuber - "You didn't have to go easy on me."

(Defeat)

Cuber - "Kailon, calm down."

To, , or  Cuber - "I believe this is my first time seeing you in person, Prince Vegeta." (Victory) - Cuber - "I thought you'd be better." (Defeat) Cuber - "Figures..."

To 

Cuber - "You won't see the end of this day."

(Victory)

Cuber - "Vengeance is ours."

(Defeat)

Cuber - "I failed..."

To 

Cuber - "The legendary super saiyan?"

(Victory)

Cuber - "You're not legendary at all."

(Defeat)

Cuber - "He's just too strong..."

To King Blank

King Blank - "Another Saiyan...you're not going to go mad like the last one are you?"

Cuber - "I have no idea what you're talking about."

(Victory)

Cuber - “I’m just curious, why am I so good?”

(Defeat)

Cuber - “That’s because I wasn’t trying.”

To Rigor

Rigor - "I won't even need ten percent of my power."

Cuber - "Don't flatter yourself."

(Victory)

Cuber - "You have no place in this world."

(Defeat)

Cuber - "This is so non-canon, it hurts."

To Rigor (Super Saiyan 5)

Rigor - "This is the fifth level of super saiyan...the most powerful of them all!"

Cuber - "You say that like it means something."

(Victory)

Cuber - "You have no place in this world."

(Defeat)

Cuber - "This is so non-canon, it hurts."

To Karaso Karaso - "See you in the next life." Cuber - "Bring it." (Victory) Cuber - "Heh, not as cool as you thought." (Defeat) Cuber - "I'm gone..."

To  Cuber - "Even 'the fastest in the universe' is limited by the speed of his limbs and his mind's ability to control them." (Victory) Cuber - "You couldn't even lay a scratch on me." (Defeat) Cuber - "That's because I wasn't trying."

To Cuber

Cuber - "What is going on?"

Cuber - "Pretend I would know."

(Victory)

Cuber - "So, I'm the better Cuber."

(Defeat)

Cuber - "Alright, you win."

To Cubas or Cubas :

Cuber - "What is going on?"

Cubas - "You're me... but I'm you..."

(Victory)

Cuber - "I can see why the Mrovians abandoned their project."

(Defeat)

Cuber - "I knew this was going to happen."

To others:

Cuber - “Here we go.” 50% chance

Cuber - "This should be interesting." 50% chance

(Victory)

Cuber - “Pathetic.”

(Defeat)

Cuber - “That’s because I wasn’t trying.”

In-game taunts:

Cuber - “Come on!”

Team Battle Switch-out:

Escaping: Cuber - "Hit 'em hard."

Pursuing: Cuber - "Am I too much for you to handle?"

Switching in: Cuber - "Here I am."

Near-death:

Cuber - "I'm just getting started."

High tension:

Cuber - "Ah, yeah."

Fusion - Cubas:

''Cuber takes out the Mrovian fusion device before flying just outside of the battlefield to find Ledas. When he finds Ledas, he presses the button on the fusion device and places it on the back of his neck. Ledas catches sight of Cuber, staring at him. Two blue beams shoot out of Cuber's eyes just as Ledas says "Hey!" As the two beams hit Ledas, his body raises in the air about half a foot, and shoots toward Cuber, whose body is doing the mirror opposite. Their bodies collide. A medium-sized blue energy sphere encases the two for a second before burning out. In its place stands Cubas.''

Costumes:
Costume 1 - Shoulder-strap saiyan armor, no leg or crotch guards, white and gold, blue jumpsuit, sleeveless, black fingerless gloves and white forearm guards, white boots

Costume 2 - Full saiyan armor, white and gold, blue jumpsuit, white gloves and boots, green scouter (must use the unequip scouter item to remove scouter)

Costume 3 - Mrovian battle suit, helmetless

Super Attacks:
Obliterator Cannon - Cuber charges a red energy sphere in his palm, and then fires it out as a beam. 7020 damage

Rekkouhou - Cuber charges a yellow energy sphere around his right fist, then punches the ground with the same fist, and then a shower of yellow ki bolts fly downwards from the sky at the enemy. 6480 damage

- While energy allows, teleport-evades multiple attacks

Saiyan Spirit - Reduced cost of Special Attack.

Rhino Charge - Cuber stops the enemy's attack and impales the him/her through the chest with a right-handed five-finger jab. When he removes his arm from the enemy, the latter falls over. Cuber then walks up to the enemy's head and stomps on it. 8100 damage

Sonic Earth Wave - Cuber charges a blue energy sphere in cupped hands, and then fires it to the ground; an explosion then erupts around the enemy. 6480 damage

Planet Drill - With interlocked fingers, Cuber raises his hands above his head, and then swings his hands downwards in the direction of the enemy with index fingers pointed, firing a massive blue beam. This beam can hit the opponent if he/she is directly below Speonitch. 8100 damage

Ultimate Attack:
Brain Surgeon - Cuber punches the enemy in the forehead with his right fist, and then activates a yellow energy beam that goes through the enemy's head. 14,400 damage

Signature Skill:
Razor Gun - Cuber claps his hands together and fires three consecutive razor-sharp yellow energy beams out of all his fingers.

Melee Attacks:
Rush Attack - Punches only, starting with left fist, alternating.

Rush Attack Cancel - Jab flurry with right fist, uppercut with left fist, cross with right fist

Smash Attacks: 1 - One jab with left fist, hook kick with the right leg to turn enemy around.

Smash Attacks: 2 - Two punches starting with left fist then right, and then a right-handed sonic air blast.

Smash Attacks: 3 - Three punches starting with left fist, alternating, followed by three side kicks with right leg.

Smash Attacks: 4 - Four punches starting with left fist, alternating, and then a short straight-punch to the gut.

Smash Attacks: 5 - Five punches starting with left fist.

Smash Attacks: High - Right uppercut

Smash Attacks: Low - Cuber does a right sweeping hook kick

Smash Attacks: Combos -
 * X,B,B,B: Jab (right), hook kick (right), hook kick (right), hook kick (right)
 * Y,A,Y,A: Elbow (left), hook (right), front kick (right), jab (right)
 * X,Y,X: Three jabs (right)
 * A,Y,Y,Y: Palm strike (right), three short straight-punches (left)
 * B,A,X: Teleport headbutt, teleport to other side of enemy, flashkick (right), teleport above enemy, drill kick (right)

Charge Attack: Neutral - Right cross

Charge Attack: Up - Right uppercut

Charge Attack: Left - Right roundhouse kick

Charge Attack: Right - Right hook kick

Charge Attack: Down - Overhead club with interlocked fingers

Charge Attack: Jump - Dropkick, followed by a back flip

Charge Attack: Movement - Right side kick

Charge Attack: Dash - Headbutt

Throw - Cuber grabs the enemy by the collar or throat with his left hand, and then hooks the enemy far away with his right fist.

Knockdown Attacks - Cuber does a low split kick, knocking the enemy back up.

Assault Chase Initiation - Up Smash; to pursuit, press Y.

Assault Chase - Punch flurry starting with left fist, for a total of 10 hits, followed by up to three pursuits and a dive.

Pursuit: Up - Right-fist uppercut

Pursuit: Right - Right-leg back kick

Pursuit: Left - Right-leg back kick

Pursuit: Down - Right-handed volleyball spike

Dive - Right-handed cross

Ki Blasts:
Aura - Yellow flame-shaped, medium charge speed; aura envelopes when dashing; plasma aura is blue, but needs to be equipped.

Ki Charging - Cuber goes into a horse stance with his arms next to him, forearms and fists pointed forward with palm side facing up, torso bent forward, as he charges ki around him.

Raging Soul: Combos –
 * X,X,X,X,X,X,B,B,B,B,Y,Y,B,X,X,Y: Smash 5, jab (right), hook kick (right), hook kick (right), hook kick (right), front kick (right), jab (right), front kick (right) - hook (right), backhand (left), short straight-punch (right), uppercut (left), ping pong attack, pursuits if desired
 * X,X,X,X,X,Y,A,Y,A,B,Y,Y,X: Smash 5, elbow (left), hook (right), front kick (right), jab (right), elbow (right), hook (left), front kick (left), jab (left)
 * X,X,X,X,X,X,Y,X,B,X,Y: Smash 5, five jabs (right), hook (right)
 * X,X,X,X,X,A,Y,Y,Y,Y,Y,A,B: Smash 5, palm strike (right), five short straight-punches (left), double-handed palm strike, teleport front kick flurry (alternating)
 * X,X,X,X,X,B,A,X,A,X,A,X: Smash 5, teleport headbutt, teleport to other side of enemy, flashkick (right), teleport above enemy, drill kick (right), teleport above enemy, drill kick (right), teleport next to enemy, back kick (right), drill kick (right), teleport above enemy, drill kick (right)

Rush Blast - 6 ki blasts, yellow, fired from alternating palms

Charge Ki Blast: Level 1 - Yellow sphere, thrown like a baseball

Charge Ki Blast: Snap - Even stronger yellow sphere, fired from two hands like Kamehameha

Charge Ki Blast: Max - Stronger yellow sphere, fired from two hands like Kamehameha

Charge Ki Blast: Jump - Stronger yellow sphere, thrown like a baseball

Defense:
Defense - Cuber crosses his forearms in front of him in an X.

Sway - Cuber dodges in all directions.

Broken Block - Cuber shakes his hands and then curls them into fists.

Counter - Cuber vanishes and reappears behind the enemy and then elbows the enemy downwards.

Recovery From Faint - If on back, Cuber does a kip-up without his hands. If on stomach, Cuber does a prone kip-up.

Deflecting Ki - Cuber chops the blasts away, alternating hands.

Deflecting Supers/Ultimates - Cuber chops the energy blast to the side.

Movement:
Move - When flying, Cuber’s arms are at his sides, and his body is slightly tilted to the right.

Jump - Jump with both feet, no knee up.

Ascend - Goes up with arms at sides, left knee up.

Descend - Goes down with arms raised, left knee up.

Dashing - Body twisted to the right, right arm back, left elbow and knee bent, ki enveloped.

Sudden Stop - Cuber comes to a stop and leans back.

Cuber ()
Species:

Character Type: Average light

Quotes:
To Speonitch, Speonitch, Chaiva, or Kailon:

Cuber - “Are you ready for this?”

(Victory)

Cuber - “I didn't hit you too hard, did I?”

(Defeat)

Cuber - “Alright, you win.”

To Kailon, Kailon 

Cuber - "Just try not to kill me, Kailon."

(Victory)

Cuber - "I didn't hit you too hard, did I?"

(Defeat)

Cuber - "What did I tell you?"

To 

Zarbon - "Where is Chukberry?"

Cuber - "Last time I checked, he had a hole through his head."

(Victory)

Cuber - "Stop being such a pansy."

(Defeat)

Cuber - "Just going to play dead..."

To Mrovian Soldier

Cuber - "I could use some practice."

Mrovian Soldier - "Very well, then, Cuber."

(Victory)

Cuber - "I didn't hit you too hard, did I?"

(Defeat)

Cuber - "You know, I let you win."

To Nitro

Nitro - "I will not make the same mistake my brothers did."

Cuber - "No matter what you do, you can't win." - 50% chance

Cuber - "Nitro!"

Nitro - "I will not make the same mistake my brothers did." - 50% chance

(Victory)

Cuber - "What you've done...is unforgivable!"

(Defeat)

Cuber - "No!"

To Yuki

Cuber - “Don’t make the same mistake your father did.”

Yuki - “That is your secret? Don’t make me laugh. You’re nothing.” - 99% chance

or

Cuber - "You're so willing to join your father."

Yuki - "Don't make me laugh. You're nothing compared to me." - 1%

(Victory)

Cuber - "Good riddance."

(Defeat)

Cuber - “This ain’t good at all.”

To or   Cuber - "I believe this is my first time seeing you in person, Prince Vegeta." (Victory) - Cuber - "I thought you'd be better." (Defeat) Cuber - "Figures..."

To  Cuber - "I believe this is my first time seeing you in person, Prince Vegeta." (Victory) - Cuber - "Can't beat a super saiyan." (Defeat) Cuber - "Figures..."

To Kailon 

Cuber - "I knew it, Kailon. You're the legendary super saiyan!"

(Victory)

Cuber - "You didn't have to go easy on me."

(Defeat)

Cuber - "Kailon, calm down."

To 

Cuber - "You won't see the end of this day."

(Victory)

Cuber - "Vengeance is ours."

(Defeat)

Cuber - "I failed..."

To 

Cuber - "The legendary super saiyan?"

(Victory)

Cuber - "You're not legendary at all."

(Defeat)

Cuber - "He's just too strong..."

To King Blank

King Blank - "Another Saiyan...you're not going to go mad like the last one are you?"

Cuber - "I have no idea what you're talking about."

(Victory)

Cuber - “I’m just curious, why am I so good?”

(Defeat)

Cuber - “That’s because I wasn’t trying.”

To Rigor

Rigor - "I won't even need ten percent of my power."

Cuber - "Don't flatter yourself."

(Victory)

Cuber - "You have no place in this world."

(Defeat)

Cuber - "This is so non-canon, it hurts."

To Rigor (Super Saiyan 5)

Rigor - "This is the fifth level of super saiyan...the most powerful of them all!"

Cuber - "You say that like it means something."

(Victory)

Cuber - "You have no place in this world."

(Defeat)

Cuber - "This is so non-canon, it hurts."

To Karaso Karaso - "See you in the next life." Cuber - "Bring it." (Victory) Cuber - "Heh, not as cool as you thought." (Defeat) Cuber - "I'm gone..."

To  Cuber - "Even 'the fastest in the universe' is limited by the speed of his limbs and his mind's ability to control them." (Victory) Cuber - "You couldn't even lay a scratch on me." (Defeat) Cuber - "That's because I wasn't trying."

To Cuber

Cuber - "What is going on?"

Cuber - "Pretend I even know."

(Victory)

Cuber - "So, I'm the better Cuber."

(Defeat)

Cuber - "Alright, you win."

To Cubas or Cubas (:

Cuber - "What is going on?"

Cubas - "You're me... but I'm you..."

(Victory)

Cuber - "I can see why the Mrovians abandoned their project."

(Defeat)

Cuber - "I knew this was going to happen."

To others:

Cuber - “Here we go.” 50% chance

Cuber - "This should be interesting." 50% chance

(Victory)

Cuber - “What’s wrong? Couldn’t keep up?”

(Defeat)

Cuber - “You haven’t seen my full power yet.”

In-game taunts:

Cuber - “Come on!”

When transforming in the middle of battle

Cuber - “Looks like I'm going to have to try.”

Team Battle Switch-out:

Escaping: Cuber - "It's all yours."

Pursuing: Cuber - "Like I'll let you escape!"

Switching in: Cuber - "Here I am."

Near-death:

Cuber - "I'm not done yet."

High tension:

Cuber - "Hughahhh!"

Fusion - Cubas:

''Cuber takes out the Mrovian fusion device before flying just outside of the battlefield to find Ledas. When he finds Ledas, he presses the button on the fusion device and places it on the back of his neck. Ledas catches sight of Cuber, staring at him. Two blue beams shoot out of Cuber's eyes just as Ledas says "Hey!" As the two beams hit Ledas, his body raises in the air about half a foot, and shoots toward Cuber, whose body is doing the mirror opposite. Their bodies collide. A medium-sized blue energy sphere encases the two for a second before burning out. In its place stands Cubas.''

Costumes:
Costume 1 - Shoulder-strap saiyan armor, no leg or crotch guards, white and gold, blue jumpsuit, sleeveless, black fingerless gloves and white forearm guards, white boots
 * Damaged: Torso armor completely blown off, torso part of jumpsuit also completely gone, pants part of jumpsuit torn up to the knees

Costume 2 - Full saiyan armor, white and gold, blue jumpsuit, white gloves and boots, green scouter (must use the unequip scouter item to remove scouter)
 * Damaged: Torso armor, leg guards, and crotch guard completely blown off, torso part of jumpsuit also completely gone, pants part of jumpsuit torn up to the knees

Costume 3 - Mrovian battle suit, helmetless
 * Damaged: Armor is beat-up with burns and dents

Super Attacks:
Obliterator Sweep - Cuber sweeps his right arm from left to right as he fires a red energy beam out of his fist. 7560 damage

- A yellow explosion released in all directions from the body 7560 damage

- While energy allows, teleport-evades multiple attacks

Saiyan Spirit - Reduced cost of Special Attack.

- A white energy beam fired from the mouth 5400 damage

Ultimate Attack:
Absolute Destruction Palm - Cuber thrusts his right palm forward, firing off a massive invisible energy blast. 15,120 damage

Signature Skill:
Double Lightning Sphere - Cuber charges an electrical yellow energy sphere above his upwards-pointed right index finger, and then throws the sphere. Cuber charges a second sphere above his left index finger just as he throws the first one, and then throws the second sphere as well.

Melee Attacks:
Rush Attack - Punches only, starting with left fist, alternating.

Rush Attack Cancel - Jump-spin that kicks enemy with heel, spinning chop volley, flying back kick

Smash Attacks: 1 - One jab with left fist, hook kick with the right leg to turn enemy around.

Smash Attacks: 2 - Two punches starting with left fist then right, and then a right-handed sonic air blast.

Smash Attacks: 3 - Three punches starting with left fist, alternating, followed by three side kicks with right leg.

Smash Attacks: 4 - Four punches starting with left fist, alternating, and then a short straight-punch to the gut.

Smash Attacks: 5 - Five punches starting with left fist.

Smash Attacks: High - Right-legged scorpion kick

Smash Attacks: Low - Right-legged sweeping hook kick

Smash Attacks: Combos -
 * Y,A,Y,A: double-handed palm strike, teleport slap (right), backhand (right), teleport to other side of enemy, backhand (left)
 * X,X,B: Punch with both fists, leftward five finger jab (right), punch flurry
 * A,X,B: Jab (right), short straight-punch flurry (alternating fists), short straight-punch to the gut (right)
 * B,A,B,Y: Backhand (right), teleport jab (right), jab (right), roundhouse kick (left)
 * Y,X,B: Double-handed palm strike, elbow (right), short straight-punch flurry (left only)

Charge Attack: Neutral - Overhead chop with both arms

Charge Attack: Up - Right flashkick

Charge Attack: Left - Right hook

Charge Attack: Right - Right hook kick

Charge Attack: Down - Right-legged drill kick

Charge Attack: Jump - Right-legged drill kick

Charge Attack: Movement - Right-legged front kick

Charge Attack: Dash - Right-legged flashkick

Throw - Cuber grabs the enemy by the collar or throat with his left hand, and then throws the enemy straight down.

Knockdown Attacks - Cuber does a low split kick, knocking the enemy back up.

Assault Chase Initiation - Up Smash; to pursuit, press Y.

Assault Chase - Chop flurry starting with right hand, for a total of 5 hits, followed by up to three pursuits and a dive.

Pursuit: Up - Right-handed uppercut

Pursuit: Right - Right-legged back kick

Pursuit: Left - Right-legged back kick

Pursuit: Down - Right-handed volleyball spike

Dive - Right-handed cross

Ki Blasts:
Aura - Yellow flame-shaped, fast charge speed; aura envelopes when dashing; plasma aura is blue, but needs to be equipped.

Ki Charging - Cuber stands straight with his chest outwards, arms at sides with fists, palm-side facing forward.

Raging Soul: Combos –
 * X,X,X,X,X,Y,A,Y,A,B,Y,Y,X,A,A,Y: Smash 5, double-handed palm strike, teleport slap (right), backhand (right), teleport to other side of enemy, backhand (left), teleport to other side of enemy, reverse slap (right), slap (left), upwards palm strike, teleport arm swipe (right), teleport to other side of enemy, backhand (right), teleport to other side of enemy, short-straight punch (right), teleport upwards double-handed palm strike, a ping pong attack followed by pursuits if desired
 * X,X,X,X,X,X,X,B,X,A,B: Smash 5, punch with both fists, leftward five finger jab (right), punch flurry, hook (right), teleport double-handed palm strike, cross (right) volley
 * X,X,X,X,X,A,X,B,X,Y,A: Smash 5, jab (right), short straight-punch flurry (alternating fists), short straight-punch to the gut (right), front kick (right), teleport dropkick
 * X,X,X,X,X,B,A,B,Y,A,A,X,X: Smash 5, backhand (right), teleport jab (right), jab (right), roundhouse kick (left), teleport hook (right), teleport palm strike (right), front kick (right), double-handed palm strike
 * X,X,X,X,X,Y,X,B,Y,A,A: Smash 5, double-handed palm strike, elbow (right), short straight-punch flurry (left only), palm strike (left), teleport to other side of enemy, short straight-punch flurry, teleport to other side of enemy, hook kick (right), teleport flying side kick (right)

Rush Blast - 7 ki blasts, yellow, fired from alternating palms

Charge Ki Blast: Level 1 - Yellow sphere, thrown like a baseball

Charge Ki Blast: Snap - Even stronger yellow sphere, fired from two hands like Kamehameha

Charge Ki Blast: Max - Stronger yellow sphere, fired from two hands like Kamehameha

Charge Ki Blast: Jump - Stronger yellow sphere, thrown like a baseball

Defense:
Defense - Cuber crosses his forearms in front of him in an X.

Sway - Cuber dodges in all directions.

Broken Block - Cuber shakes his hands and then curls them into fists.

Counter - Cuber vanishes and reappears behind the enemy and then elbows the enemy downwards.

Recovery From Faint - If on back, Cuber does a kip-up without his hands. If on stomach, Cuber does a prone kip-up.

Deflecting Ki - Cuber chops the blasts away, alternating hands.

Deflecting Supers/Ultimates - Cuber chops the energy blast to the side.

Movement:
Move - When flying, Cuber’s arms are at his sides, and his body is slightly tilted to the right.

Jump - Jump with both feet, no knee up.

Ascend - Goes up with arms at sides, left knee up.

Descend - Goes down with arms raised, left knee up.

Dashing - Body twisted to the right, right arm back, left elbow and knee bent, ki enveloped.

Sudden Stop - Cuber comes to a stop and leans back.

Cuber
Species:

Character Type: Average

Quotes:
To Speonitch, Speonitch, Kailon, or Chaiva:

Cuber - “Are you ready for this?”

(Victory)

Cuber - “I didn't hit you too hard, did I?”

(Defeat)

Cuber - “Alright, you win.”

To Kailon 

Cuber - "Just try not to kill me, Kailon."

(Victory)

Cuber - "You didn't have to go too easy on me."

(Defeat)

Cuber - "What did I tell you?"

To 

Zarbon - "Where is Chukberry?"

Cuber - "Last time I checked, he had a hole through his head."

(Victory)

Cuber - "Stop being such a pansy."

(Defeat)

Cuber - "How did this happen?"

To Mrovian Soldier

Cuber - "I could use some practice."

Mrovian Soldier - "Very well, then, Cuber."

(Victory)

Cuber - "I didn't hit you too hard, did I?"

(Defeat)

Cuber - "You know, I let you win."

To Nitro

Nitro - "I will not make the same mistake my brothers did."

Cuber - "No matter what you do, you can't win."

(Victory)

Cuber - "What you've done...is unforgivable!"

(Defeat)

Cuber - "No!"

To Yuki:

Cuber - “Don’t make the same mistake your father did.”

Yuki - “That is your secret? Don’t make me laugh. You’re nothing.” - 99% chance

or

Cuber - "You're so willing to join your father."

Yuki - "Don't make me laugh. You're nothing compared to me." - 1%

(Victory)

Cuber - “Good riddance.”

(Defeat)

Cuber - “This ain’t good at all.”

To or   Cuber - "I believe this is my first time seeing you in person, Prince Vegeta." (Victory) - Cuber - "I thought you'd be better." (Defeat) Cuber - "Figures..."

To  Cuber - "I believe this is my first time seeing you in person, Prince Vegeta." (Victory) - Cuber - "Can't beat a super saiyan." (Defeat) Cuber - "Figures..."

To Kailon 

Cuber - "I knew it, Kailon. You're the legendary super saiyan!"

(Victory)

Cuber - "You didn't have to go easy on me."

(Defeat)

Cuber - "Kailon, calm down."

To 

Cuber - "You see, Frieza, you aren't dealing with the average saiyan warrior anymore."

(Victory)

Cuber - "Vengeance is ours."

(Defeat)

Cuber - "I failed..."

To 

Cuber - "The legendary super saiyan?"

(Victory)

Cuber - "You're not legendary at all."

(Defeat)

Cuber - "He's just too strong..."

To King Blank

King Blank - "Another Saiyan...you're not going to go mad like the last one are you?"

Cuber - "I have no idea what you're talking about."

(Victory)

Cuber - “Not even close.”

(Defeat)

Cuber - “You haven’t seen my full power yet.”

To Rigor

Rigor - "I won't even need ten percent of my power."

Cuber - "Don't flatter yourself."

(Victory)

Cuber - "You have no place in this world."

(Defeat)

Cuber - "This is so non-canon, it hurts."

To Rigor (Super Saiyan 5)

Rigor - "This is the fifth level of super saiyan...the most powerful of them all!"

Cuber - "You say that like it means something."

(Victory)

Cuber - "You have no place in this world."

(Defeat)

Cuber - "This is so non-canon, it hurts."

To Karaso Karaso - "See you in the next life." Cuber - "Bring it." (Victory) Cuber - "Heh, not as cool as you thought." (Defeat) Cuber - "I'm gone..."

To  Cuber - "Even 'the fastest in the universe' is limited by the speed of his limbs and his mind's ability to control them." (Victory) Cuber - "You couldn't even lay a scratch on me." (Defeat) Cuber - "That's because I wasn't trying."

To Cuber

Cuber - "What is going on?"

Cuber - "Pretend I even know."

(Victory)

Cuber - "So, I'm the better Cuber."

(Defeat)

Cuber - "Alright, you win."

To Cubas or Cubas :

Cuber - "What is going on?"

Cubas - "You're me... but I'm you..."

(Victory)

Cuber - "I can see why the Mrovians abandoned their project."

(Defeat)

Cuber - "I knew this was going to happen."

To others:

Cuber - "It's show time!" 50% chance

Cuber - "Bring it." 50% chance

(Victory)

Cuber - “Not even close.”

(Defeat)

Cuber - “You haven’t seen my full power yet.”

In-game taunts:

Cuber - “Come on!”

When transforming in the middle of battle

Cuber - “Let's mix things up a little.”

Team Battle Switch-out:

Escaping: Cuber - "It's all yours."

Pursuing: Cuber - "Really?"

Switching in - "I'm already here."

Near-death:

Cuber - "This isn't good."

High Tension:

Cuber - "Kept you waiting, huh?"

Fusion - Cubas:

''Cuber takes out the Mrovian fusion device before flying just outside of the battlefield to find Ledas. When he finds Ledas, he presses the button on the fusion device and places it on the back of his neck. Ledas catches sight of Cuber, staring at him. Two blue beams shoot out of Cuber's eyes just as Ledas says "Hey!" As the two beams hit Ledas, his body raises in the air about half a foot, and shoots toward Cuber, whose body is doing the mirror opposite. Their bodies collide. A medium-sized blue energy sphere encases the two for a second before burning out. In its place stands Cubas.''

Costumes:
Costume 1 - Shoulder-strap saiyan armor, no leg or crotch guards, white and gold, blue jumpsuit, sleeveless, black fingerless gloves and white forearm guards, white boots
 * Damaged: Torso armor completely blown off, torso part of jumpsuit also completely gone, pants part of jumpsuit torn up to the knees

Costume 2 - Full saiyan armor, white and gold, blue jumpsuit, white gloves and boots, green scouter (must use the unequip scouter item to remove scouter)
 * Damaged: Torso armor, leg guards, and crotch guard completely blown off, torso part of jumpsuit also completely gone, pants part of jumpsuit torn up to the knees

Costume 3 - Mrovian battle suit, helmetless
 * Damaged: Armor is beat-up with burns and dents

Super Attacks:
Obliterator Cannon - Cuber charges a red energy sphere in his palm, and then fires it out as a beam. 8100 damage

Rekkouhou - Cuber charges a yellow energy sphere around his right fist, then punches the ground with the same fist, and then a shower of yellow ki bolts fly downwards from the sky at the enemy. 7016 damage

- Passive power that teleport-evades the opponent's next attack

Saiyan Spirit - Reduce cost of signature skill

Shadow Pulse - Cuber releases a point-blank-ranged purple energy blast. How he fires the attack depends on the placement of the enemy. If the enemy is on a downwards trajectory, Cuber fires the blast out of this right index finger. If the enemy is on the same plane or on a slight upwards trajectory, Cuber fires the blast like how Kamehameha is fired. If the enemy is completely above Cuber, he will fire the attack out of a raised right palm. 8640 damage

Ultimate Attack:
Super Obliterator Cannon - Cuber charges a red energy sphere in his palm, and then fires it out as a massive beam. 15,120 damage

Signature Skill:
Lightning Sphere - Cuber quickly charges an electrical yellow energy sphere above his upwards-pointed right index finger, and then throws the sphere.

Melee Attacks:
Rush Attack - A left jab, a right cross, followed by a right hook kick.

Rush Attack Cancel - Three stomps, alternating legs starting with right

Smash Attacks: 1 - A left jab and a right cross that hits the enemy’s side, turning the enemy around.

Smash Attacks: 2 - A left jab, a right cross, and then a right-handed sonic air blast.

Smash Attacks: 3 - A left jab, a right cross, a hook kick, and another left jab, another right cross, and another right hook kick.

Smash Attacks: 4 - A left jab, a right cross, a right hook kick, another left jab, and then right knee to the gut.

Smash Attacks: 5 - A left jab, a right cross, a right hook kick, and another left jab, another right cross.

Smash Attacks: High - Cuber performs an upwards dropkick.

Smash Attacks: Low - Cuber performs a sweeping kick with both legs, tripping the enemy.

Smash Attacks: Combos -
 * Y,A,Y,A: Overhead club with interlocked fingers, teleport double-handed sonic air blast, teleport teleport hook kick (left), roundhouse kick (right)
 * A,Y,A: Hook kick (left), teleport downwards palm strike (both), downwards palm strike (both)
 * A,X,A,X: Hook kick (left), teleport sonic air blast (right palm), teleport upwards sonic air blast (both palms), upwards sonic air blast (both palms)

Charge Attack: Neutral - Dropkick

Charge Attack: Up - Right-leg vertical kick

Charge Attack: Left - Left-leg hook kick

Charge Attack: Right - Right-leg hook kick

Charge Attack: Down - Right-leg axe kick

Charge Attack: Jump - Left-leg stomp

Charge Attack: Movement - Right knee immediately followed by an overhead club with interlocked fingers

Charge Attack: Dash - Overhead club with interlocked fingers followed by an immediate right uppercut

Throw - Cuber grabs the enemy in a chokehold, and then throws the enemy straight down.

Knockdown Attacks - Cuber vertical-kicks the enemy, sending him/her upward.

Assault Chase Initiation - Any Smash, followed by combo 3; to pursuit, press Y

Assault Chase - hook kick, roundhouse kick, hook kick, front kick, hook kick, roundhouse kick, hook kick, front kick, 8 hits total, followed by up to 3 pursuits and a dive

Pursuit: Up - Upwards dropkick

Pursuit: Right - Dropkick

Pursuit: Left - Dropkick

Pursuit: Down - Right-leg axe kick

Dive - Right-leg kick

Ki Blasts:
Aura - Yellow flame-shaped, medium charging speed; aura envelopes when dashing; plasma aura is blue, but needs to be equipped.

Ki Charging - Cuber goes into a horse stance with his arms next to him, forearms and fists pointed forward with palm side facing up, torso bent forward, as he charges ki around him.

Raging Soul: Combos -
 * X,X,X,X,Y,Y,A,Y,A,B,Y,Y,X,A,A,Y: Smash 4, overhead club with interlocked fingers, teleport double-handed sonic air blast, teleport hook kick (left), roundhouse kick (right), hook kick (left), front kick (right), teleport double-palm strike downwards, teleport next to enemy, jab (left), knee (right), overhead club with interlocked fingers, teleport upwards right-handed sonic air blast, ping pong attack, ending in pursuits if desired
 * X,X,X,X,X,A,Y,A,A,A,A,A,A: Smash 5, hook kick (left), teleport downwards palm strike (both), downwards palm strike (both), knee (right), overhead club with interlocked fingers, teleport axe kick (right), teleport axe kick (right), teleport axe kick (right)
 * X,X,X,X,X,A,X,A,X,A,A,A,A: Smash 5, hook kick (left), teleport sonic air blast (right palm), teleport upwards sonic air blast (both palms), upwards sonic air blast (both palms), hook kick (left), roundhouse kick (right), hook kick (left), roundhouse kick (right)

Rush Blast - 3 blasts, orange, right hand only, fired from the right palm

Charge Ki Blast: Level 1 - Stronger orange sphere, thrown like a baseball

Charge Ki Blast: Snap - Even stronger orange sphere, thrown like a baseball

Charge Ki Blast: Max - Stronger orange sphere, thrown like a baseball

Charge Ki Blast: Jump - Stronger orange sphere, thrown like a baseball

Defense:
Defense - Cuber crosses his forearms in front of him in an X.

Sway - Cuber dodges to the left only.

Broken Block - Cuber shakes his hands and then curls them into fists.

Counter - Cuber vanishes and reappears behind the enemy and then dropkicks the enemy.

Recovery From Faint - If on back, Cuber does a kip-up with his hands. If on stomach, Cuber does a prone kip-up.

Deflecting Ki - Cuber chops the blasts away, alternating hands.

Deflecting Supers/Ultimates - Cuber chops the energy blast to the side.

Movement:
Move - When flying, Cuber’s arms are at his sides, and his body is slightly tilted to the right.

Jump - Jump with both feet, no knee up.

Ascend - Goes up with arms at sides, left knee up.

Descend - Goes down with arms raised, left knee up.

Dashing - Body twisted to the right, right arm back, left elbow and knee bent, ki enveloped.

Sudden Stop - Cuber comes to a stop and leans back.

Cuber ()
Species:

Character Type: Light

Quotes:
To Speonitch, Speonitch, Kailon, Kailon , or Chaiva:

Cuber - “Are you ready for this?”

(Victory)

Cuber - “I didn't hit you too hard, did I?”

(Defeat)

Cuber - “I really need to catch up.”

To Mrovian Soldier

Cuber - "I could use some practice."

Mrovian Soldier - "Very well, then, Cuber."

(Victory)

Cuber - "I didn't hit you too hard, did I?"

(Defeat)

Cuber - "You know, I let you win."

To Nitro

Nitro - "Well, well, long time, no see."

Cuber - "I never thought I'd get the chance to torture you a second time."

(Victory)

Cuber - "Stay down."

(Defeat)

Cuber - "How did this happen?"

To Yuki:

Yuki - “You're still nothing compared to me.”

Cuber - “Bring it.”

(Victory)

Cuber - “Good riddance.”

(Defeat)

Cuber - “She's all yours, Kailon.”

To or   Cuber - "I believe this is my first time seeing you in person, Prince Vegeta." (Victory) - Cuber - "I thought you'd be better." (Defeat) Cuber - "Figures..."

To  Cuber - "I believe this is my first time seeing you in person, Prince Vegeta." (Victory) - Cuber - "Can't beat a super saiyan." (Defeat) Cuber - "Figures..."

To 

Cuber - "You see, Frieza, you aren't dealing with the average saiyan warrior anymore."

(Victory)

Cuber - "Vengeance is ours."

(Defeat)

Cuber - "I failed..."

To King Blank

King Blank - "Another Saiyan...you're not going to go mad like the last one are you?"

Cuber - "I have no idea what you're talking about."

(Victory)

Cuber - “Just as I thought.”

(Defeat)

Cuber - "How did this happen?"

To Rigor

Rigor - "I won't even need ten percent of my power."

Cuber - "Don't flatter yourself."

(Victory)

Cuber - "You have no place in this world."

(Defeat)

Cuber - "This is so non-canon, it hurts."

To Rigor (Super Saiyan 5)

Rigor - "This is the fifth level of super saiyan...the most powerful of them all!"

Cuber - "You say that like it means something."

(Victory)

Cuber - "You have no place in this world."

(Defeat)

Cuber - "This is so non-canon, it hurts."

To Karaso Karaso - "See you in the next life." Cuber - "Bring it." (Victory) Cuber - "Heh, not as cool as you thought." (Defeat) Cuber - "I'm gone..."

To  Cuber - "Even 'the fastest in the universe' is limited by the speed of his limbs and his mind's ability to control them." (Victory) Cuber - "You couldn't even lay a scratch on me." (Defeat) Cuber - "That's because I wasn't trying."

To Cuber

Cuber - "What is going on?"

Cuber - "Pretend I even know."

(Victory)

Cuber - "So, I'm the better Cuber."

(Defeat)

Cuber - "Alright, you win."

To Cubas or Cubas :

Cuber - "What is going on?"

Cubas - "You're me... but I'm you..."

(Victory)

Cuber - "I can see why the Mrovians abandoned their project."

(Defeat)

Cuber - "I knew this was going to happen."

To, , , , , , or Nir Cuber - "No amount of training can prepare you for what you face now." (Victory) Cuber - "Just as I thought." (Defeat) Cuber - "You do realize I wasn't trying?"

To others:

Cuber - “You can’t possibly defeat me.” 50% chance

Cuber - "Good luck." 50% chance

(Victory)

Cuber - “Just as I thought.”

(Defeat)

Cuber - “I’ve got a long way to go.”

In-game taunts:

Cuber - “Come on!”

Cuber - “Struggle all you want.”

When transforming in the middle of battle

Cuber - "Good luck."

Team Battle Switch-out:

Escaping: Cuber - "I'll be right back."

Pursuing: Cuber - "Just keep piling 'em on."

Switching in: Cuber - "Nothing I can't handle."

Near-death:

Cuber - "Not bad."

High tension:

Cuber - "Hughahhh!"

Fusion - Cubas:

''Cuber takes out the Mrovian fusion device before flying just outside of the battlefield to find Ledas. When he finds Ledas, he presses the button on the fusion device and places it on the back of his neck. Ledas catches sight of Cuber, staring at him. Two blue beams shoot out of Cuber's eyes just as Ledas says "Hey!" As the two beams hit Ledas, his body raises in the air about half a foot, and shoots toward Cuber, whose body is doing the mirror opposite. Their bodies collide. A one-meter-radius blue energy sphere encases the two for a second before burning out. In its place stands Cubas.''

Costumes:
Costume 1 - Shoulder-strap saiyan armor, no leg or crotch guards, white and gold, blue jumpsuit, sleeveless, black fingerless gloves and white forearm guards, white boots
 * Damaged: Torso armor completely blown off, torso part of jumpsuit also completely gone, pants part of jumpsuit torn up to the knees

Costume 2 - Full saiyan armor, white and gold, blue jumpsuit, white gloves and boots, green scouter (must use the unequip scouter item to remove scouter)
 * Damaged: Torso armor, leg guards, and crotch guard completely blown off, torso part of jumpsuit also completely gone, pants part of jumpsuit torn up to the knees

Costume 3 - Mrovian battle suit, helmetless
 * Damaged: Armor is beat-up with burns and dents

Super Attacks:
Destruction Palm - Cuber fires a massive invisible blast out of his right palm. 9180 damage

Finger Obliterator Cannon - Cuber fires a red energy beam out of his index and middle fingers. 6480 damage

Reflector Burst - Cuber releases a small blue explosion around himself. If held, he creates a shield that reflects non-ultimate ki blasts, but must remain stationary. This shield is incapable of blocking melee attacks and will stop when Cuber is hit by any physical attack. The initial explosion can cancel into melee. 405 damage

- While energy allows, teleport-evades multiple attacks

Thermal Lances - Cuber fires a pair of very fast indigo-surrounded-by-orange energy beams out of his eyes. 4320 damage

- Cuber teleports behind the enemy and jabs the enemy’s spine with his right index and middle fingers, paralyzing him/her for several seconds. Can be guarded against.

Planet Drill - With interlocked fingers, Cuber raises his hands above his head as he charges a blue energy sphere, and then swings his hands downwards in the direction of the enemy with index fingers pointed, firing a massive blue beam. This beam can hit the opponent if he/she is directly below Cuber. 7560 damage

Team Super Attacks:
Absolute Destruction - Specifications: Must be team battle. Must have Speonitch and Kailon (Super Saiyan 3) on team. Must use "Destruction Palm." Opponent must not be Kailon, Kailon (Legendary Super Saiyan), Speonitch, Chaiva, Mrovian Soldier, or New East Kaioshin. Opponent must have one bar of health or less. Speonitch appears behind the enemy and fires a Planet Drill at him/her, which continuously pushes the enemy. Kailon then does a Spiraling Fist to the enemy's chin, knocking him/her out of Speonitch's attack. Finally, Cuber teleports in front of the enemy and fires off an Absolute Destruction Palm at point-blank range, incinerating him/her. 99,999 damage

Reflector Pinball - Specifications: Must be team battle. Must have Speonitch on team. Must use "Reflector Burst." Opponent must have one bar of health or less. Cuber hits the enemy with a Reflector Burst, knocking the enemy to Speonitch, and then shoots the enemy with a red finger beam. Speonitch then hits the enemy back to Cuber with a Reflector Burst of his own, and then fires a white finger beam at the enemy. Cuber and Speonitch continuously hit the enemy back and forth ten more times, before simultaneously going up to the enemy and flashkicking him/her. 99,999 damage

Ultimate Attack:
Fusion Self Destruction - Cuber takes out a Mrovian fusion device and attaches it to the back of his neck. He then shoots two light blue lasers out of his eyes at the enemy, causing both to fuse into a large blue energy sphere, which then explodes, bringing Cuber down to 1 health. Cuber's health does not reduce to 1 if he misses or is guarded against; guarding opponents take no damage. 18,000 damage

Signature Skill:
Dash-dance - Cuber repeatedly dashes back and forth in very short distances towards and away from the enemy for a few seconds; evades charge attacks of jump, movement, and dash, and can cancel into melee or throw; uses one entire bar of ki

Melee Attacks:
Rush Attack - Back kick (right), front kick (left), roundhouse kick (right), hook kick (left)

Rush Attack Cancel - Full-body sonic air blast, drill kick (left), full-body sonic air blast, drill kick (left)

Smash Attacks: 1 - A back kick (right), and then a roundhouse kick (left) that turns the enemy around

Smash Attacks: 2 - A back kick (right), a front kick (left), and then a full-body sonic air blast.

Smash Attacks: 3 - A back kick (right), a front kick (left), a roundhouse kick (right), and then three very fast aerial front kicks (right first, alternating).

Smash Attacks: 4 - A back kick (right), a front kick (left), a roundhouse kick (right), a hook kick (left), and then a right knee to the gut

Smash Attacks: 5 - A back kick (right), a front kick (left), a roundhouse kick (right), a hook kick (left), and then a roundhouse kick (right)

Smash Attacks: High - Full-body sonic air blast

Smash Attacks: Low - Clockwise tail sweep

Smash Attacks: Combos -
 * Y,A,Y,A: Hook (left), teleport front kick (right), knee (left), teleport downwards roundhouse kick (right)
 * A,A,B: Drill kick (left), upwards sonic air blast (full body), teleport below enemy, upwards axe kick (right)
 * X,B,A,X: Upwards sonic air blast (full body), teleport drill kick (left), teleport upwards sonic air blast (full body), teleport drill kick (left)
 * X,B,A,A: Upwards sonic air blast (full body), teleport drill kick (left), teleport upwards sonic air blast (full body), teleport drill kick (left)
 * B,B,A,B: Sonic air blast (right index and middle fingers), upwards sonic air blast (full body), teleport scorpion kick (right), teleport above enemy, drill kick (left)
 * X,B,Y,B: Upwards sonic air blast (full body), teleport drill kick (left), teleport downwards palm strike (right), downwards sonic air blast (right index and middle fingers)
 * B,X,B: Sonic air blast (right index-and-middle-fingers), drill kick (left), upwards sonic air blast (full-body)

Charge Attack: Neutral - Split kick, left leg in front

Charge Attack: Up - Right-legged flashkick

Charge Attack: Left - Right hook

Charge Attack: Right - Right-legged hook kick

Charge Attack: Down - Right-legged drill kick

Charge Attack: Jump - Right-legged back kick

Charge Attack: Movement - Right-legged roundhouse kick

Charge Attack: Dash - Left-legged side kick

Throw - Cuber grabs the enemy in a bear hug, and then flies the enemy straight into the ground.

Knockdown Attacks - Cuber lands a ground split kick on the enemy.

Assault Chase Initiation - Up Smash; press Y to pursuit

Assault Chase - Side kick flurry, left leg only, 5 hits total, followed by up to 3 pursuits and a dive

Pursuit: Up - Upwards right-legged axe kick

Pursuit: Right - Right-legged back kick

Pursuit: Left - Left-legged side kick

Pursuit: Down - Left-legged drill kick

Dive - Right-legged drill kick

Ki Blasts:
Aura - Yellow flame, fast charge speed; aura envelopes when dashing; plasma aura is blue, and does not need to be equipped.

Ki Charging - Cuber goes into a horse stance with his arms next to him, forearms and fists pointed forward with palm side facing up, torso bent forward, as he charges yellow ki around him.

Raging Soul: Combos -
 * X,X,X,X,X,Y,A,Y,A,B,Y,Y,X,A,A,Y: Smash 5, hook (left), teleport front kick (right), knee (left), teleport downwards roundhouse kick (right), teleport palm strike (right), palm strike (left), punch flurry, stomp (right), downwards roundhouse kick (right), downwards roundhouse kick (right), uppercut (right), ping pong attack, pursuits if desired
 * X,X,X,X,X,A,A,B,A,B,A,B,A: Smash 5, drill kick (left), upwards sonic air blast (full body), teleport below enemy, upwards axe kick (right), teleport above enemy, drill kick (left), scorpion kick (left), teleport side kick (left), teleport hook kick (right), teleport drill kick (right)
 * X,X,X,X,X,X,B,A,X,B,A: Smash 5, upwards sonic air blast (full body), teleport drill kick (left), teleport upwards sonic air blast (full body), teleport drill kick (left), teleport upwards sonic air blast (full body), teleport back kick (right), ping pong attack
 * X,X,X,X,X,X,B,A,A,B,A,X: Smash 5, upwards sonic air blast (full body), teleport drill kick (left), teleport upwards sonic air blast (full body), teleport drill kick (left), jab (left), side kick (left), teleport headbutt
 * X,X,X,X,X,B,B,A,B,X,X: Smash 5, sonic air blast (right index and middle fingers), upwards sonic air blast (full body), teleport scorpion kick (right), teleport above enemy, drill kick (left), teleport upwards sonic air blast (full body), teleport upwards sonic air blast (full body), ping pong attack
 * X,X,X,X,X,X,B,Y,B,X,A: Smash 5, upwards sonic air blast (full body), teleport drill kick (left), teleport downwards palm strike (right), downwards sonic air blast (right index and middle fingers), teleport sonic air blast (right index and middle fingers), teleport hook kick (right), ping pong attack
 * X,X,X,X,X,B,X,B,A,A: Smash 5, sonic air blast (right index-and-middle-fingers), drill kick (left), upwards sonic air blast (full-body), teleport back kick (right), teleport hook kick (right), ping pong attack

Rush Blast - 3 beams, red, fired from right index and middle fingers

Charge Ki Blast: Level 1 - Yellow sphere, fired from crossed arms; stuns opponent

Charge Ki Blast: Snap - Even stronger yellow sphere, fired from crossed arms; stuns opponent

Charge Ki Blast: Max - Stronger yellow sphere, fired from crossed arms; stuns opponent

Charge Ki Blast: Jump - Blue blade, fired from a right-leg front kick; stuns opponent

Defense:
Defense - Cuber crosses his forearms in front of him in an X.

Sway - On the ground, Cuber only ducks. In the air, Cuber dodges only to the left.

Broken Block - Cuber shakes his hands and then curls them into fists.

Counter - Cuber vanishes, reappears behind him/her, and then hits him/her with a split kick

Recovery From Faint - If on back, Cuber does a kip-up without his hands. If on stomach, Cuber does a prone kip-up.

Deflecting Ki - Cuber chops the blasts away, alternating hands.

Deflecting Supers/Ultimates - Cuber chops the energy blast to the side.

Movement:
Move - When standing, Cuber's arms are crossed, and his legs are straight and about two feet apart. When flying, Cuber’s arms are still crossed, and his left knee is slightly bent.

Jump - Front flip, arms still crossed

Ascend - Goes up with arms crossed, left knee up

Descend - Goes down with arms crossed, left knee up

Dashing - Body twisted to the right, left elbow bent, left forearm across chest, right arm back and straight, left knee forward

Sudden Stop - Cuber comes to a stop and leans back.

Chaiva
Species:

Character Type: Average heavy

Quotes:
To Cuber, Speonitch, Speonitch Kailon, or Kailon :

Chaiva - “Don't disappoint me.”

(Victory)

Chaiva - “I expected better from you.”

(Defeat)

Chaiva - “Well done.”

To Nitro

Nitro - “You will always be mine.”

Chaiva - “Then come and get me!”

(Victory)

Chaiva - “I belong to no one. Not even you.”

(Defeat)

Chaiva - “Lord Nitro…use me as you please…”

To Yuki

Chaiva - “I see your father’s gone and named you.”

Yuki - “Why did you leave, mother?”

(Victory)

Chaiva - “Blame your father.”

(Defeat)

Chaiva - “I suppose…you are my daughter after all.”

To Ledas

Ledas - "I see you starin' at my tail."

Chaiva - “It’s big.”

(Victory)

Chaiva - “I’m spending another night with you.”

(Defeat)

Chaiva - “You’re so rough!”

To Cubas or Cubas 

Cubas - "What do you want?"

Chaiva - “You’re coming with me.”

(Victory)

Chaiva - “Don’t ever leave me again!”

(Defeat)

Chaiva - “You bastard...”

To Vegeta

Chaiva - “Were you ever as strong as they've said, Prince Vegeta?”

(Victory)

Chaiva - "So those were just rumors."

(Defeat)

Chaiva - “As expected of our prince…”

To others:

Chaiva - “You're no match for me.” 33.3% chance

Chaiva - “Ignorant cretin!” 33.3% chance

Chaiva - "How foolish of you to challenge me." 33.3% chance

Chaiva - "I am Iron Man." 0.1% chance

(Victory)

Chaiva - "Know your place."

(Defeat)

Chaiva - “My pride is broken…”

In-game taunts:

Chaiva - “That's all you have?”

Chaiva - “You’re so predictable!”

Team Battle Switch-out:

Escaping: Chaiva - "Take it from here."

Pursuing: Chaiva - "There's no point in running!"

Switching in: Chaiva - “This better be worth my time.”

Near-death:

Chaiva - "Damn you!"

High Tension:

Chaiva - "You are nothing to me!"

Costumes:
Costume 1 - Specialized Saiyan armor, dual shoulder-strap, center-third of torso exposed, black and gold, white gloves and boots, black "bikini" bottom
 * Damaged: Armor almost entirely blown off, with just enough remaining to cover the nipples

Costume 2 - Saiyan armor, single shoulder-strap, black and gold, black suit underneath, white gloves and boots, green scouter (must use the unequip scouter item to remove scouter)
 * Damaged: Armor completely blown off, inner suit almost completely ripped off, with just enough to cover groin and nipples

Costume 3 - Saiyan armor, Nitro’s slave variant (armor covers breasts only, with a "bikini" bottom), green scouter (must use the unequip scouter item to remove scouter)
 * Damaged: Top half and bottom third of armor blown off, remaining of armor cracked

Super Attacks:
Aurora Bomb - Chaiva charges a bright red-and-green energy sphere in both her palms like Kamehameha, and then throws it with her right hand, no cutscene. The longer the charge is held, the stronger the sphere. 5967-9180 damage

- Chaiva releases a white explosion around her body. 7560 damage

- Passive power that evades an opponent's attack

Saiyan Spirit - Reduced cost of signature skill

Sweet Dreams - Chaiva throws a left short straight-punch to the enemy's abdomen, dropping him/her to his/her knees. When the enemy looks up to see Chaiva's right palm in his/her face, she fires a massive blue energy wave. 7560 damage

Breast Shots - Chaiva fires two purple beams out of her nipples that can cancel other energy-based super attacks. 6480 damage

Explosive Dance - Chaiva releases an around herself, knocking the enemy upwards. When the enemy lands face-flat on the ground, Chaiva stomps on his/her head and then on his/her back, both with her right foot. Finally, Chaiva grabs the enemy with both hands and then throws him/her overhead. 8100 damage

Ultimate Attack:
Great Ape's Roar - Chaiva charges a blue-white energy sphere in her mouth and then fires it out as a massive beam. 14,400 damage

Signature Skill:
Energy Wave Volley - A barrage of small blue energy blasts

Melee Attacks:
Rush Attack - Two jabs with left fist, followed by one cross with right fist.

Rush Attack Cancel - Four hooks with alternating fists.

Smash Attacks: 1 - One jab with left fist, followed by a hook with right fist.

Smash Attacks: 2 - Two jabs with left fist, followed by a right-handed sonic air blast.

Smash Attacks: 3 - Two jabs with left fist, one cross with right fist, followed by three faster punches, starting with left fist, alternating.

Smash Attacks: 4 - Two jabs with left fist, one cross with right fist, another jab with left fist, and then a right short straight-punch to the gut.

Smash Attacks: 5 - Two jabs with left fist, one cross with right fist, another jab with left fist, and then another cross with right fist.

Smash Attacks: High - Chaiva does a right-leg vertical kick.

Smash Attacks: Low - Chaiva does a sweeping roundhouse kick at the enemy’s legs, tripping him/her.

Smash Attacks: Combos -
 * Y,Y,Y,A: Right-handed sonic air blast, teleport hook (right), left-handed sonic air blast (left), hook kick (left)
 * A,A,X: Vertical kick (right), teleport behind enemy, palm strike (left), roundhouse kick (right) downwards
 * X,X,A: Upwards palm strike (right), teleport to other side of enemy, front kick (left), teleport to other side of enemy, axe kick (right)
 * B,A,Y,Y: Roundhouse kick (right), teleport knee (left), teleport hook kick (left), teleport roundhouse kick (right)
 * B,Y,A: Roundhouse kick (right), teleport vertical kick (left), teleport palm strike (right), roundhouse kick (right)

Charge Attack: Neutral - Right-leg side kick

Charge Attack: Up - Right-leg Vertical kick

Charge Attack: Left - Right-leg roundhouse kick

Charge Attack: Right - Left-fist hook

Charge Attack: Down - Right-leg axe kick

Charge Attack: Jump - Dropkick

Charge Attack: Movement - Right-fist cross

Charge Attack: Dash - Right-leg side kick

Throw - Chaiva grabs the enemy by the legs and then spins before flinging the enemy.

Knockdown Attacks - Chaiva lands on the enemy with her right knee.

Assault Chase Initiation - Smash 3, followed by combo 2

Assault Chase - Punch flurry, 8 hits, followed by up to 2 pursuits and a dive

Pursuit: Up - Vertical kick

Pursuit: Right - Left-leg roundhouse kick

Pursuit: Left - Right-leg roundhouse kick

Pursuit: Down - Right-leg axe kick

Dive - Right knee

Ki Blasts:
Aura - White -outlined-in- blue flame-shaped, medium charge speed; aura envelopes when dashing; plasma aura is blue, but needs to be equipped

Ki Charging - Chaiva stands straight with her arms next to her, hands as fists, palm side facing forward

Raging Soul: Combos -
 * X,X,X,X,X,Y,Y,Y,A,Y,X,Y,Y,B,Y: Smash 5, right-handed sonic air blast, teleport hook (right), left-handed sonic air blast, hook kick (left), teleport side kick (left), teleport hook (right), hook (left), hook (right), knee (left), uppercut (right), ping pong attack, followed by pursuits if desired
 * X,X,X,X,X,A,A,X,X,Y: Smash 5, vertical kick (right), teleport behind enemy, palm strike (left), roundhouse kick (right) downwards, backhand (right) downwards, axe kick
 * X,X,X,X,X,X,A,A,X: Smash 5, upwards palm strike (right), teleport to other side of enemy, front kick (left), teleport to other side of enemy, axe kick (right), palm strike (both)
 * X,X,X,X,X,B,A,Y,Y,A: Smash 5, roundhouse kick (right), teleport knee (left), teleport hook kick (left), teleport roundhouse kick (right), teleport downwards dropkick
 * X,X,X,X,X,B,Y,A,X: Smash 5, roundhouse kick (right), teleport vertical kick, teleport palm strike (right), roundhouse kick (right)

Rush Blast - 5 ki blasts, light blue, fired from alternating palms

Charge Ki Blast: Level 1 - Pink and green sphere, thrown like a baseball

Charge Ki Blast: Snap - Even stronger pink and green sphere, thrown like a baseball

Charge Ki Blast: Max - Stronger pink and green sphere, thrown like baseball

Charge Ki Blast: Jump - Stronger pink and green sphere, thrown like a baseball

Defense:
Defense - Chaiva puts her forearms in front of her, vertically.

Sway - Chaiva dodges in all directions.

Broken Block - Chaiva stumbles back.

Counter - Chaiva vanishes and then reappears behind the enemy before elbowing him/her.

Recovery From Faint - If on back, Chaiva does a kip-up with her hands. If on stomach, Chaiva does a prone kip-up.

Deflecting Ki - Chaiva chops the blasts away, alternating hands.

Deflecting Supers/Ultimates - Chaiva hooks the energy blast away.

Movement:
Move - When flying, Chaiva’s arms are at her sides, and her body is slightly tilted to the right.

Jump - Jump with both feet, no knee up.

Ascend - Goes up with arms at sides, no knee up.

Descend - Goes down with arms raised, no knee up.

Dashing - Arms at sides, legs straight, ki enveloped.

Sudden Stop - Chaiva comes to a stop and leans back.

Speonitch (base)
Species:

Character Type: Light

Quotes:
To others:

(Victory)

(Defeat)

In-game taunts:

Team Battle Switch-out:

Escaping:

Pursuing:

Switching in:

Near-death:

High Tension:

Costumes:
Costume 1 - Saiyan armor, no leg or crotch guards, white and gold, blue jumpsuit, green scouter (must use the unequip scouter item to remove scouter)

Costume 2 - Full saiyan armor, white and gold, blue jumpsuit, green scouter (must use the unequip scouter item to remove scouter)

Super Attacks:
Planet Drill - With interlocked fingers, Speonitch raises his hands above his head, and then swings his hands downwards in the direction of the enemy with index fingers pointed, firing a massive red beam. This beam can hit the opponent if he/she is directly below Speonitch. 8640 damage

Obliterator Cannon Volley - Speonitch fires a volley of red energy beams out of alternating fists. 5400 damage

- Passive super that teleport-evades multiple attacks

Saiyan Spirit - Reduced cost of Signature Skill

Shadow Gun - Speonitch sweeps his arm in wide movements and then thrusts his palms forward, one in front of the other with the fingers perpendicular to each other, firing a black beam surrounded by dark blue electricity. 5616-8640 damage

Finger Web - Speonitch fires a short-ranged beam out of his index finger that traps the foe in an energy web for several seconds.

Qi Javelin - Speonitch forms a green spear of energy in his hand and then throws it at the enemy like a javelin. 8100 damage

Team Super Attack
Wombo Combo - Specifications: Must be team battle. Must have Kailon (Super Saiyan 3) on team. Must use "Finger Web." Opponent must not be Kailon, Kailon (Legendary Super Saiyan), Cuber, or Chaiva. Opponent must have one bar of health or less. Speonitch grabs the enemy by the throat, and then Kailon hook-kicks the enemy out of Speonitch’s grip. Next, Kailon grabs the enemy with two hands and piledrives him/her, bouncing him/her into Speonitch’s flashkick, sending the enemy flying behind Kailon. Before the enemy can fly too far, Kailon catches him/her by the throat and then back kicks him/her into Speonitch’s Reflector Burst that transitions into a second flashkick. As the opponent is sent flying even farther, Kailon teleports just behind the enemy and knees him/her in the back. 99,999 damage

Final Triple Beam - Specifications: Must be team battle. Must have Cuber (Super Saiyan 2) and Kailon (Super Saiyan 3) on team. Must use "Planet Drill." Opponent must not be Kailon, Kailon (Legendary Super Saiyan), Cuber, or Chaiva. Opponent must have one bar of health or less. As Speonitch charges his planet drill above his head, Kailon and Cuber appear to the right and left of Speonitch, respectively. Speonitch, with interlocked fingers still above his head, looks to his left and right and sees Kailon and Cuber nodding at each other. Kailon powers up, and Cuber charges invisible ki in his right palm in front of his chest. The opponent, seeing that he/she is about to be triple-teamed, fires an energy wave at the brothers (the opponent's energy wave varies on who the opponent is; due to the cutscene nature of the team super attack, the opponent may fire an energy wave that they do not possess in-game). Speonitch, Kailon, and Cuber all fire their attacks simultaneously: Speonitch with his Planet Drill, Kailon with a Super Explosive Beam, and Cuber with an Absolute Destruction Palm. The three beams collide with the enemy’s attack, resulting in a beam struggle, and then drive the enemy’s wave back to the enemy, vaporizing him/her. All saiyans, including Yuki, who possess transformations become their highest level of transformation before firing their energy waves. 99,999 damage

List of opposing attacks

 * Goku – Super Saiyan 3
 * Kid Gohan – (energy wave portion)
 * Teen Gohan – Super Saiyan 2
 * Gohan (Adolescent) – Super Saiyan 2
 * Piccolo –
 * Krillin –
 * Yamcha –
 * Tien –
 * Chiaotzu –
 * Vegeta (Scouter) –
 * Vegeta – Super Saiyan 2
 * Majin Vegeta –
 * Trunks (Sword) – (2-hand version) Super Saiyan
 * Super Trunks – (energy wave portion)
 * Gotenks – Super Saiyan 3
 * Super Vegito –
 * Videl – None*
 * Bardock –
 * Raditz –
 * Nappa –
 * Dodoria –
 * Zarbon –
 * Zarbon – Post-Transformation
 * Captain Ginyu –
 * Recoome –
 * Burter –
 * Jiece –
 * Guldo –
 * Frieza – 1st Form
 * Frieza – 2nd Form
 * Frieza – 3rd Form
 * Frieza – Final Form
 * Frieza – Full Power
 * Android #16 – (energy wave portion)
 * Android #17 –
 * Android #18 –
 * Android #19 –
 * Dr. Gero –
 * Cell – 1st Form
 * Cell – 2nd Form
 * Cell – Perfect Form
 * Cell – Perfect
 * Majin Buu – (ranged version)
 * Super Buu –
 * Super Buu – Gotenks Absorbed
 * Super Buu – Gohan Absorbed
 * Kid Buu –
 * Broly – Legendary Super Saiyan
 * Super Gogeta – (energy sphere portion)
 * Vegeta – Super Saiyan 3
 * Broly – Super Saiyan 3
 * Ultimate Gohan –
 * Saibaman –
 * Mecha Frieza –
 * Cell Jr. –
 * Dabura –
 * Turles –
 * Cooler –
 * Cooler – Final Form
 * Meta-Cooler –
 * Android #13 – (no homing)
 * Android #13 – (energy sphere portion) Fusion
 * Zangya –
 * Bojack –
 * Bojack – Full Power
 * Super Janemba –
 * Future Gohan – Super Saiyan
 * Nail – (energy wave portion)
 * Cui –
 * Pikkon –
 * Tarble –
 * Android #14 –
 * Android #15 –
 * Salza –
 * Neizu –
 * Dore –
 * Hatchiyack –
 * Kid Vegeta –
 * Roshi –
 * Yajirobe – None*
 * Hercule – None*
 * Chi-Chi – None*
 * Garlic –
 * Uub – Kiai Planet Burst
 * Bills – God of Destruction Super Energy Sphere
 * Whis –
 * King Blank – Blank Avenger
 * King Blank – Blank Avenger Black Shadow
 * Brocc – Golden Spiraling Blast Super Saiyan 3
 * Flute –
 * Flute – Might Namek
 * Flute – Super Might Namek
 * Ledas – Kyorra Flash Super Saiyan 2
 * Nir –
 * Nir – ? Wepeel
 * Legetas – ?
 * Mr. Kill – None*
 * Larek – Eraser Kamehameha Legendary Super Saiyan
 * “Separi” – Eraser Kamehameha
 * Digranite – Empty Slicer
 * The Benefactor –
 * Guva – Elegant Finisher
 * Banas – Greater Razor Blast
 * Grif –
 * Stomping Grounds Elite – Incineration Protocol
 * Speonitch – Planet Drill
 * Speonitch – Planet Drill Super Saiyan 2
 * Clen – Focus Ray
 * Buto – Corrected
 * Nitro – 3rd Form
 * Nitro – Full Power
 * Mrovian Soldier – Stellar Blast
 * Aymahn – In Utter Darkness
 * New East Supreme Kai –
 * New West Supreme Kai – ?
 * Nurad – Void Zone
 * Bennac – Ultimate Dragon Roar Super Saiyan 4
 * Xiros –
 * Xi –
 * Zeku – Super Spirit Cannon x12 Super Saiyan 4
 * Yuki – Hypernova Final Form
 * Sword Bardock –
 * Astra – Halo Bomber (Ultimate Attack)
 * Preach – Ghost of All Saiyans Super Saiyan
 * Cubas – Kyorra Destruction Wave Super Saiyan 2
 * Cubas – At World’s End Super Saiyan 3
 * Sonyo – Welcome To Pain Super Saiyan 3
 * Karaso –
 * Rigor – Super Galick Cannon Super Saiyan 5
 * Adult Preach – Ghost of All Saiyans Super Saiyan 2
 * Maiz – Spirit Blast Super Saiyan 2
 * Ticholla – Omni Saiyan
 * Android #11 – ?
 * Android #12 – ?
 * Darku – ?
 * Parigor – ?
 * Pacifier – ?
 * The Unnamed Fusion – ?
 * Taio King Blank – ?
 * Trombonne – ?
 * Hammer – ?
 * Kale –
 * Junson – ?
 * Chern – ?
 * Airbrush – ?
 * Chiblain – ?
 * Frigit – ?
 * Gaccu – ?
 * Gordo – ?
 * Hypotherm – ?
 * Laiyas – ?
 * Lavor – ?

* The character does not fire an energy wave, and instead stays still in shock before he/she is incinerated by the attack.

Ultimate Attack:
Saiyan Therion - Speonitch stabs the enemy in the abdomen with a Qi Lance, and then lifts the enemy above his head before brutally ripping the energy spear sideways out of the enemy's body. 14,400 damage

Signature Skill:
Dash-dance - Speonitch repeatedly dashes back and forth in very short distances towards and away from the enemy for a few seconds; evades charge attacks of jump, movement, and dash, and can cancel into melee or throw; uses one entire bar of ki

Melee Attacks:
Rush Attack - Punches only, starting with left fist, alternating.

Smash Attacks: 1 - One jab with left fist, hook kick with the right leg to turn enemy around.

Smash Attacks: 2 - Two punches starting with left fist then right, and then a full-body sonic air blast.

Smash Attacks: 3 - Three punches starting with left fist, alternating, followed by three faster punches, starting with right fist, alternating.

Smash Attacks: 4 - Four punches starting with left fist, alternating, and then a right knee to the gut.

Smash Attacks: 5 - Five punches starting with left fist.

Smash Attacks: High - Speonitch does a right-legged flashkick, sending the opponent upwards.

Smash Attacks: Low - Speonitch does a sweeping roundhouse kick with his right leg, knocking the opponent over.

Smash Attacks: Combos -
 * X,B,X: Sonic air blast (full body), teleport sonic air blast, teleport sonic air blast (full body)
 * X,B,Y: Sonic air blast (full body), teleport sonic air blast (full body), teleport sonic air blast (full body)
 * A,Y,A: Palm strike (left), palm strike (right), teleport to other side of enemy, palm strike (both)
 * Y,B,A: Three jabs (right)
 * B,A,A,Y: cross (right), simultaneous front kick (right) and jab (left), cross (right), simultaneous front kick (right) and jab (left)

Charge Attack: Neutral - Right elbow

Charge Attack: Up - Right vertical kick

Charge Attack: Right - Left hook

Charge Attack: Left - Right hook

Charge Attack: Down - Right axe kick

Charge Attack: Jump - Overhead club with interlocked fingers

Charge Attack: Movement - Right elbow

Charge Attack: Dash - Right flashkick

Throw - Speonitch grabs the enemy by the collar, activates a blue energy sword out of his hand, and then spins with the blade extended, hitting the enemy away.

Knockdown Attacks - Speonitch throws a mini Qi Javelin at the enemy.

Assault Chase Initiation - Up smash; press Y to pursuit

Assault Chase - Speonitch flips multiple times with a blue energy sword extended, cutting the enemy five times; followed by up to three pursuits and a dive.

Pursuit: Up - Right knee

Pursuit: Side - Elbow

Pursuit: Down - Overhead club with interlocked fingers

Dive - Overhead club with interlocked fingers

Ki Blasts:
Aura - Yellow, medium charge speed; aura envelopes when dashing; plasma aura is blue , but needs to be equipped.

Ki Charging - Speonitch goes into a horse stance with his arms next to him, forearms and fists pointed forward with palm side facing up, torso bent forward, as he charges ki around him.

Raging Soul: Combos –
 * X,X,X,X,X,X,B,X,B,X,B,X,B,X: Smash 5, sonic air blast (full body), eight teleport sonic air blasts (full body), ping-pong attack, pursuits if desired
 * X,X,X,X,X,X,B,Y,B,Y,A: Smash 5, sonic air blast (full body), four teleport sonic air blasts (full body), flashkick (right), ping-pong attack, pursuits if desired
 * X,X,X,X,X,A,Y,A,B,Y,Y: Smash 5, palm strike (left), palm strike (right), teleport to other side of enemy, palm strike (both), teleport to other side of enemy, palm strike (right), simultaneous front kick (right) and five-finger jab (left), palm strike (right), ping pong attack, pursuits if desired
 * X,X,X,X,X,Y,B,A,A,Y,Y: Smash 5, five jabs (right), hook
 * X,X,X,X,X,B,A,A,Y,Y,Y: Smash 5, cross (right), simultaneous front kick (right) and jab (left), cross (right), simultaneous front kick (right) and jab (left), cross (right), simultaneous front kick (right) and jab (left)

Rush Blast - 5 ki blasts, light blue, starting with right hand, alternating

Charge Ki Blast: Level 1 - Light blue sphere, thrown like a baseball

Charge Ki Blast: Snap - Even stronger light blue sphere, thrown like a baseball

Charge Ki Blast: Max - Stronger light blue sphere, thrown like a baseball

Charge Ki Blast: Jump - Stronger light blue sphere, thrown like a baseball

Defense:
Defense - Speonitch crosses his forearms in front of him in an X.

Sway - Speonitch dodges in all directions.

Broken Block - Speonitch shakes his hands and then curls them into fists.

Counter - Speonitch vanishes and reappears behind the enemy and then hits him/her with a double-handed palm strike

Recovery From Faint - If on back, Speonitch does a kip-up without his hands. If on stomach, Speonitch does a prone kip-up.

Deflecting Ki - Speonitch chops the blasts away, alternating hands.

Deflecting Supers/Ultimates - Speonitch chops the blast outwards.

Movement:
Move - When flying, Speonitch’s arms are at his sides, and his body is slightly tilted to the right.

Jump - Jump with both feet, no knee up.

Ascend - Goes up with arms at sides, no knee up.

Descend - Goes down with arms raised, left knee up.

Dashing - Body straight, arms at sides, ki enveloped.

Sudden Stop - Speonitch comes to a stop and crouches.

Kailon (base)
Species:

Character Type: Average

Quotes:
To others:

(Victory)

(Defeat)

In-game taunts:

Team Battle Switch-out:

Escaping:

Pursuing:

Switching in:

Near-death:

High Tension:

Costumes:
(all costumes feature Kailon with his scouter, you must use the unequip scouter item to remove scouter)

Costume 1 - Saiyan armor, leg guards, dark teal and green, black, armored boots, armguards, blue scouter

Costume 2 -

Super Attacks:
Saiyan Bolide - Kailon charges green energy around himself, and then flies into the enemy with his head. 4860 damage

Rampage - Prevents flinching for a set amount of damage

- Causes Kailon to teleport-dodge the opponent’s next attack

Saiyan Spirit - Reduces cost of Signature Skill

- A large green explosion released in all directions around the body 7560 damage

Obliterator Cannon - A red energy beam fired from the left palm 7020 damage

- A bright-green energy wave fired from the mouth 5400 damage

Team Super Attack:
City Razer - Specifications: Must be Team Battle. Must also have Speonitch (base) on your team. Opponent must not be Cuber, Chaiva, or Speonitch. Must use “Saiyan Bolide.” Opponent must have one bar of health. After Kailon smashes the enemy with the Saiyan Bolide, Speonitch appears tens of meters above the ground and then barrages the enemy with a red energy wave volley. 99,999 damage

Ultimate Attack:
Pummel To Death - Kailon grabs the enemy’s left shoulder with his right hand, and then punches the enemy multiple times with his left fist. The force of Kailon's punches eventually causes the opponent to fall backwards, but Kailon still maintains his grip and still continues to punch the enemy. Finally, Kailon releases the enemy on the last punch, sending him/her through the ground and creating a massive crater. 14,400 damage

Signature Skill:
Swiss Cheese - Kailon stabs repeatedly in rapid succession with a pair of wrist-activated black energy daggers.

Melee Attacks:
Rush Attack - Right-handed palm strike, followed by two left hooks, and then a left cross

Rush Attack Cancel -

Smash Attacks: 1 - One right-handed palm strike, and then a left hook

Smash Attacks: 2 - One right-handed palm strike, a left hook, and then a full-body sonic air blast

Smash Attacks: 3 - One right-handed palm strike, two left hooks, and then three fast aerial front kicks with alternating legs

Smash Attacks: 4 - One right-handed palm strike, two left hooks, followed by a left side kick to the gut

Smash Attacks: 5 - One right-handed palm strike, two left hooks, followed by two left crosses

Smash Attacks: High - Left-legged flashkick

Smash Attacks: Low - Sweeping left-legged roundhouse kick

Smash Attacks: Combos -
 * Y,A,Y,A: Four crosses (left)
 * B,A,A,Y: Smash 5, cross (right), simultaneous front kick (right) and jab (left), cross (right), simultaneous front kick (right) and jab (left)
 * A,Y,A: Smash 5, palm strike (left), palm strike (right), teleport to other side of enemy, palm strike (both)

Charge Attack: Neutral - Left cross

Charge Attack: Up - Left-legged flashkick

Charge Attack: Right - Right-legged hook kick

Charge Attack: Left - Left-legged hook kick

Charge Attack: Down - Front-flip left-legged axe kick

Charge Attack: Jump - Left cross

Charge Attack: Movement - Headbutt

Charge Attack: Dash - Headbutt

Throw - Kailon grabs the enemy’s face and slams the enemy into the ground.

Knockdown Attacks - Kailon lands on the enemy with his knee.

Assault Chase Initiation - Up smash; press Y to pursuit

Assault Chase - Barrage of punches, knees, and hook kicks; 10 hits, followed by up to 3 pursuits and a dive

Pursuit: Up - Left-legged flashkick

Pursuit: Right - Left-legged roundhouse kick

Pursuit: Left - Left-legged hook kick

Pursuit: Down - Front-flip left-legged axe kick

Dive - Cannonball

Ki Blasts:
Aura - Lime and black flames, fast charge speed; aura envelopes when dashing; plasma aura is blue, but needs to be equipped

Ki Charging - Kailon goes into a horse stance with his arms next to him, forearms and fists pointed forward with palm side facing up, torso bent forward, as he charges ki

Raging Soul: Combos –
 * X,X,X,X,X,Y,A,Y,A,B,Y,Y,X,A,A,Y: Smash 5, four crosses (left), teleport cross (left), five crosses (left), uppercut (left), ping-pong attack followed by pursuits if desired
 * X,X,X,X,X,B,A,A,Y,Y,Y: Smash 5, cross (right), simultaneous front kick (right) and jab (left), cross (right), simultaneous front kick (right) and jab (left), cross (right), simultaneous front kick (right) and jab (left), ping pong attack, pursuits if desired
 * X,X,X,X,X,A,Y,A,B,Y,Y: Smash 5, palm strike (left), palm strike (right), teleport to other side of enemy, palm strike (both), teleport to other side of enemy, palm strike (right), simultaneous front kick (right) and five-finger jab (left), palm strike (right)

Rush Blast - 6 ki blasts, light blue, fired from outstretched left palm

Charge Ki Blast: Level 1 - Light blue sphere, thrown from the side

Charge Ki Blast: Snap - Even stronger light blue sphere, thrown from the side

Charge Ki Blast: Max - Stronger light blue sphere, thrown from the side

Charge Ki Blast: Jump - Stronger light blue sphere, thrown like a baseball

Defense:
Defense - Kailon crosses his wrists against each other, forearms perpendicular to each other.

Sway - Kailon dodges in all directions.

Broken Block - Kailon stumbles back.

Counter - Kailon teleports to behind the enemy and hits him/her with a double-handed palm strike.

Recovery From Faint - Kailon teleports to upright position.

Deflecting Ki -

Deflecting Supers/Ultimates -

Movement:
Move - When flying, Kailon is completely upright and his limbs are straight.

Jump - Jump with both feet, left knee up, arms stretched to the sides

Ascend - Goes up with arms at sides, no knee up

Descend - Goes down headfirst with entire body straight

Dashing - Entire body straight

Sudden Stop - Kailon immediately goes into his idle position.

Kailon ()
Species:

Character Type: Average

Quotes:
To others:

(Victory)

(Defeat)

In-game taunts:

Team Battle Switch-out:

Escaping:

Pursuing:

Switching in:

Near-death:

High Tension:

Costumes:
(all costumes feature Kailon with his scouter, you must use the unequip scouter item to remove scouter)

Costume 1 - Saiyan armor, leg guards, dark teal and green, black, armored boots, armguards, blue scouter

Costume 2 -

Super Attacks:
Obliterator Cannon - A red energy beam fired from the left palm 8100 damage

For My Brothers - Real-time rush attack: Kailon pulls on enemy’s legs (X), then arms (X), and finally head (X). 8100 damage

Rampage - Prevents flinching for a set amount of damage

Unsuppressed Rage - Reduces cost of Signature Skill

- A large yellow explosion released in all directions around the body 7560 damage

Saiyan Bolide - Kailon charges green energy around himself, and then flies into the enemy with his head. 4860 damage

Ultimate Attack:
Uncontrollable Power - Kailon yells out as a massive yellow explosion is released in all directions from his body, bringing him down to 1 health. 21,600 damage

Signature Skill:
Mouth Blast - Kailon fires a small green energy beam out of his mouth.

Melee Attacks:
Rush Attack - Punches only, alternating fists, starting with left fist

Rush Attack Cancel -

Smash Attacks: 1 - One left cross followed by a right backhand

Smash Attacks: 2 - One left cross, one right jab, and then a full-body sonic air blast

Smash Attacks: 3 - Three punches starting with left fist, followed by three faster punches starting with right fist

Smash Attacks: 4 - Four punches starting with left fist, followed by a short straight-punch to the gut

Smash Attacks: 5 - Five punches starting with left fist

Smash Attacks: High - Left upwards backhand

Smash Attacks: Low - Sweeping left-legged roundhouse kick

Smash Attacks: Combos -
 * Y,A,Y,A: Palm strike (right), two hooks (left)
 * Y,B,A,X: Palm strike (right), palm strike (left), palm strike (right), palm strike (left)

Charge Attack: Neutral - Left cross

Charge Attack: Up - Left uppercut

Charge Attack: Right - Right-legged hook kick

Charge Attack: Left - Left elbow

Charge Attack: Down - Left-legged axe kick

Charge Attack: Jump - Right knee

Charge Attack: Movement - Headbutt

Charge Attack: Dash - Headbutt

Throw - Kailon grabs the enemy’s face and slams the enemy into the ground.

Knockdown Attacks - Kailon barrages the enemy with left crosses.

Assault Chase Initiation - Up smash; press Y to pursuit

Assault Chase - Barrage of punches, knees, and hook kicks; 10 hits, followed by up to 3 pursuits and a dive

Pursuit: Up - Left-legged flashkick

Pursuit: Right - Left-legged roundhouse kick

Pursuit: Left - Left-legged hook kick

Pursuit: Down - Front-flip left-legged axe kick

Dive - Left downwards knee

Ki Blasts:
Aura - Yellow, flame-shaped, fast charge speed; aura envelopes when dashing; plasma aura is blue , but needs to be equipped

Ki Charging - Kailon stands straight with his chest outwards, arms at sides with fists, palm-side facing forward

Raging Soul: Combos –
 * X,X,X,X,X,Y,A,Y,A,B,Y,Y,X,A,A,Y: Smash 5, palm strike (right), two hooks (left), teleport cross, six crosses (left), uppercut (left), ping-pong attack followed by pursuits if desired
 * X,X,X,X,X,Y,B,A,X,Y: Smash 5, palm strike (right), palm strike (left), palm strike (right), palm strike (left), palm strike (both)

Rush Blast - 6 ki blasts, light blue, fired from outstretched left palm

Charge Ki Blast: Level 1 - Light blue sphere, thrown from the side

Charge Ki Blast: Snap - Even stronger light blue sphere, thrown from the side

Charge Ki Blast: Max - Stronger light blue sphere, thrown from the side

Charge Ki Blast: Jump - Stronger light blue sphere, thrown like a baseball

Defense:
Defense - Kailon crosses his wrists against each other, forearms perpendicular to each other.

Sway - Kailon dodges in all directions.

Broken Block - Kailon stumbles back.

Counter - Kailon teleports to behind the enemy and knees him/her with his left leg.

Recovery From Faint - Kailon teleports to upright position.

Deflecting Ki -

Deflecting Supers/Ultimates -

Movement:
Move - When flying, Kailon is completely upright and his limbs are straight.

Jump - Jump with both feet, left knee up, arms stretched to the sides

Ascend - Goes up with arms at sides, legs straight

Descend - Goes down headfirst with entire body straight

Dashing - Entire body straight

Sudden Stop - Kailon immediately goes into his idle position.

Kailon ()
Species:

Character Type: Average

Quotes:
To others:

(Victory)

(Defeat)

In-game taunts:

Team Battle Switch-out:

Escaping:

Pursuing:

Switching in:

Near-death:

High Tension:

Costumes:
(all costumes feature Kailon with his scouter, you must use the unequip scouter item to remove scouter)

Costume 1 - Saiyan armor, leg guards, dark teal and green, black, armored boots, armguards, blue scouter

Costume 2 –

Super Attacks:
Saiyan Bolide - Kailon charges green energy around himself, and then flies into the enemy with his head. 4860 damage

Rampage - Prevents flinching for a set amount of damage

- Causes Kailon to teleport-dodge the opponent’s next attack

Saiyan Spirit - Reduces cost of Signature Skill

Super Explosive Beam - A green energy beam fired from the entire body 8100 damage

- A large green explosion released in all directions around the body 7560 damage

Obliterator Cannon - A powerful red beam shot out of an outstretched left palm 8100 damage

Ultimate Attack:
Spiraling Fist - Kailon charges green energy around his left forearm, and then does a 360-degree spin before delivering an uppercut to the enemy’s chin. The energy around Kailon’s fist spins off his forearm as it propels the enemy upwards. 16,200 damage

Signature Skill:
Kailon Tornado - Kailon does a 1800-degree clockwise spin with outstretched fists and then extends all of his limbs for a final hit.

Melee Attacks:
Rush Attack - Right jab, left cross, hip bump, right jab

Rush Attack Cancel -

Smash Attacks: 1 - Right jab, left hook

Smash Attacks: 2 - Right jab, left cross, full-body sonic air blast

Smash Attacks: 3 - Right jab, left cross, hip bump, right jab, left cross, hip bump

Smash Attacks: 4 - Right jab, left cross, hip bump, right jab, right-handed five-finger jab to the gut

Smash Attacks: 5 - Right jab, left cross, hip bump, right jab, left cross

Smash Attacks: High - Left-fist overhead punch

Smash Attacks: Low - Left-leg sweeping hook kick

Smash Attacks: Combos -
 * A,B,A,B: Double-leg sweep kick (clockwise), teleport side kick (right), flashkick (left), teleport flashkick (left)
 * B,A,B: Dropkick, teleport flashkick, teleport dropkick
 * Y,A,B,Y: Headbutt, upwards palm strike (both), teleport headbutt, upwards palm strike (both)
 * A,X,A,Y: Double-leg sweep kick (clockwise), teleport 1800-degree spin with outstretched fists, teleport headbutt, upwards palm strike (both)

Charge Attack: Neutral - Right-handed five-finger jab

Charge Attack: Up - Headbutt

Charge Attack: Right - Rightwards double-leg sweep

Charge Attack: Left - Leftwards double-leg sweep

Charge Attack: Down - Double-legged drill kick

Charge Attack: Jump - Right-handed chop

Charge Attack: Movement - Left-legged back kick

Charge Attack: Dash - Rightwards double-leg sweep

Throw - Kailon grabs the enemy with both hands and then throws him/her straight up

Knockdown Attacks - Kailon lands on the enemy with a double-leg drill kick.

Assault Chase Initiation - Up smash; press Y to pursuit

Assault Chase - Side kick barrage, right leg only, 5 hits

Pursuit: Up - Left-legged side kick

Pursuit: Right - Dropkick

Pursuit: Left - Dropkick

Pursuit: Down - Double-legged drill kick

Dive - Double-legged drill kick

Ki Blasts:
Aura - Lime sphere with massive black spherical energy ripples shrinking into the lime sphere, slow charge speed; aura envelopes when dashing; plasma aura is blue and does not need to be equipped

Ki Charging - Kailon goes into a horse stance with his arms next to him, forearms and fists pointed forward with palm side facing up, torso bent forward, as he charges ki

Raging Soul: Combos –
 * X,X,X,X,X,A,B,A,B,A,B,A,X: Smash 5, double-leg sweep kick (clockwise), teleport side kick (right), flashkick (left), teleport flashkick (left), teleport back kick (left), teleport drill kick (both), teleport to other side of enemy, dropkick, teleport uppercut (left), ping-pong attack, pursuits if desired
 * X,X,X,X,X,B,A,B,Y,A: Smash 5, dropkick, teleport flashkick (left), teleport dropkick, teleport sonic air blast (full body), teleport chop (right), ping-pong attack, pursuits if desired
 * X,X,X,X,X,Y,A,B,Y,A,B,A: Smash 5, headbutt, upwards palm strike (both), teleport headbutt, upwards palm strike (both), teleport headbutt, upwards palm strike (both), teleport above enemy, drill kick (both)
 * X,X,X,X,X,A,X,A,Y,B,A,A: Smash 5, double-leg sweep kick (clockwise), teleport 1800-degree spin with outstretched fists, teleport headbutt, upwards palm strike (both), teleport double-leg sweep kick (clockwise), teleport back kick (left), dropkick, ping-pong attack, pursuits if desired

Rush Blast - 3 ki blasts, light green, fired from an outstretched right palm

Charge Ki Blast: Level 1 - Light green sphere, fired from a right palm thrust

Charge Ki Blast: Snap - Even stronger light green sphere, fired from a right palm thrust

Charge Ki Blast: Max - Stronger light green sphere, fired from a right palm thrust

Charge Ki Blast: Jump - Stronger light green sphere, fired from a right palm thrust

Defense:
Defense - Kailon crosses his forearms, forming an X in front of himself.

Sway - Kailon dodges only to the left.

Broken Block - Kailon stumbles back.

Counter - Kailon teleports to behind the enemy and hits him/her with an upwards double-palm strike.

Recovery From Faint - Kailon rolls backwards to upright position.

Deflecting Ki -

Deflecting Supers/Ultimates -

Movement:
Move - When flying, Kailon is completely upright and his limbs are straight.

Jump - Jump with both feet, legs straight, arms outward

Ascend - Goes up with arms at sides, legs straight

Descend - Goes down with arms outward, legs straight

Dashing - Crouch

Sudden Stop - Kailon crouches and halts his momentum.

Kailon ()
Species:

Character Type: Heavy

Quotes:
To others:

(Victory)

(Defeat)

In-game taunts:

Team Battle Switch-out:

Escaping:

Pursuing:

Switching in:

Near-death:

High Tension:

Costumes:
(all costumes feature Kailon with his scouter, you must use the unequip scouter item to remove scouter)

Costume 1 - Shirtless, lower half of jumpsuit, leg guards, dark teal and green, black armored boots and armguards, blue scouter

Costume 2 –

Super Attacks:
Super Spiraling Fist - Kailon pulls back his left fist as he charges green energy that spins around his left forearm; he then throws his extremely powerful punch, which impacts the opponent's face; the energy around Kailon's arm and fist then launches the enemy straight ahead before dissipating outwards. 9180 damage

Rampage - Prevents flinching for a set amount of damage

- Causes Kailon to teleport-dodge the opponent’s next attack

Saiyan Spirit - Reduces cost of Signature Skill

Spiraling Obliterator Cannon - A spiraling green energy beam fired from the left fist 8100 damage

- A large green explosion released in all directions around the body 7560 damage

Ultimate Attack:
Sacred Combo - Kailon thrusts his blue-energy-coated right knee into the opponent's abdomen, shooting them far away; as the enemy is still flying and in pain, Kailon teleports to him/her/it and throws a Super Spiraling Fist to the enemy's face. 16,200 damage

Signature Skill:
Dash-dance - Kailon repeatedly dashes back and forth over a very short distance towards and away from the enemy for a few seconds; evades charge attacks of jump, movement, and dash, and can cancel into melee or throw; uses one entire bar of ki

Melee Attacks:
Rush Attack - Right jab, left cross, left knee, left jab

Rush Attack Cancel - Left hook kick, right roundhouse kick

Smash Attacks: 1 - Right jab, left hook

Smash Attacks: 2 - Right jab, left cross, left-hand upwards-swing sonic air blast

Smash Attacks: 3 - Right jab, left cross, left knee, five left jabs

Smash Attacks: 4 - Right jab, left cross, left knee, left jab, right knee

Smash Attacks: 5 - Right jab, left cross, left knee, two left jabs

Smash Attacks: High - Right uppercut

Smash Attacks: Low - Right sweeping roundhouse kick

Smash Attacks: Combos -
 * X,X,A: Teleport uppercut (right), teleport uppercut (right), stomp (both)

Charge Attack: Neutral - Right elbow

Charge Attack: Up - Upwards left hook kick

Charge Attack: Right - Left roundhouse kick

Charge Attack: Left - Left hook kick

Charge Attack: Down - Double-leg stomp

Charge Attack: Jump - Right knee

Charge Attack: Movement - Right knee

Charge Attack: Dash - Right knee

Throw - Kailon grabs the enemy with both hands and then piledrives him/her/it to the ground, bouncing him/her back up

Knockdown Attacks - Kailon lands on the enemy with a double-leg stomp.

Assault Chase Initiation - Up smash; press Y to pursuit

Assault Chase - Left hook kick, right roundhouse kick, repeated another two times, 6 hits

Pursuit: Up - Right flashkick

Pursuit: Right - Right backhand

Pursuit: Left - Right hook

Pursuit: Down - Double-leg stomp

Dive - Double-leg stomp

Ki Blasts:
Aura - Lime sphere with massive black spherical energy ripples shrinking into the lime sphere, slow charge speed; aura envelopes when dashing; plasma aura is blue and does not need to be equipped

Ki Charging - Kailon goes into a horse stance with his arms next to him, forearms and fists pointed forward with palm side facing up, torso bent forward, as he charges ki

Raging Soul: Combos –
 * X,X,X,X,X,X,X,A: Smash 5, teleport uppercut (right), teleport uppercut (right), stomp (both), teleport uppercut (right), stomp (both), downwards palm strike (both), knee (right), teleport cross (left)

Rush Blast - 3 ki blasts, light green, fired from an outstretched right palm

Charge Ki Blast: Level 1 - Light green sphere, fired from a right palm thrust

Charge Ki Blast: Snap - Even stronger light green sphere, fired from a right palm thrust

Charge Ki Blast: Max - Stronger light green sphere, fired from a right palm thrust

Charge Ki Blast: Jump - Stronger light green sphere, fired from a right palm thrust

Defense:
Defense - Kailon crosses his forearms, forming an X in front of himself.

Sway - On the ground, Kailon only ducks. In the air, Kailon dodges only to the left.

Broken Block - Kailon stumbles back.

Counter - Kailon teleports to behind the enemy and hits him/her with a downwards double-palm strike

Recovery From Faint - Kailon rolls backwards to upright position.

Deflecting Ki -

Deflecting Supers/Ultimates -

Movement:
Move -

Jump -

Ascend -

Descend -

Dashing -

Sudden Stop - Kailon crouches and halts his momentum.

Clen
Species: Cyren

Character Type: Light

Quotes:
To Buto:

Clen - "How about a little practice?"

Buto - "Very well, then."

(Victory)

Clen - "Come on, where's your honor?"

(Defeat)

Clen - "You could've gone a little easier on me."

To Zarbon

Clen - “I won’t be working for you anymore.”

(Victory)

Clen - “Nothing personal. These are Lord Frieza’s orders.”

(Defeat)

Clen - “Gotta get out of here, fast.”

To Frieza

Clen - “Your throne now belongs to Zarbon.”

(Victory)

Clen - “He’s dead, Zarbon.”

(Defeat)

Clen - “Gotta get out of here, fast.”

To others:

Clen - “I found ‘em.” 50%

Clen - “This should be easy.” 50%

(Victory)

Clen - “Nothing personal, just following orders.”

(Defeat)

Clen - “Zarbon will have my head.”

In-game taunts:

Clen - “Don’t try me.”

Team Battle Switch-out:

Escaping: “I’ll let you handle this one.”

Pursuing: “Hands off my prey!”

Switching in: “Looks like it’s my turn.”

Near-death:

Clen - “Maybe I should run.”

High Tension:

Clen - “Rah!”

Costumes:
(all costumes feature Clen with his yellow scouter; you must use the unequip scouter item to remove his scouter)

Costume 1 - Battle armor with leg and crotch guards, tan with orange trim, helmet

Costume 2 -

Super Attacks:
Guided Bullet Barrage - Twenty-four purple finger bolts that all home into the enemy 6480 damage

Needle Beam - Six purple finger beams fired in rapid succession 5400 damage

Afterimage Strike - Passive super that teleport-evades multiple attacks

Illusion - Clen projects a fake copy of himself that is used to distract the opponent.

Speedster - Removes the cost of dashing for a limited amount of time

Ultimate Attack:
Focus Ray - Clen fires a purple-and-orange beam out of all five fingers of his right hand, with his left hand supporting his right arm. 14,400 damage

Signature Skill:
Shadow Fang - Clen bites the enemy. 415 damage

Melee Attacks:
Rush Attack - Front kicks only, alternating legs

Rush Attack Cancel - Four front flips that result in four reverse flashkicks

Smash Attacks: 1 - A front kick with one leg, and then a hook kick with the opposite leg

Smash Attacks: 2 - Two front kicks with alternating legs, followed by a right-handed sonic air blast

Smash Attacks: 3 - Three front kicks with alternating legs, followed by three faster front kicks with alternating legs

Smash Attacks: 4 - Four front kicks with alternating legs, and then a stronger front kick to the gut

Smash Attacks: 5 - Four front kicks with alternating legs, followed by a slightly stronger front kick to the face

Smash Attacks: High - Right upwards hand claw

Smash Attacks: Low - Low hook kick

Smash Attacks: Combos -
 * Y,B,A: Three teleport right-handed sonic air blasts

Charge Attack: Neutral - Right front kick

Charge Attack: Up - Right upwards hand claw

Charge Attack: Right - Right hook kick

Charge Attack: Left - Left hook kick

Charge Attack: Down - Right axe kick

Charge Attack: Jump - Right axe kick

Charge Attack: Movement - Right front kick

Charge Attack: Dash - Right front kick

Throw - Clen grabs the enemy’s head in his feet, and then tosses the enemy upwards.

Knockdown Attacks - Clen stomps on the fallen enemy with both feet.

Assault Chase Initiation -

Assault Chase - Front kick flurry, alternating legs, 11 hits

Pursuit: Up - Right upwards hand claw

Pursuit: Right - Right hook kick

Pursuit: Left - Left hook kick

Pursuit: Down - Right axe kick

Dive - Downwards kick with both feet

Ki Blasts:
Aura - Purplish-blue outline glow, slow charge speed; aura does not envelope when dashing; plasma aura is blue, but needs to be equipped

Ki Charging - Clen crouches with his hands curled as fists, elbows bent, and palm-side facing up.

Raging Soul: Combos –
 * X,X,X,X,X,Y,B,A,A,Y,Y,Y,Y,A: Smash 5, five teleport right-handed sonic air blasts, teleport to other side of enemy, three teleport right-handed sonic air blasts, teleport upwards right-handed sonic air blast, ping pong attack ending in pursuits if desired

Rush Blast - 7 ki blasts, light green, right index and middle fingers only

Charge Ki Blast: Level 1 - Light green sphere, fired from right index and middle fingers

Charge Ki Blast: Snap - Even stronger light green sphere, fired from right index and middle fingers

Charge Ki Blast: Max - Stronger light green sphere, fired from right index and middle fingers

Charge Ki Blast: Jump - Stronger light green sphere, fired from right index and middle fingers

Defense:
Defense - Clen crosses his forearms in front of him in an X.

Broken Block - Clen stumbles back.

Counter - Clen vanishes, and then reappears above the enemy before jumping on his/her head.

Recovery From Faint - If on back, Clen does a kip-up without his hands. If on stomach, Clen does a prone kip-up.

Movement:
Move - When flying, Clen’s arms are at his sides, and his body is slightly tilted to the right.

Jump - Jump with both feet, no knee up.

Ascend - Goes up with arms at sides, no knee up.

Descend - Goes down with arms raised, left knee up.

Dashing - Body tilted to the right, arms at sides, ki enveloped.

Sudden Stop - Clen comes to a stop and leans back.

Buto
Species:

Character Type: Average heavy

Quotes:
To or :

Buto - “I do not understand!”

(Victory)

Buto - “Now, you have been silenced.”

(Defeat)

Buto - “Why have you betrayed me…?”

To Clen:

Clen - "How about a little practice?"

Buto - "Very well, then."

(Victory)

Buto - "That will be all for today."

(Defeat)

Buto - "Well done."

To others:

Buto - “General Zarbon, I have located the enemy.”

(Victory)

Buto - “It is done.”

(Defeat)

Buto - “This failure will not be forgotten!”

In-game taunts:

Buto - “Hahahahah!”

Team Battle Switch-out:

Escaping: Buto - “Your sacrifice will not be forgotten.”

Pursuing: Buto - “Where is your honor?”

Switching in: - “I have arrived.”

Near-death: Buto - “Rahhh!”

High Tension: Buto - “Hughah! Hughah! Hughah!”

Costumes:
Costume 1 - PTO armor, leg guards, dark purple and lighter purple, black jump suit, white helmet, gray scouter (must use the unequip scouter item to remove scouter)

Costume 2 - PTO armor, leg guards, tan and gold armor, black jump suit, differently-shaped helmet, gray scouter (must use unequip scouter item to remove scouter)

Super Attacks:
Meteor Pulse Volley - A volley of five green energy blasts fired from the right palm with the left hand supporting 6480 damage

Light Sword Lunge - Buto activates a light blue energy blade out of his right hand and does an uppercut stab. 6750 damage

Evade - Causes Buto to dive-roll away from the opponent’s next attack

Corrected - A blue energy sphere thrown from the left hand like a baseball that sticks to the enemy before detonating 8100 damage

Shock Blast Barrage - A volley of six orange-and-purple energy spheres fired from the right palm with the left hand supporting 5400 damage

Rampage - Prevents flinching for a certain amount of damage

Ultimate Attack:
Assassination - Buto activates a light blue energy sword from his right hand and then teleports behind the enemy; he then slices the enemy’s back with a leftwards stab before grabbing the enemy’s right wrist and turning him/her around; with his left hand still on the enemy’s wrist, Buto stabs the enemy through the chest with his energy sword; finally, he releases the enemy’s wrist, and with his sword, lifts the enemy up, and then pushes him/her into the ground. 14,400 damage

Signature Skill:
Double Finger Bullet Barrage - Buto fires a hail of small blue energy blasts out of the index and middle fingers of both hands.

Melee Attacks:
Rush Attack - Right-legged front kicks only, or right-fist punches only

Rush Attack Cancel - Three backhands with left fist

Smash Attacks: 1 - One front kick with right leg or one jab with right fist, hook with left fist to turn enemy around

Smash Attacks: 2 - Two front kicks with right leg or two jabs with right fist, and then a right-handed sonic air blast.

Smash Attacks: 3 - Three front kicks with right leg or three jabs with right fist, followed by two faster jabs with right fist

Smash Attacks: 4 - Four front kicks with right leg or four jabs with right fist, followed by a right elbow to the gut

Smash Attacks: 5 - Four front kicks with right leg, and then a right-legged axe kick

Smash Attacks: High - Right uppercut

Smash Attacks: Low - Crouching right elbow

Smash Attacks: Combos -
 * Y,B,A: Teleport energy sword uppercut (right), teleport downwards sword slash (right), leftwards sword stab (right)

Charge Attack: Neutral - Right elbow

Charge Attack: Up - Right upwards elbow

Charge Attack: Right - Left hook

Charge Attack: Left - Right elbow

Charge Attack: Down - Overhead club with right fist

Charge Attack: Jump - Right elbow

Charge Attack: Movement - Right elbow

Charge Attack: Dash - Right elbow

Throw - Buto stabs the enemy’s abdomen or back with a small energy sword and then flicks him/her over his head.

Knockdown Attacks - Buto steps on the enemy with his left foot and then stabs him/her with a small right-handed energy sword

Assault Chase Initiation - Jump charge attack, to pursuit, press Y

Assault Chase - Small-energy-sword-stab flurry, alternating hands, ending in a diagonal downward slash, for a total of 5 hits

Pursuit: Up - Right upward elbow

Pursuit: Right - Left hook

Pursuit: Left - Right elbow

Pursuit: Down - Right-legged axe kick

Dive - Kick

Ki Blasts:
Aura - Light blue outline glow, medium charge speed; plasma aura is blue, but needs to be equipped.

Ki Charging - Buto slams his fist downwards and crouches, as he charges ki around himself.

Raging Soul: Combos –
 * X,X,X,X,X,Y,B,A,A,Y,Y,Y,Y,A: Smash 5, teleport energy sword uppercut (right), teleport downwards sword slash (right), leftwards sword stab (right), downwards sword slash, right-handed leftwards sword stab, right-handed downwards sword slash, right-handed leftwards sword stab, right-handed downwards sword slash, teleport to other side of enemy, right-handed energy sword uppercut, ping pong attack ending in pursuits if desired

Rush Blast - 8 ki blasts, light blue, fired simultaneously from index and middle fingers of both hands

Charge Ki Blast: Level 1 - 2 light blue spheres, fired from the right index and middle finger

Charge Ki Blast: Snap - 2 even stronger light blue spheres, fired from the right index and middle fingers

Charge Ki Blast: Max - 2 even stronger light blue spheres, fired from the right index and middle fingers

Charge Ki Blast: Jump - 2 even stronger light blue spheres, fired from the right index and middle fingers

Defense:
Defense - Buto crosses his forearms in front of him in an X.

Broken Block - Buto raises his arms in the air.

Counter - Buto teleports behind the enemy and back-kicks him/her

Recovery From Faint - If on back, Buto does a kip-up without his hands. If on stomach, Buto does a prone kip-up.

Movement:
Move - When flying, Buto’s body is tilted slightly to the right.

Jump - Jump with both feet, no knee up, arms spread out.

Ascend - Goes up with arms at sides, no knee up.

Descend - Goes down with arms spread out, no knee up.

Dashing - Body straight, arms at sides, ki enveloped.

Sudden Stop - Buto comes to a stop and hops back.

Mrovian Soldier
Species: Mrovian

Character Type: Average

Quotes:
To Cuber:

Cuber - "I could use some practice."

Mrovian Soldier - "Very well, then, Cuber."

(Victory)

Mrovian Soldier - "I know you were not trying."

(Defeat)

Mrovian Soldier - "I hope that was enough for you."

To others:

Mrovian Soldier - “My life for Mrov.” 50% chance

Mrovian Soldier - “In honor of Cuber.” 50% chance

(Victory)

Mrovian Soldier - “My enemy has fallen.”

(Defeat)

Mrovian Soldier - “Thus, it ends.”

In-game taunts:

Mrovian Soldier - “Ignorance is bliss.”

Team Battle Switch-out:

Escaping: Mrovian Soldier - “I cannot hold!”

Pursuing: Mrovian Soldier - “The enemy is fleeing.”

Switching in: Mrovian Soldier - “My life for Mrov.”

Near-death:

Mrovian Soldier - “I cannot hold!”

High Tension:

Mrovian Soldier - “Charging complete.”

Costumes:
Costume 1 - Mrovian Battle Suit, male

Costume 2 - Mrovian Battle Suit, female, female voice

Super Attacks:
Stellar Blast - A powerful violet beam fired from the wrist-mounted cannon 7020 damage

Purify - A massive violet beam hits the enemy from the sky 6480 damage

Warp - The Mrovian Soldier teleports to behind the enemy

Shield Recharge - Recovers health

Overshield - A violet energy shield protects the Mrovian Soldier from all attacks but ultimates for a few seconds.

Ultimate Attack:
Antimatter Strike - The Mrovian Soldier disappears through a teleporter. A golden missile flies straight at the enemy from directly overhead and detonates, creating a massive explosion. 16,200 damage

Signature Skill:
Blade Extension - The Mrovian Soldier’s right energy blade extends farther into the enemy.

Melee Attacks:
Note: For all hand-based attacks (jabs, crosses, hooks, backhands, etc.), it’s the energy blade that hits the opponent

Rush Attack - Punches only, alternating fists

Rush Attack Cancel - Three hooks, alternating fists

Smash Attacks: 1 - One cross followed by a hook kick

Smash Attacks: 2 - Two punches followed by double-handed sonic air blast

Smash Attacks: 3 - Three punches followed by three faster punches

Smash Attacks: 4 - Four punches followed by a short straight-punch to the gut

Smash Attacks: 5 - Four punches followed by a stronger cross

Smash Attacks: High - Right uppercut

Smash Attacks: Low - Sweeping hook kick

Smash Attacks: Combos -
 * Y,B,A,A: Backhand (left), hook (right), hook (right), hook (left)

Charge Attack: Neutral - Right cross

Charge Attack: Up - Right uppercut

Charge Attack: Right - Left hook

Charge Attack: Left - Right hook

Charge Attack: Down - Downward slice with right blade

Charge Attack: Jump - Downward slice with right blade

Charge Attack: Movement - Right cross

Charge Attack: Dash - Right cross

Throw - The Mrovian Soldier grabs the enemy by a limb and throws him/her to the air

Knockdown Attacks - The Mrovian Soldier steps on the enemy and stabs him/her with his/her right energy blade

Assault Chase Initiation - Combo 1, press Y to pursuit

Assault Chase - Punch flurry, 6 hits, followed by up to 2 pursuits and a dive

Pursuit: Up - Right vertical kick

Pursuit: Right - Right hook kick

Pursuit: Left - Left hook kick

Pursuit: Down - Right axe kick

Dive - Double-fisted punch

Ki Blasts:
Aura - Light blue outline glow, fast charge speed; aura does not envelope when dashing; plasma aura is blue, but needs to be equipped.

Ki Charging - The Mrovian Soldier crouches with his/her left knee up, his/her right hand on her left knee, and his/her left hand on the ground, as he/she charges up ki.

Raging Soul: Combos – Note: For all hand-based attacks (jabs, crosses, hooks, backhands, etc.), it’s the energy blade that hits the opponent
 * X,X,X,X,X,Y,B,A,A,Y,Y,Y,Y,A: Smash 5, backhand (left), hook (right), hook (right), hook (left), backhand (left), hook (right), hook (right), hook (left), vertical kick (right), ping pong attack, followed by pursuits if desired

Rush Blast - Continuous violet beams fired from both cannons, 8 hits

Charge Ki Blast: Level 1 - 2 violet spheres, fired from both cannons

Charge Ki Blast: Snap - 2 even stronger violet spheres, fired from both cannons

Charge Ki Blast: Max - 2 stronger violet spheres, fired from both cannons

Charge Ki Blast: Jump - 2 stronger violet spheres, fired from both cannons

Defense:
Defense - A violet sphere surrounds the Mrovian Soldier

Broken Block - The violet sphere erupts, causing the Mrovian Soldier to stumble

Counter - The Mrovian Soldier teleports behind the enemy and stabs him/her in the back.

Recovery From Faint - The Mrovian Soldier floats back onto his/her feet.

Movement:
Move - When flying, the Mrovian Soldier’s body is tilted slightly to the right.

Jump - Jump with both feet, left knee up, arms spread out

Ascend - Goes up with arms at sides, no knee up

Descend - Goes down with arms spread out, no knee up

Dashing - Body twisted to the right, left elbow bent, left forearm across chest, right arm back and straight, left knee forward

Sudden Stop - The Mrovian Soldier performs a back flip.